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Ticket Resolution Summary Owner Reporter
#15006 fixed GRAPHICS: MACGUI: Screen can change between menu is activated and menu is drawn, causing glitches eriktorbjorn eriktorbjorn
Description

I don't know which games this will affect, but I've managed to reproduce it reliably with the Macintosh version of Indiana Jones and the Last Crusade.

When the menu is activated (by moving the mouse to the top of the screen), it will make a copy of the screen and flag the menu as visible. When the menu is closed, the screen is restored to that copy. But if the screen changes in the brief time between the menu is activated and it's first drawn, it will have saved an outdated version of the screen.

Try this in Last Crusade:

Walk from one room to another. There is a quick graphics transition. While the transition is running, quickly move the mouse to the top of the screen. If you time it right, you will have caused it to save the screen while it was still mostly black.

When the menu closes again, your screen may look something like this:

So instead of copying the screen right away, it should probably set a flag that the screen should be copied, and then do that right before the menu is actually drawn. But I'm a bit fuzzy on exactly how the Mac Window Manager class works.

#15005 invalid mads:nebular crash to debugger in scene 604 dreammaster speachy
Description

When exploring the abandoned city, if you try to travel to either the North Sea Window or the Residential location, the game crashes to the debugger:

ERROR: FabDecompressor - Decompressed data does not match header decompressed size!

According to the debugger we are in scene 604.

scummvm compiled from git, reproduced using:

ScummVM 2.9.0git2186-g126c19855a9 (Mar 2 2024 17:52:10)

This crash makes it impossible to complete the game.

The attached savegame can be used, get in the car and try to travel to either location. Alternatively you can enter the debugger and issue the 'scene 604' command to save time.

This happens with a fresh reinstall using the original Microprose installer.

#15004 fixed Unknown game variant for ags tag2015 Termimad
Description

The game in 'brianeggswoods' seems to be an unknown game variant.

Please report the following data to the ScummVM team at https://bugs.scummvm.org/ along with the name of the game you tried to add and its version, language, etc.:

Matched game IDs for the ags engine: ags-fallback

{"Brian Eggs Woods.ags", 0, "8b23975e2fdf0a5f1124230ca3219016", 11428377},

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