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Ticket Resolution Summary Owner Reporter
#45 fixed crash when picking up shovel in MI2 SF/khalek_
Description

Running what at the time of writing was the latest scummvm from CVS that uses the ADLIB stuff on my linux box...

When picking up the shovel (sign) at the start of MI2 after meeting largo I get a segfault. The console output when not running gdb is as follows:

Fatal signal: Segmentation Fault (SDL Parachute Deployed) Xlib: unexpected async reply (sequence 0x84)!

when running from gdb: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1026 (LWP 5220)] 0x0807822f in AdlibSoundDriver::mc_init_stuff (mc=0x8099498, s10=0x80994dc, s11=0x8099500, flags=142 '\216', ie=0x8099979) at sound/adlib.cpp:612 612 s11->s10->unk3 = 0;

and a backtrace: #0 0x0807822f in AdlibSoundDriver::mc_init_stuff (mc=0x8099498, s10=0x80994dc, s11=0x8099500, flags=142 '\216', ie=0x8099979) at sound/adlib.cpp:612 #1 0x0807890d in AdlibSoundDriver::mc_key_on (this=0x80993e0, mc2=0x8099498, note=71 'G', velocity=82 'R') at sound/adlib.cpp:740 #2 0x08078a17 in AdlibSoundDriver::part_key_on (this=0x80993e0, part=0x8098aa8, note=71 'G', velocity=82 'R') at sound/adlib.cpp:771 #3 0x080753b2 in Part::key_on (this=0x8098aa8, note=71 'G', velocity=82 'R') at sound/imuse.cpp:2215 #4 0x08073f38 in Player::key_on (this=0x8098110, chan=2 '\002', note=71 'G', velocity=82 'R') at sound/imuse.cpp:1530 #5 0x08072fc7 in Player::parse_midi (this=0x8098110, s=0x80fe0bd "\n\222J@\t\222=<\017\222>\036\016\222@\021\n\222L\020\005\2225\020\t\2224\020\n\2226\020\t\2227\020\005\2228\020\n\2229\020\t\222:\020\005\222F\020\005\222;\020\005\222<\020\030\2024") at sound/imuse.cpp:1127 #6 0x080716cd in Player::sequencer_timer (this=0x8098110) at sound/imuse.cpp:338 #7 0x080715b5 in SoundEngine::sequencer_timers (this=0x8098000) at sound/imuse.cpp:306 #8 0x08071545 in SoundEngine::on_timer (this=0x8098000) at sound/imuse.cpp:292 #9 0x08077bd8 in AdlibSoundDriver::generate_samples (this=0x80993e0, data=0x80c24f0, len=2048) at sound/adlib.cpp:399 #10 0x08060e72 in Scumm::mixWaves (this=0x8094400, sounds=0x80c24f0, len=2048) at sound.cpp:470 #11 0x08064c2d in fill_sound (userdata=0x80831f0, stream=0x80c24f0 "\200\003*\004

Ticket imported from: #488389. Ticket imported from: bugs/45.

#46 fixed Game dies after a few minutes SF/strigeus SF/demon
Description

Using the Sam & Max CD-ROM talkie data files, after several minutes of running, it just decides to quit, with this message:

Error(15:75:0x2B): Too many items 9 in stack list, max 8!

It does this reliably, after just a few minutes of running. Also, foreground characters (Sam, and sometimes Max) show up over widgets, like the inventory box, or the talk buttons while playing the game. Not deadly, but an annoyance.

Also, when it's starting up, the game wants to apparently precache some of its sounds, but they get played instead, and the error:

WARNING: o6_miscOps: _saveSound=1!

appears in the terminal that scummvm is run from. Obviously the code doesn't yet understand what that option means.

Ticket imported from: #488724. Ticket imported from: bugs/46.

#47 fixed Object priorities bug SF/jackburton
Description

Something has changed in latest CVSs. Look at the closed door in Largo's room in MI2 and at the open closets in Indy4 intro (coal room). Something is wrong in objects priorities.

Ticket imported from: #488990. Ticket imported from: bugs/47.

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