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Ticket Resolution Summary Owner Reporter
#13102 fixed SCUMM/HE - Crackling on start of every new music piece AndywinXp raziel-
Description

ScummVM 2.6.0git (Nov 22 2021 10:17:09) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL

From the save game, move right to another screen (do that back and forth) to hear a really laud crackling on start of the new ambient music piece.

This happens all over the game, whenever there is another music started, the crackling can be heard first.

Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch (Windows)

AmigaOS4 - PPC - SDL - BE gcc (adtools build 11.1.0) 11.1.0

#13230 fixed SCUMM: [Putt-Putt Enters the Race, Italian] - readMAXS(52) failed to read MAXS data AndywinXp Max-Houwing
Description

Error when starting Italian version of Putt-Putt Enters the Race (a.k.a. Gas-Gas Entra in Gara). Console output: --- User picked target 'puttrace-win-it' (engine ID 'scumm', game ID 'puttrace')...

Looking for a plugin supporting this target... SCUMM [all games]

readMAXS(52) failed to read MAXS data! ---

Seems like this version uses HE99, instead of HE98 as is currently listed.

#13244 fixed Failure to blend audio in The Dig's Nexus location AndywinXp Quitch
Description

Version: 2.5.1 Language: English Game Origin: GOG OS: Windows 10 Pro x64 21H2

Description of Issue:

The music of the underground Nexus is actually composed of 6 or 7 short ambient cues, and the fade in and out, blending into each other, while you walk around and approach specific points, i.e. the doors. As a result, the background music of the Nexus is dynamic and random but seamless and enchanting. In SVM this change doesn't happen seamlessly because the cues don't fade in and out; instead, as I walk around, the cues are like stopping and starting suddenly, without blending.

Steps to Reproduce:

  1. Load The Dig
  2. Proceed to The Nexus - the hub location with all the doors near the beginning of the game
  3. Move around the location, either left-to-right or right-to-left

Expected Behaviour:

Music fades in and out to blend transitions and hide the switch of audio cue as you move around the location.

Current Behaviour:

Hard cuts in and out, making the switches readily apparent.

Additional Information:

GOG ships the game with version 2.0.0, which also has this issue.

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