Custom Query (14000 matches)
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Ticket | Resolution | Summary | Owner | Reporter |
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#229 | fixed | You don't load the correct files? | ||
Description |
ScummVM will crash loading the files. It cannot find the files named in simon.cpp. Simon.cpp tries uppercase, lower case attempts to open a file before giving up. My simon files (on a Simon 1 Talkie CD for DOS and Windows 95) are lower case with a trailing period. I am running Linux. I have modified Simon.cpp from the 20020429 snapshot to fix some of this. I can get Simon1 loading and working fine, with one exception - It tries to load a file I do not possess. SFXXXX01. Sometimes it crashes with a segfault, but works fine if I skip the intro. I have attached the directory listing of the files on my CD. Here are the changes to the cpp file static const GameSpecificSettings simon1_settings = { 1, /* VGA_DELAY_BASE */ 1576/4, /* TABLE_INDEX_BASE */ 1460/4, /* TEXT_INDEX_BASE */ 1700/4, /* NUM_GAME_OFFSETS */ 64, /* NUM_VIDEO_OP_CODES */ 1000000, /* VGA_MEM_SIZE */ 50000, /* TABLES_MEM_SIZE */ 3624, /* NUM_VOICE_RESOURCES */ 1316/4, /* MUSIC_INDEX_BASE */ 0, /* SOUND_INDEX_BASE */ //"SIMON.GME", /* gme_filename */ //"SIMON.WAV", /* wav_filename */ //"GAMEPC", /* gamepc_filename */ "simon.gme", "simon.wav", "gamepc." }; // In the function fopen_maybe_lowercase add at // end /* if that fails, convert the filename into lowercase and retry */ do *e = tolower(*e); while(*e++); in = fopen(buf, "rb"); if (in ) return in; // And add a . if needed e = strchr(buf,0); // find end? strcpy(e,"."); printf("MOD IS %s", buf); return fopen(buf, "rb"); } 20020506 snapshot has same problem. Ticket imported from: #552987. Ticket imported from: bugs/229. |
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#230 | worksforme | Sam & Max out of memory on Linux | ||
Description |
Sam & Max (Italian CD-ROM version) out of memory on Linux. Every time a new icon/location appears on the map (for example, "The largest ball of twine" or "World of fish") the game immediately crashes, with the following message: WARNING: o6_roomops:180: partially unimplemented! Loading room 10 IMuseInternal::findTag failed finding sound 10 IMuseInternal::findTag failed finding sound 10 Loading room 10 WARNING: stub unkScreenEffect5(0)! WARNING: o6_roomops:180: partially unimplemented! Error: Out of memory while allocating 360368384! I tested it on the latest CVS (ScummVM 0.2.0 devel Built on May 5 2002 16:12:01) compiled under Linux Mandrake 7.2 and the latest pre-compiled snapshot, with the same result. The save game I've attached lets you play normally, until you look at the fish shaped magnet in the inventory. Ticket imported from: #553048. Ticket imported from: bugs/230. |
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#231 | fixed | wrong define in readme.txt | ||
Description |
README.TXT: it's not WIN_DBG, it's USE_WINDBG Ticket imported from: #553074. Ticket imported from: bugs/231. |