Custom Query (13948 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (28 - 30 of 13948)

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Ticket Resolution Summary Owner Reporter
#15015 fixed COMMON: AGS games lead to a reproducable crash on exiting ScummVM PushmePullyu raziel-
Description

ScummVM 2.9.0git (Mar 11 2024 21:02:00) Using SDL backend with SDL 2.30.1 Features compiled in: Vorbis MP3 RGB zLib MPEG2 MikMod Theora VPX AAC A/52 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) ENet SDL2 TinyGL OpenGL (with shaders)

Loading any AGS game (tried with "A Golden Wake" and "Gemini Rue"), while only loading into the options/start menu of the game, then RTL and quitting ScummVM, will lead to a certain crash.

Crash and serial logs attached

Any AGS game

AmigaOS4 - PPC - BE gcc (adtools build 11.3.0) 11.3.0

#15010 invalid Maisy's Playhouse tag2015 WindowsNinetyTen
Description

This is a feature request to add the game Maisy's Playhouse to ScummVM.

#15009 fixed SCUMM: Special keys are processed even when in an original GUI dialog AndywinXp eriktorbjorn
Description

I was trying to create a savegame in FM Towns Loom using the original save/load dialog, but when I tried to type an upper-case "S" as part of the savefile name I couldn't. Instead it toggled the sound on or off.

This happens in at least:

  • The EGA version of Loom
  • The FM Towns version of Loom
  • The VGA version of Indiana Jones and the Last Crusade

(Good thing at least one of these is still being sold, eh?)

This probably affects other keys as well, but I haven't had the time to investigate.

I'm guessing that it's a simple fix in ScummEngine::processKeyboard() because that's where the "S" key is hard-coded for some games. But I'm already late for work, so that's as far as I got.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.