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Ticket Resolution Summary Owner Reporter
#46 fixed Game dies after a few minutes SF/strigeus SF/demon
Description

Using the Sam & Max CD-ROM talkie data files, after several minutes of running, it just decides to quit, with this message:

Error(15:75:0x2B): Too many items 9 in stack list, max 8!

It does this reliably, after just a few minutes of running. Also, foreground characters (Sam, and sometimes Max) show up over widgets, like the inventory box, or the talk buttons while playing the game. Not deadly, but an annoyance.

Also, when it's starting up, the game wants to apparently precache some of its sounds, but they get played instead, and the error:

WARNING: o6_miscOps: _saveSound=1!

appears in the terminal that scummvm is run from. Obviously the code doesn't yet understand what that option means.

Ticket imported from: #488724. Ticket imported from: bugs/46.

#47 fixed Object priorities bug SF/jackburton
Description

Something has changed in latest CVSs. Look at the closed door in Largo's room in MI2 and at the open closets in Indy4 intro (coal room). Something is wrong in objects priorities.

Ticket imported from: #488990. Ticket imported from: bugs/47.

#48 invalid No cursor in atlantis fights anonymous
Description

In Fate of Atlantis fighting works fine except for the fact that I cannot see the cursor.

Ticket imported from: #489288. Ticket imported from: bugs/48.

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