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Ticket Resolution Summary Owner Reporter
#37 fixed Unaligned access in saveload.cpp SF/strigeus SF/vasyl
Description

Function saveLoadArrayOf contains four instances of unaligned access (byte pointer "at" is forced to uint16 and uint32 types). Two of these instances can be replaced by READ_LE_UINT16/UINT32. Two others either require more access functions to be added to scummvm.h or just using byte access instead.

This bug was reported to me by Oleg Zakharov.

This is not the same as the other bug reported earlier -- that one referred to unaligned access functions not being implemented in header, now fixed.

Ticket imported from: #480571. Ticket imported from: bugs/37.

#38 fixed Strange slowness (repost) SF/jackburton
Description

I am still experiencing that slowness in all games. In particular, scrolling is VERY choppy... (Note that I am not referring to the normal SCUMM GAMES's choppying). And your last modifs made the mouse pointer moving less smooth. BTW... in my previous bug report, I didn't specified my system:

K6-2 380 With BeOS (using SDL).

Ticket imported from: #480850. Ticket imported from: bugs/38.

#39 fixed Indy4 crashes late in the game vincenthamm SF/olki
Description

In Atlantis, the game exits with following error:

Loading room 222 Error(94:206:0x15FE3): Invalid actor 205 in o5_getActorRoom! Press a key to quit.

Ticket imported from: #481438. Ticket imported from: bugs/39.

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