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Ticket Resolution Summary Owner Reporter
#40 DOTT Crashes near the end of the game SF/strigeus SF/chadamir
Description

WARNING: stub setShake(1)! WARNING: stub setShake(0)!

You can get past it if you hit escape, but the game crashes otherwise.

Ticket imported from: #482888. Ticket imported from: bugs/40.

#44 Copy protection SF/kreeblah
Description

With today's CVS build, I noticed something new when I launched Monkey Island 2. The copy protection routine. While this fixes the bug I posted earlier, it also introduces a new one: people with the Monkey Island 1 & 2 CD didn't get code wheels, so we can't get past the copy protection . . .
Perhaps some other method of copy protection could be used?
(i.e. check for the CD in the drive; if it's there, go directly to the hard/easy screen, otherwise do the copy protection thing)

Ticket imported from: #487978. Ticket imported from: bugs/44.

#69 patch for backward-compatbiliity with sdl 1.0.x SF/ender SF/grigorig
Description

this small patch against sdl.cpp should give backwards compatibility for sdl 1.0.x

----------schnipp---------------------------- 139c139 < if (event.button.button==SDL_BUTTON(1)) --- > if (event.button.button==SDL_BUTTON_LEFT) 141c141 < else if (event.button.button==SDL_BUTTON(3)) --- > else if (event.button.button==SDL_BUTTON_RIGHT) 145c145 < if (event.button.button==SDL_BUTTON(1)) --- > if (event.button.button==SDL_BUTTON_LEFT) 147c147 < else if (event.button.button==SDL_BUTTON(3)) --- > else if (event.button.button==SDL_BUTTON_RIGHT) 509c509 < SDL_ShowCursor(0); --- > SDL_ShowCursor(SDL_DISABLE); --------------------schnapp------------------

works nicely for me under freebsd 4.5

Ticket imported from: #514390. Ticket imported from: bugs/69.

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