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Ticket Owner Reporter Resolution Summary
#339 fingolfin fingolfin fixed MI2: Guybrush facing wrong direction
Description

Once more an actor facing bug (and I thought I'd killed all of them :-/). This time in MI2, on Booty Island. When you pass the guard on the way to the Governor's Mansion (where Elayne is), you pass a short bit thru a forest. You first walk a little bit upward (straight away from the player), then down and right. There, for a moment (one frame?), Guybrush faces backwards.

Screenshot attached.From the position you see there you have to walk right.

Ticket imported from: #580762. Ticket imported from: bugs/339.

#349 SF/inguin MI1VGA: graphic glitches
Description

Now, after monkeyvga is completable, I played through the first part and wrote down any graphical glitches I noted (gameplay was perfect now, nothing to complain about). Most of these seem to be stacking mistakes, i.e. one sprite is drawn above another one, while the second one should be on top:

1. The Scumm Bar cook passes between the important pirates and their table. 2. If Guybrush stands near one of the two city gates he becomes partially invisible. 3. After the Voodoo lady disappears, her cauldron looks wrong. 4. The yellow flowers are red. :-) 5. If you climb the stairs in the shop Guybrush is drawn in front of its railing 6. When selecting an insult or answer during a sword fight the highlighted scroll arrows cover a small part of the first word when. 7. After you followed the shopkeeper all the way to the swordmaster and listened to their dialog, he leaves in a strange way (crossing the complete screen and covering a foreground tree). 8. In prison Guybrush gets covered by the walls. 9. In front of and inside Elaines house Guybrush disappears behind rocks, windows and doors. 10. At hook island, if you have to touch the vicious parrot, Guybrush gets covered by some pieces of the wall.

Strange enough: During the short time between Guybrush's first visit at the Gov's house and his return with the prisoner's rasp, the 8th and 9th bug (and maybe more) were gone. I can make some screenshots or savegames of these bugs if I didn't express myself clearly enough.

Ticket imported from: #581700. Ticket imported from: bugs/349.

#353 fingolfin SF/inguin fixed ZAK256: counter door
Description

Hi there,

fingolfin today solved a bug concerning the airplane's restroom door, the phone company's counter door and the Caponian machine forcefield. Unfortunately that bugfix opened a new bug: If you put on hat+noseglasses, walk behind the phone company counter, close the counter door, enter the back room and go to the counter again, you're no longer able to open the counter door ("I can't reach it"). The only way to free Zak from that situation is to send Annie to read the number on the public phone, walk to Zak's room and dial that number.

Ticket imported from: #582365. Ticket imported from: bugs/353.

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