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Ticket Owner Reporter Resolution Summary
#3549 dreammaster SF/tneumann fixed lure crashes when waiting for patrol
Description

At one point during the gameplay (savegame attached) one has to wait in front of the shop for a patrol to enter the shop. This causes scummvm to crash, probably in the moment when the patrol should enter the screen.

To reproduce it load the attached save game and wait a bit (usually less than a minute). This is with scummvm-20071230.tar.bz2.

I tried to run scummvm in gdb but found no obvious bug. The stack trace is included below, apparently one of the NPCs has a NULL-pointer as hotspot, which causes a crash in npcWalkingCheck.

#0 0x000000000072ed26 in Lure::Hotspot::npcWalkingCheck (this=0x117bf00, hotspot=0x0) at engines/lure/hotspots.cpp:1988 #1 0x000000000072b698 in Lure::Hotspot::doAction (this=0x117bf00, action=Lure::NPC_WALKING_CHECK, hotspot=0x0) at engines/lure/hotspots.cpp:1271 #2 0x000000000072ba01 in Lure::Hotspot::npcSupportOffsetConditional ( this=0x117bf00, hotspot=0x0) at engines/lure/hotspots.cpp:2020 #3 0x000000000072b698 in Lure::Hotspot::doAction (this=0x117bf00, action=Lure::NPC_SUPPORT_OFFSET_COND, hotspot=0x0) at engines/lure/hotspots.cpp:1271 #4 0x000000000072b7df in Lure::Hotspot::doAction (this=0x117bf00) at engines/lure/hotspots.cpp:1207 #5 0x00000000007321af in Lure::HotspotTickHandlers::standardCharacterAnimHandler (h=@0x117bf00) at engines/lure/hotspots.cpp:2535 #6 0x000000000072793d in Lure::Hotspot::tick (this=0x117bf00) at engines/lure/hotspots.cpp:475

Ticket imported from: #1865552. Ticket imported from: bugs/3549.

#3746 fingolfin SF/jwrdegoede fixed ALL: On-the-fly targets are written to the config file
Description

Hi,

I'm the Fedora packager of scummvm and free scummvm title like bass fotaq and lure.

The Fedora packages of bass fotaq and lure provide a menu entry to launch them, which invokes scummvm like this: scummvm -f -p /usr/share/flight-of-the-amazon-queen queen

If a user starts scummvm after he has used the menu entry invoking the above command atleast once, then scummvm lists fotaq as one of the games scummvm knows thats present and can be run. IOW scummvm has learned that fotaq is available on this system, however starting it through the game selection menu within scummvm results in:

Looking for queen Trying to start game 'Flight of the Amazon Queen' WARNING: No path was provided. Assuming the data files are in the current direct ory! Could not open resource file 'queen.1[c]'!

This can be fixed by doing the following:

In the game chooser select fotaq, then choise edit game, then select the paths tab and then edit "Game Path" and point it to: /usr/share/flight-of-the-amazon-queen

But IMHO when started with an explicit path given, and a game is found in that path when remembering the game is present scummvm should also remember the game data path.

Regards,

Hans

p.s.

This was originally reported to me by a Fedora user see: https://bugzilla.redhat.com/show_bug.cgi?id=448231

Ticket imported from: #1972625. Ticket imported from: bugs/3746.

#3794 sev- SF/djdiabolik fixed DRASCULA: No Spaces in SaveGames Names
Description

Hi boys.. i have found a copy of Italian Drascula. I have put the CD in a drive.. i have add the path of drive in ScummVM (Latest SVN 0.12.0svn Jun 30 2008 14:58:06).

I have select the Extra Path and i have put the path of drive but nothing audio tracks listen.

Otherwise i can try to Extract the audio tracks.. mp3 it's ok ?!!? What's it the correct name i can make of file ?!?

Ticket imported from: #2007170. Ticket imported from: bugs/3794.

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