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Ticket Resolution Summary Owner Reporter
#129 Zak256 anonymous
Description

I still can't pick up the CashCard ("I can't pick this up" Zak says) and I can't scroll the items...

This are the main problems...

P.S. I can use the rope to get down to the aliens' room, becaus scummvm thinks i already got the rope...

Ticket imported from: #534849. Ticket imported from: bugs/129.

#130 invalid Missing Objects in MI2 anonymous
Description

In Monkey Island 2, when the game first starts up, ScummVM makes wrong assumptions about what you have already done. For example, the bucket is gone from the laundry guy's ship, even if you haven't gotten it yet. In the mojo house, you can't pick up some string because since ScummVM assumes you've already gotten it, you can't click on it. The same thing happens to the knife in the kitchen of the bar. You can grab the shovel off the sign in Woodtick, though.

Ticket imported from: #535062. Ticket imported from: bugs/130.

#132 invalid Indy 4 (CD) chashes when opening saved anonymous
Description

Indy 4 crashes when I try op open a save game. Sometimes the opening of a savegame does work but only when it had been saved seconds ago and I only walked a littlebit with Indy.

I use the CVS version but over a few day's no difference in behaviour. I have the debian sdl package version 1.2.3 installed. Running a 2.4.18 kernel. I also use the (original) indy CD which date to march 1993. (I copied the files to disk)

Here is the output of scummvm: scalpel:~/Games/atlantis$ scummvm atlantis Detected game 'Indiana Jones 4 and the Fate of Atlantis', version 5.5.0 WARNING: No path was provided. Assuming that data file are in the current directory! 1 1, 2 2, 4 4 4, 20 38 17 82 87656 WARNING: roomops:14 load-string(31,"iq-points") not implemented! WARNING: heapClear: not implemented! WARNING: unkHeapProc2: not implemented! Loading room 68 Adding object 933 from room 68 into inventory Adding object 937 from room 68 into inventory Adding object 938 from room 68 into inventory drawString(How may I serve you?) drawString(Save) drawString(Load) drawString(Play) drawString(Options) drawString(Quit) drawString(Load) drawString(Load) drawString(Select a game to LOAD) drawString( 0. Irriteer portier) drawString( 1. Laatvliegen) drawString( 2. ) drawString( 3. ) drawString( 4. ) drawString( 5. ) drawString( 6. ) drawString( 7. ) drawString( 8. ) drawString(Cancel) drawString( 1. Laatvliegen) WARNING: EGA_proc4! State loaded from 'atlantis.s01' Fatal signal: Segmentation Fault (SDL Parachute Deployed)

Ticket imported from: #536272. Ticket imported from: bugs/132.

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