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Ticket Owner Reporter Resolution Summary
#463 eriktorbjorn SF/dfabulich wontfix LOOM: Ending scene contains logo
Description

After you cast the final spell (C f g c) and fly off, the log reports a switch to room 2. This was the "starry night" view that appeared at the opening of the game with the LucasArts logo.

Unfortunately, it still has the logo as the room loads up. The logo then disappears as the swans fly past. (This did not occur in the original version; I just tested it.)

[After the swans fly past, the logo reappears for the final credits; this is as designed.]

ScummVM 0.2.2 CVS Built on Sep 15 2002 22:58:14

(downloaded Win32 snapshot)

Ticket imported from: #609724. Ticket imported from: bugs/463.

#465 fingolfin SF/martingu fixed ZAK256: Looping ambient sounds ignore start/end loop pos.
Description

the ambient sounds (eg. sound of fire pit in seattle cave, water in lima, ...) aren't looped. they are only played once.

Error still exists in build Sep16 Win32 and exists in all earlier builds afaik.

Ticket imported from: #609950. Ticket imported from: bugs/465.

#484 fingolfin SF/doren fixed MONKEYVGA: no longer appears in launcher
Description

Hi,

MonkeyVGA no longer appears in the launcher dialog, even if it exists in the configuration file.

The problem is caused by config-file.cpp rev. 1.5. All domain names are now kept in lower case.

In launcher.cpp, however: if (g_config->has_domain(v->filename)) { l.push_back(v->gamename); _filenames.push_back(v->filename); }

does not bother calling toLowercase() on the names before it searches the configuration file.

I suppose something like this should work:

String temp = v->filename; temp.toLowercase ();

if (g_config->has_domain(temp)) { l.push_back(v->gamename); _filenames.push_back(v->filename); }

David

Ticket imported from: #620361. Ticket imported from: bugs/484.

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