Custom Query (14000 matches)
Results (82 - 84 of 14000)
Ticket | Owner | Reporter | Resolution | Summary |
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#4438 | fixed | GOB1: Game "hangs" after first level | ||
Description |
ScummVM version: 1.0.0svn42626 (Jul 20 2009 19:27:27) OS: Windows XP SP3 Gobliiins version: Gobliiins CD (1.02/DOS/English (US)) After completing level 1, I get the loading screen and nothing happens. The music (compressed OGG) keeps playing but nothing else. When I try to load level 2 with the code I received at the end of level 1 (vqvqfde) the same thing happens. Ticket imported from: #2824414. Ticket imported from: bugs/4438. |
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#4468 | fixed | DRASCULA: Crash when smashing church window. | ||
Description |
ScummVM crashes just after you smash the church window with the pike in the graveyard. The terminal just says segmentation fault. Running on: Ubuntu 9.04 amd64, ScummVM svn42679, Drascula DOS/English Ticket imported from: #2826611. Ticket imported from: bugs/4468. |
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#4470 | fixed | IPHONE: CRUISE: more problems with click event | ||
Description |
Cruise (DOS/Floppy/French); iphone 3GS, firmware 3.0 Since the bugfix to register the click events on iphones, I can report the following: -first bugfix worked well and i was able to play -since the 2nd small part of the bugfix it doesn't work anymore:clicks are actually double-registered (touch and release seems to register 2 clicks). This is a problem for the copy protection screen, where clicking OK on the first page automatically registers anotehr click at the first question and always end up in the "Code Incorrect" message. Afterwards, I am able to select the objects, but it also seems, since this 2nd bug fix, that whatever combination i pick it doesnt recognise it and returns the "Code Incorrect" message. I have tried times and again and I own the original wheel of codes, so I am sure this is not a wrong manipulation from my side. Ticket imported from: #2826876. Ticket imported from: bugs/4470. |