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Ticket Resolution Summary Owner Reporter
#11891 worksforme SWORD1: PlayStation version crashes ScummVM sev- AbandonedWitchStarlight
Description

Recently I just noticed (in my end) that the PlayStation version of Broken Sword Shadow of the Templars crashes ScummVM. I have all the data files from that version, and adding it to ScummVM, but when I added the game and start it, it crashes ScummVM. It works before, but in the later versions it crashes. I think it has an error regarding bad_alloc.

PlayStation version, English ScummVM latest daily build Windows 7x64

#13829 invalid SCI: Space Quest III unknown game variant sluicebox AceHogarth
Description

The game in 'Space Quest 3 - The Pirates of Pestulon (DOS)' seems to be an unknown game variant.

Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:

Matched game IDs for the sci engine: sq3-demo

{"resource.001", 0, "c47b9817cf13f16b803fcbce647e63f3", 1514692}, {"resource.map", 0, "9ba042c797b62dd46d8979caeed61116", 3726},

#13746 fixed MAKE: Dynamic build detection fails at compile time. sev- Achaean
Description

ScummVM compilation fails, if you add the "--enable-detection-dynamic" argument.

I'm at PCLinux and I tried both the latest stable version and the latest code from Githump.

The last lines of console output are:

>
.
.
.
base/detection/detection.cpp:53:24: σφάλμα: expected constructor, destructor, or type conversion before ‘(’ token
53 | REGISTER_PLUGIN_DYNAMIC(DETECTION_DYNAMIC, PLUGIN_TYPE_DETECTION, DetectionDynamic);
|                        ^
make: *** [Makefile.common:171: base/detection/detection.o] Error 1
make: *** Waiting for unfinished jobs....
>
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