#44 closed defect
Copy protection
| Reported by: | SF/kreeblah | Owned by: | |
|---|---|---|---|
| Priority: | normal | Component: | Engine: SCUMM |
| Version: | Keywords: | ||
| Cc: | Game: | Monkey Island 2 |
Description
With today's CVS build, I noticed something new when I
launched Monkey Island 2. The copy protection routine. While
this fixes the bug I posted earlier, it also introduces a new
one: people with the Monkey Island 1 & 2 CD didn't get code
wheels, so we can't get past the copy protection . . .
Perhaps some other method of copy protection could be used?
(i.e. check for the CD in the drive; if it's there, go
directly to the hard/easy screen, otherwise do the copy
protection thing)
Ticket imported from: #487978. Ticket imported from: bugs/44.
Change History (3)
comment:1 by , 25 years ago
comment:2 by , 25 years ago
| Status: | new → closed |
|---|
comment:3 by , 8 years ago
| Component: | → Engine: SCUMM |
|---|---|
| Game: | → Monkey Island 2 |
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Logged In: NO
There is a #define you can use to get around that. Look a little in the source code and you'll find it.