Custom Query (14000 matches)

Filters
 
Or
 
  
 
Columns

Show under each result:


Results (76 - 78 of 14000)

Ticket Resolution Summary Owner Reporter
#13973 fixed THE DIG: Crash - Error: convertMessageToString: buffer overflow! AndywinXp Bautler
Description

Hello!

I'm not very good at English, sorry.

The problem: In the middle of the conversation with the monster from the crystal pyramid, the console opens and gives the following error:

Error: convertMessageToString: buffer overflow!

I didn't find anything via the search engine.

#13980 fixed SCUMM: Implement GUI for older Atari ST games AndywinXp GermanTribun
Description

System: Windows 10 x64 ScummVM: Newest 2.7.0git

Testing the implementation of the original GUI elements, which were claimed to be finished, I did notice several remaining problems, which are all located in older SCUMM games.

Maniac Mansion: -The original GUI ist not implemented at all in the Atari ST version of the game. -Additionally in the Atari version, the original cursor (Screenshot from an emulator added) is not implemented (and thus also not the Atari-version of the snail).

Zak: -The original GUI ist not implemented at all in the Atari ST version of the game. -Additionally in the Atari version, the original cursor (Screenshot from an emulator added) is not implemented (and thus also not the Atari-version of the snail). -In the C64 version, the cursor for some reason also cycles through orange and yellow (Screenshot added), which is wrong (it doesn't happen in Maniac). Also, the sail is not white but dark gray (which also was correctly implemented in Maniac). -In the FM-Towns version, the prompt when quitting the game is English, even though I use the German version.

Indy 3: -When quitting the game, the prompt is in English, even though I played the German VGA version. (Screenshot added)

Loom: -In the FM-Towns version, the German Version's quit prompt is a bit weird, in that pressing J or N does nothing, but return or Esc does. Additionally, J is alread pre-selcted. (Screenshot added) The EGA version has the prompt function properly.

#13990 invalid SCUMM: COMI chapter screens end too early AndywinXp GermanTribun
Description

System: Windows 10 x64 ScummVM: Newest 2.7.0git Game Version: German CD

I did notice an issue with the chapter screens, in that they end too early, before the music is actually done. That is already annoying at the start of the first chapter, but even worse at the start of the second, where it delays the music (the harp) that is supposed to play during Guybrush's reaction to Elaine's transformation.

EDIT: I also checked and noticed that pressing Esc to skip the chapter screen doesn't end the music, even though it should, thus overlaying it over the next scene.

Batch Modify
Note: See TracBatchModify for help on using batch modify.
Note: See TracQuery for help on using queries.