Custom Query (14000 matches)
Results (64 - 66 of 14000)
Ticket | Resolution | Summary | Owner | Reporter |
---|---|---|---|---|
#13617 | fixed | SCUMM: Implement original GUI | ||
Description |
That's something that bothered me for some time, but ScummVM overriding the original pause signs of SCUMM games does not look estestically appealing. Each of the games originally had a pause sign made for it, fitting in with the game. Not to speak of now missing out on the snails in Maniac Mansion and Zak (as there no longer is loading to speak off). Is there any way to restore those properly, since it's all in the game data and less of a hassle than the save screen? |
|||
#13619 | invalid | SCUMM: The steel security door in Maniac Mansion | ||
Description |
In order to remove the copy protection in Maniac Mansion, the interpreter has it always open and it also can't be closed (but the keypad can still be used). That however does sadly also remove the Easter Egg when reading the sign with Bernard (and reading the sign in general). Can't the door be programmed that it just opens and closes like a normal door without the character automatically using the keypad, thus still neutralizing the copy protection? (They did that on the NES - something ScummVM doesn't replicate). |
|||
#13635 | invalid | SCUMM/HE: Puttzoo - Debug console room change always produces the message "AAAAAAAAAA! Help! No Room!" | ||
Description |
In Putt-Putt Saves the Zoo (
Pressing Reproduction steps
The message will appear. But the room does exist and if you press the Versions tested
|