Custom Query (13954 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (19 - 21 of 13954)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Ticket Resolution Summary Owner Reporter
#5312 fixed SCUMM: MI1 - navigator pointing bug (related to actor faces actor) AndywinXp SF/logicdeluxe
Description

Windows XP ScummVM 1.2.0svn52183 (Aug 18 2010 18:51:18) Features compiled in: Vorbis FLAC MP3 RGB zLib FluidSynth

In ScummVM, the navigator never points to the front and rarely to the back. To be precise, he only points back, if Guybrush stands close to the target cave, in which case, the script does not deploy any path finding or facing to actors. This is the same buggy behavior as in the enhanced CD of the game on the native monkey.exe. However, the same bug is present with all versions of Monkey Island in ScummVM, while the native V4 versions of the game seem to work just fine here.

They must have changed something in SCUMM V5 related to the way actors point to other actors. What the script actually does is starting an invisible actor at Guybrush's coordinates and let it walk to the target cave. Right after that object has started walking, another invisible object at Guybrush's coordinates is instructed to face toward the walking one. For some reason, this is always left or right, but never front or back.

While this is certainly a bug in the enhanced CD, it is also ScummVM which behaves differently (to the worse) in V4 Monkey.

Ticket imported from: #3054386. Ticket imported from: bugs/5312.

#5884 fixed SCUMM/HE: Blue's Clues Art Time Glitches AndywinXp anonymous
Description

Scummvm 1.3.0 (win32), scummvm Wii 1.2.0. English Windows (Win32) CD Version Reproduce In Game: When looking in portfolio at saved image Previews, they look broken* (*looks Like someone hurled all over the pallete). Name colors are always blue even when set to a different color. Chalk girl game "mureal Preview" is also broken*. when you get to the "Art Show" Pictures and/or previews that should appear are incorrect and/or broken* Cursor randomly stops appearing during "color mixing" game after the opponents turn.

Ticket imported from: #3426520. Ticket imported from: bugs/5884.

#6337 invalid SCUMM: COMI - Wrong music cue triggered AndywinXp SF/andywinxp
Description

Apart from the fact that digital iMUSE still lacks some features in this game, during the part where I give my membership card to the cabana boy, after the end of the dialog, that catchy music is triggered.

Now, there are two version of that cue: one is baffled, and it sounds like a music being heard in a distance, the other is a standard version

the standard version usually gets triggered when you're actually on the beach, while the muffled one is triggered when you're in the cabana boy room.

The problem is: in the original exe, when you give him the membership card, after the dialogue, the standard cue should trigger, and it goes on when you're in the beach, and when you come back to the cabana, it changes to its muffled version. In ScummVM, after giving him the membership card, after the dialogue, it goes straight to the muffled version, giving an ankward feeling.

ScummVM version: Lastest SVN as of May 23, 2013 Language: English Platform: Win32, Android

Ticket imported from: #3613812. Ticket imported from: bugs/6337.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.