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Ticket Owner Reporter Resolution Summary
#1482 aquadran SF/moge fixed RC COMI: Crash when talking to Haggis
Description

After reading the newest newspost, I decided to play Curse of Monkey Island once again, and I think I found a bug. It appeared (at least) since the 19. Febuary, using the daily Build for Windows (XP), and I downloaded the newest daily build and checked it again a few minutes ago (scummvm -v shows "ScummVM 0.5.7cvs (Feb 23 2004 03:36:16) Features compiled in: Vorbis MP3 zLib MPEG2"). The datafiles were copied to the harddisk. The crash appears in the german version ot Monkey Island 3, when talking to Haggis about his name ("Haggis. Das ist mal ein ungewöhnlicher name." meaning "Haggis, thats an unusual name" in english.). Then Haggis tells him that Haggis is actually only a nickname. The Sound is playing fine until it reaches the middle of the last word "Spitzname" (meaning "nickname"). At that point ScummVm opens a debug console, with an errormessage. (I'll try to include a Screenshot). The errormessage is always something like "BundleCodecs::decompressCodec() Unknown Codec 655619!", but the number at the end changes from time to time (for example 917762, 917763, 721155...). I also tried it with Linux (compiled it myself) and there it didn't show the console but simply crashed. If this part of Haggis reply is skipped over with the "." key, the game runs normaly after that, and thats the only place i have seen this. I also tried to copy the Datafiles again, and running it from CD, but the problem was still there When starting scummvm from a command prompt and typing exit into the console after the error, there are two errormessages of the same type, and the only difference is a second "!" at the end of the second one. It looks like this: BundleCodecs::decompressCodec() Unknown codec 655619! BundleCodecs::decompressCodec() Unknown codec 655619!! I also downloaded an older version (I think 0.5.1) and there the game didn't crash, but made a short noise at that point, but went on to the next Line, which was played normally. I also checked the original Interpreter from Lucasarts, and there it worked normally, so i don't think my CDs are damaged. But i could not check it with different CDs.

Ticket imported from: #902354. Ticket imported from: bugs/1482.

#1504 SF/ender SF/stappan invalid RC COMI: Act III sound off, pirate song never begins
Description

scummvm 0.6.0-pre 2/27 daily build for Mac, Windows game run off hard drive in OSX 10.2.8, English, Mega-Monkey version.

The sound is off, and subtitles are on, from the moment the ship sails off from Plunder Island, with only the wind noises in the background. Starting with the title card for Part III, there is no sound whatsoever, and the scene plays out in titles until the song begins. Then the pirates bounce up and down continually, the song never begins, there are no dialogue options, and there is no way to advance the game. Hitting escape does nothing, and the game does not respond to any commands.

This sounds the same as the bug described in #755826 (except they don't open their mouths), which was listed as fixed for 0.4.1.

Ticket imported from: #906348. Ticket imported from: bugs/1504.

#1664 aquadran eriktorbjorn fixed FT: ScummVM hangs during biker fight (regression)
Description

Latest ScummVM CVS snapshot Full Throttle, English version

ScummVM hangs during the biker fight, right after leaving the Kickstand early in the game. As far as I can tell, it's the loop in ImuseDigital::startSound() that never terminates, but I don't know why.

Adding some code to force it to terminate after, say, 10000 iterations "fixes" the problem, but that's too ugly to consider seriously.

Ticket imported from: #973731. Ticket imported from: bugs/1664.

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