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Ticket Resolution Summary Owner Reporter
#10688 outdated SCUMM: Indy3 (EGA) - Incorrect sprite ordering in the catacombs AndywinXp ikantspelwurdz
Description

Checked in 2.1.0git3604

When Indy walks in front of the sarcophagus in the catacombs, his sprite is rendered behind it instead of in front of it.

Screenshot and save are attached.

#10689 fixed SCUMM: Indy3 (EGA) - "Führer" rendered as "Fhrer" AndywinXp ikantspelwurdz
Description

Checked in 2.1.0git3604

In the first cutscene in Schloss Brunwald, the "ü" is ommitted. I don't yet know if this affects other parts of the game.

Screenshots and save are attached.

#11504 fixed SCUMM: Alt-F5 no longer work to get original save/load dialog AndywinXp criezy
Description

In recent daily builds using Alt+F5 to get the original save/load dialog in SCUMM games no longer work. It was still working in the 2.1.2 release. With recent builds it ignores the modifier keys and displays the GMM instead.

Git bisect points to the following commit as being the culprit (and it indeed seems relevant).

b4083476d5a8645e781052e68918a32a2e821dbf is the first bad commit
commit b4083476d5a8645e781052e68918a32a2e821dbf
Author: Matthew Jimenez <matthew.jimenez@outlook.com>
Date:   Tue May 26 22:00:49 2020 -0500

    KEYMAPPER: Allow mapped actions without modifier keys when no mapped actions exist for current modifier keys

I tested with Indiana Jones 3on macOS, but I suspect this is not specific to this game and this platform.

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