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Ticket Resolution Summary Owner Reporter
#229 fixed You don't load the correct files? SF/ender anonymous
Description

ScummVM will crash loading the files. It cannot find the files named in simon.cpp.

Simon.cpp tries uppercase, lower case attempts to open a file before giving up. My simon files (on a Simon 1 Talkie CD for DOS and Windows 95) are lower case with a trailing period.

I am running Linux.

I have modified Simon.cpp from the 20020429 snapshot to fix some of this. I can get Simon1 loading and working fine, with one exception - It tries to load a file I do not possess. SFXXXX01.

Sometimes it crashes with a segfault, but works fine if I skip the intro.

I have attached the directory listing of the files on my CD.

Here are the changes to the cpp file

static const GameSpecificSettings simon1_settings = { 1, /* VGA_DELAY_BASE */ 1576/4, /* TABLE_INDEX_BASE */ 1460/4, /* TEXT_INDEX_BASE */ 1700/4, /* NUM_GAME_OFFSETS */ 64, /* NUM_VIDEO_OP_CODES */ 1000000, /* VGA_MEM_SIZE */ 50000, /* TABLES_MEM_SIZE */ 3624, /* NUM_VOICE_RESOURCES */ 1316/4, /* MUSIC_INDEX_BASE */ 0, /* SOUND_INDEX_BASE */ //"SIMON.GME", /* gme_filename */ //"SIMON.WAV", /* wav_filename */ //"GAMEPC", /* gamepc_filename */ "simon.gme", "simon.wav", "gamepc." };

// In the function fopen_maybe_lowercase add at // end /* if that fails, convert the filename into lowercase and retry */

do *e = tolower(*e); while(*e++);

in = fopen(buf, "rb"); if (in ) return in;

// And add a . if needed e = strchr(buf,0); // find end? strcpy(e,"."); printf("MOD IS %s", buf);

return fopen(buf, "rb"); }

20020506 snapshot has same problem.

Ticket imported from: #552987. Ticket imported from: bugs/229.

#230 worksforme Sam & Max out of memory on Linux SF/ender anonymous
Description

Sam & Max (Italian CD-ROM version) out of memory on Linux. Every time a new icon/location appears on the map (for example, "The largest ball of twine" or "World of fish") the game immediately crashes, with the following message:

WARNING: o6_roomops:180: partially unimplemented! Loading room 10 IMuseInternal::findTag failed finding sound 10 IMuseInternal::findTag failed finding sound 10 Loading room 10 WARNING: stub unkScreenEffect5(0)! WARNING: o6_roomops:180: partially unimplemented! Error: Out of memory while allocating 360368384!

I tested it on the latest CVS (ScummVM 0.2.0 devel Built on May 5 2002 16:12:01) compiled under Linux Mandrake 7.2 and the latest pre-compiled snapshot, with the same result.

The save game I've attached lets you play normally, until you look at the fish shaped magnet in the inventory.

Ticket imported from: #553048. Ticket imported from: bugs/230.

#231 fixed wrong define in readme.txt SF/ender anonymous
Description

README.TXT: it's not WIN_DBG, it's USE_WINDBG

Ticket imported from: #553074. Ticket imported from: bugs/231.

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