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Ticket Resolution Summary Owner Reporter
#13319 fixed SCUMM: FT: Segfault after journalist escape cutscene AndywinXp Paolo86cripple
Description

When changing location and triggering the journalist escape cutscene, Scummvm triggers an unexpected segfault. Might be platform-dependent. The following bug does not occur on 2.5.1

Attaching savegame (exit left to eventually trigger the cutscene and the bug) and the debug log. Using Manjaro linux and a self compiled build post 2.5.1.

Edit: if Ben's two lines of dialogue after the car goes away are skipped, ScummVM behaves correctly. The segfault only happens if those two lines are played in their entirety.

#13320 fixed SCUMM: FT: DiMUSE crash when exiting "screensaver" AndywinXp criezy
Description

In Full Throttle, if you wait a few minutes without doing anything, you get a "screensaver" with a rotating motor vehicle. Clicking to exit that screen cases a crash.

You can get that right at the start of the game, so I am not going to attach a savegame.

ScummVM: macOS M1 (compiled by myself) current master Game: Full Throttle French Mac version

Call stack for the crash:

3   __assert_rtn + 292
4   Common::File::open(Common::Path const&, Common::Archive&) + 444 (file.cpp:45)
5   Common::File::open(Common::Path const&) + 164 (file.cpp:41)
6   Scumm::ScummFile::open(Common::Path const&) + 36 (file.cpp:53)
7   Scumm::ScummEngine::openFile(Scumm::BaseScummFile&, Common::String const&, bool) + 1044 (resource.cpp:198)
8   Scumm::Sound::restoreDiMUSESpeechFile(char const*) + 468 (sound.cpp:1165)
9   Scumm::IMuseDigiFilesHandler::saveLoad(Common::Serializer&) + 1424 (dimuse_files.cpp:92)
10  Scumm::IMuseDigital::cmdsSaveLoad(Common::Serializer&) + 88 (dimuse_cmds.cpp:177)
11  Scumm::IMuseDigital::diMUSESaveLoad(Common::Serializer&) + 32 (dimuse_engine.cpp:686)
12  Scumm::IMuseDigital::saveLoadEarly(Common::Serializer&) + 2140 (dimuse_engine.cpp:273)
13  Scumm::ScummEngine_v7::saveLoadWithSerializer(Common::Serializer&) + 104 (saveload.cpp:1614)
14  Scumm::ScummEngine::loadState(int, bool, Common::String&) + 4516 (saveload.cpp:450)
15  Scumm::ScummEngine::scummLoop_handleSaveLoad() + 2712 (scumm.cpp:2759)
16  Scumm::ScummEngine::scummLoop(int) + 3824 (scumm.cpp:2566)
17  Scumm::ScummEngine::go() + 2416 (scumm.cpp:2455)
18  Scumm::ScummEngine::run() + 468 (scumm.h:335)
#13322 fixed SCUMM: FT (demo): Two background music tracks playing at the same time in the intro video AndywinXp AndywinXp
Description

To reproduce this, simply open the demo of Full Throttle found in the ScummVM website, and play the introductory video until the end.

At a technical level, what happens is that two SAUD channels with flag 64 (IS_BACKGROUND_MUSIC) are being played on top of each other.

I can't find in the disasm if having two tracks with flag IS_BACKGROUND_MUSIC should result in the earliest channel being deactivated, and if this should only affect FT demo or also the full game.

Any ideas?

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