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Ticket Resolution Summary Owner Reporter
#3493 fixed SCUMM: Dig - Rat Trap Puzzle Error AndywinXp SF/mthreepwood
Description

Win32 (WinXP SP2) 0.11.0svn (December 9, 2007) The Dig (Windows/English)

At the rat trap puzzle, after I set it up (the dowel, hook, cage, and rod), I accidentally hit the hook. It duplicated the image of the hook, and set the trap, trapping an invisible rat. Low even says his lines that the rat is trapped. I am still able to put the bracelet on the rat and let him loose (ie it does not hinder the game). Once released, the duplicate hook image disappears.

Screenshot attached, no saved game yet (sorry, didn't save before, will upload one later).

Ticket imported from: #1847454. Ticket imported from: bugs/3493.

#4391 fixed SCUMM: COMI - No digital iMUSE fades AndywinXp SF/mataku
Description

using version 1.0.0svn42358 (also applies for stable 0.13.1) MI3, english windows version. During the entire game, the fading effect of Imuse seems to not work at all. When transitioning between music segments, it seems like the music it's roughly cut and changed. It is most apparent during the "pirate song" section of the game, where in the original interpreter, The Imuse system supposed to fade out, change location in the song, and fade all in a few milliseconds, thus making the cut seem seamless. In Scummvm, however, it sounds like an abrupt cut in the song. If you wait a while before choosing a response in the song, the pirates will repeat part of the chorus, and you will hear how abrupt it sounds. just for comparison , here's a Youtube video of how it is with the original (song start at about 2:47): http://www.youtube.com/watch?v=1-9my0tsutw

Added saved game during pirate song.

Ticket imported from: #2820023. Ticket imported from: bugs/4391.

#4635 fixed SCUMM: COMI - Barbary Coast music switch too soon AndywinXp SF/mataku
Description

Windows XP, using ScummVM 1.0.0pre044536 COMI Windows\English version, ogg compressed audio.

When entering the barbery coast for the first time, you get the barbery coast introduction music, which supposed to play up until you regain control of the player. However, in scummvm, the music is switched to the normal barber shop theme, midway through the conversation, long before you regain control. added saved game (just enter the barber shop)

Ticket imported from: #2872071. Ticket imported from: bugs/4635.

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