Custom Query (13952 matches)
Results (31 - 33 of 13952)
Ticket | Resolution | Summary | Owner | Reporter |
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#10688 | outdated | SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs | ||
Description |
Checked in 2.1.0git3604 When Indy walks in front of the sarcophagus in the catacombs, his sprite is rendered behind it instead of in front of it. Screenshot and save are attached. |
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#10689 | fixed | SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer" | ||
Description |
Checked in 2.1.0git3604 In the first cutscene in Schloss Brunwald, the "ü" is ommitted. I don't yet know if this affects other parts of the game. Screenshots and save are attached. |
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#11504 | fixed | SCUMM: Alt-F5 no longer work to get original save/load dialog | ||
Description |
In recent daily builds using Alt+F5 to get the original save/load dialog in SCUMM games no longer work. It was still working in the 2.1.2 release. With recent builds it ignores the modifier keys and displays the GMM instead. Git bisect points to the following commit as being the culprit (and it indeed seems relevant). b4083476d5a8645e781052e68918a32a2e821dbf is the first bad commit commit b4083476d5a8645e781052e68918a32a2e821dbf Author: Matthew Jimenez <matthew.jimenez@outlook.com> Date: Tue May 26 22:00:49 2020 -0500 KEYMAPPER: Allow mapped actions without modifier keys when no mapped actions exist for current modifier keys I tested with Indiana Jones 3on macOS, but I suspect this is not specific to this game and this platform. |