| 1 | Debuglevel (from command line): 6
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| 2 | Looking for queen
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| 3 | Trying to start game 'Flight of the Amazon Queen'
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| 4 | Detected game version: CEM10, which has 7671 resource entries
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| 5 | Command::clear(0)
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| 6 | Logic::displayRoom(95, 0, 100, 2, 1)
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| 7 | Display::screenMode(2, 1)
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| 8 | ----- Cutaway::load("copy.cut") -----
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| 9 | _comPanel = 2
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| 10 | _cutawayObjectCount = 1
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| 11 | flags1 = 1
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| 12 | [Cutaway::load] _finalRoom = 0
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| 13 | [Cutaway::load] _anotherCutaway = 1
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| 14 | Getting talk file
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| 15 | Talk file = '*'
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| 16 | _talkTo = 0
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| 17 | Entry string = ''
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| 18 | [Cutaway::run] Joe started at (0, 0)
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| 19 | Display::screenMode(2, 1)
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| 20 | [Logic::sceneStart] _scene = 0
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| 21 | Command::clear(0)
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| 22 | [Input::checkKeys] _inKey = 282
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| 23 | [Cutaway::stop] Final position is room 95 and coordinates (64, -10)
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| 24 | [Cutaway::stop] Moving Joe
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| 25 | ----- Cutaway::load("clogo.cut") -----
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| 26 | _comPanel = 2
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| 27 | _cutawayObjectCount = 2
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| 28 | flags1 = 1
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| 29 | [Cutaway::load] _finalRoom = 0
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| 30 | [Cutaway::load] _anotherCutaway = 1
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| 31 | Getting talk file
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| 32 | Talk file = '*'
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| 33 | _talkTo = 0
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| 34 | Entry string = ''
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| 35 | [Cutaway::run] Joe started at (64, -10)
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| 36 | Display::screenMode(2, 1)
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| 37 | [Logic::sceneStart] _scene = 1
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| 38 | Changing from room 95 to room 126
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| 39 | Logic::displayRoom(126, 3, 100, 2, 1)
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| 40 | Display::screenMode(2, 1)
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| 41 | Logic::setupJoeInRoom() - oldx=64, oldy=-10 scale=100
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| 42 | Command::clear(0)
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| 43 | [Input::checkKeys] _inKey = 282
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| 44 | [Cutaway::stop] Final position is room 82 and coordinates (64, -10)
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| 45 | ----- Cutaway::load("cdint.cut") -----
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| 46 | _comPanel = 2
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| 47 | _cutawayObjectCount = 49
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| 48 | flags1 = 1
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| 49 | [Cutaway::load] _finalRoom = 0
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| 50 | [Cutaway::load] _anotherCutaway = 1
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| 51 | Getting talk file
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| 52 | Talk file = '*'
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| 53 | _talkTo = 0
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| 54 | Loading bank 'x4a.SAM'
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| 55 | Entry string = ''
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| 56 | [Cutaway::run] Joe started at (64, -10)
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| 57 | Display::screenMode(2, 1)
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| 58 | [Logic::sceneStart] _scene = 2
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| 59 | Changing from room 126 to room 115
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| 60 | Logic::displayRoom(115, 3, 100, 2, 1)
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| 61 | Display::screenMode(2, 1)
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| 62 | Logic::setupJoeInRoom() - oldx=0, oldy=-10 scale=100
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| 63 | ----- Normal cutaway animation (animType = 2) -----
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| 64 | [Input::checkKeys] _inKey = 282
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| 65 | [Cutaway::stop] Final position is room 125 and coordinates (500, 0)
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| 66 | Special move: 16
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| 67 | ----- Cutaway::load("cred.cut") -----
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| 68 | _comPanel = 2
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| 69 | _cutawayObjectCount = 10
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| 70 | flags1 = 1
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| 71 | [Cutaway::load] _finalRoom = 0
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| 72 | [Cutaway::load] _anotherCutaway = 1
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| 73 | Getting talk file
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| 74 | Talk file = '*'
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| 75 | _talkTo = 0
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| 76 | Entry string = ''
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| 77 | [Cutaway::run] Joe started at (0, -10)
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| 78 | Display::screenMode(2, 1)
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| 79 | [Logic::sceneStart] _scene = 3
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| 80 | Changing from room 115 to room 114
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| 81 | Logic::displayRoom(114, 3, 0, 2, 1)
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| 82 | Display::screenMode(2, 1)
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| 83 | Logic::setupJoeInRoom() - oldx=330, oldy=252 scale=0
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| 84 | ----- Complex cutaway animation (animType = 1) -----
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| 85 | [Cutaway::makeComplexAnimation] currentImage = 42
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| 86 | [Input::checkKeys] _inKey = 282
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| 87 | [Cutaway::stop] Final position is room 112 and coordinates (-150, 196)
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| 88 | Logic::displayRoom(73, 1, 100, 2, 1)
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| 89 | Display::screenMode(2, 1)
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| 90 | Graphics::setupRoomObjects() - Setting up person 249, name=FE
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| 91 | Graphics::setupPerson(5, 46) - bob = 1 name = MIKE
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| 92 | Graphics::setupRoomObjects() - Setting up person 24A, name=7B
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| 93 | Graphics::setupPerson(6, 50) - bob = 2 name = RICO
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| 94 | Graphics::setupRoomObjects() - Setting up person 24B, name=7C
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| 95 | Graphics::setupPerson(7, 54) - bob = 3 name = EDDY
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| 96 | Logic::setupJoeInRoom() - oldx=62, oldy=107 scale=100
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| 97 | ----- Cutaway::load("c70d.cut") -----
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| 98 | _comPanel = 2
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| 99 | _cutawayObjectCount = 26
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| 100 | flags1 = -70
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| 101 | [Cutaway::load] _finalRoom = 70
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| 102 | [Cutaway::load] _anotherCutaway = 0
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| 103 | Getting talk file
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| 104 | Talk file = '*'
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| 105 | _talkTo = 0
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| 106 | Entry string = ''
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| 107 | [Cutaway::run] Joe started at (62, 107)
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| 108 | Display::screenMode(2, 1)
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| 109 | [Logic::sceneStart] _scene = 0
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| 110 | Command::clear(0)
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| 111 | [Input::checkKeys] _inKey = 282
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| 112 | [Cutaway::stop] Final position is room 70 and coordinates (78, 125)
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| 113 | [Cutaway::stop] Changing rooms and moving Joe
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| 114 | Logic::displayRoom(70, 3, 0, 2, 1)
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| 115 | Display::screenMode(2, 1)
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| 116 | Graphics::setupRoomObjects() - Setting up person 224, name=7D
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| 117 | Graphics::setupPerson(21, 52) - bob = 1 name = ANDERSON
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| 118 | Logic::setupJoeInRoom() - oldx=78, oldy=125 scale=0
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| 119 | Graphics::refreshObject(21C)
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| 120 | Graphics::refreshObject(224)
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| 121 | Graphics::refreshObject(247)
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| 122 | [Logic::sceneStop] _scene = 1
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| 123 | Command::clear(0)
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| 124 | Journal::drawPanelText(20, 'Read Entry')
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| 125 | Journal::drawPanelText(15, 'Read')
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| 126 | Journal::drawPanelText(25, 'Entry')
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| 127 | Journal::drawPanelText(68, 'Make Entry')
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| 128 | Journal::drawPanelText(63, 'Make')
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| 129 | Journal::drawPanelText(73, 'Entry')
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| 130 | Journal::drawPanelText(116, 'Close')
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| 131 | Journal::drawPanelText(164, 'Give Up')
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| 132 | Journal::drawPanelText(159, 'Give')
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| 133 | Journal::drawPanelText(169, 'Up')
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| 134 | Journal::drawPanelText(20, 'Read Entry')
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| 135 | Journal::drawPanelText(15, 'Read')
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| 136 | Journal::drawPanelText(25, 'Entry')
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| 137 | Journal::drawPanelText(68, 'Yes')
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| 138 | Journal::drawPanelText(116, 'No')
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| 139 | Loading game from slot 6
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| 140 | Logic::displayRoom(50, 1, 100, 1, 0)
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| 141 | Display::screenMode(1, 0)
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| 142 | Graphics::setupRoomObjects() - Setting up person 16F, name=129
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| 143 | Graphics::setupPerson(2, 46) - bob = 1 name = ZOMBIE
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| 144 | Graphics::setupRoomObjects() - Setting up person 174, name=129
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| 145 | Graphics::setupPerson(7, 49) - bob = 2 name = ZOMBIE2
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| 146 | Graphics::setupRoomObjects() - Setting up person 175, name=129
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| 147 | Graphics::setupPerson(8, 53) - bob = 3 name = ZOMBIE3
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| 148 | Logic::setupJoeInRoom() - oldx=164, oldy=141 scale=100
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| 149 | Command::makeJoeWalkTo() - x=164 y=141 newRoom=0
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| 150 | Command::executeCurrentAction() - comMax=1 subj1=16F subj2=0
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| 151 | Command::executeCommand() - cond = 1BC, com = 16E
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| 152 | ----- talk("zombie1.DOG") -----
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