1 | Debuglevel (from command line): 6
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2 | Looking for queen
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3 | Trying to start game 'Flight of the Amazon Queen'
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4 | Detected game version: CEM10, which has 7671 resource entries
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5 | Command::clear(0)
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6 | Logic::displayRoom(95, 0, 100, 2, 1)
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7 | Display::screenMode(2, 1)
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8 | ----- Cutaway::load("copy.cut") -----
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9 | _comPanel = 2
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10 | _cutawayObjectCount = 1
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11 | flags1 = 1
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12 | [Cutaway::load] _finalRoom = 0
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13 | [Cutaway::load] _anotherCutaway = 1
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14 | Getting talk file
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15 | Talk file = '*'
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16 | _talkTo = 0
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17 | Entry string = ''
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18 | [Cutaway::run] Joe started at (0, 0)
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19 | Display::screenMode(2, 1)
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20 | [Logic::sceneStart] _scene = 0
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21 | Command::clear(0)
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22 | [Input::checkKeys] _inKey = 282
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23 | [Cutaway::stop] Final position is room 95 and coordinates (64, -10)
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24 | [Cutaway::stop] Moving Joe
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25 | ----- Cutaway::load("clogo.cut") -----
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26 | _comPanel = 2
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27 | _cutawayObjectCount = 2
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28 | flags1 = 1
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29 | [Cutaway::load] _finalRoom = 0
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30 | [Cutaway::load] _anotherCutaway = 1
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31 | Getting talk file
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32 | Talk file = '*'
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33 | _talkTo = 0
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34 | Entry string = ''
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35 | [Cutaway::run] Joe started at (64, -10)
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36 | Display::screenMode(2, 1)
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37 | [Logic::sceneStart] _scene = 1
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38 | Changing from room 95 to room 126
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39 | Logic::displayRoom(126, 3, 100, 2, 1)
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40 | Display::screenMode(2, 1)
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41 | Logic::setupJoeInRoom() - oldx=64, oldy=-10 scale=100
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42 | Command::clear(0)
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43 | [Input::checkKeys] _inKey = 282
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44 | [Cutaway::stop] Final position is room 82 and coordinates (64, -10)
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45 | ----- Cutaway::load("cdint.cut") -----
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46 | _comPanel = 2
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47 | _cutawayObjectCount = 49
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48 | flags1 = 1
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49 | [Cutaway::load] _finalRoom = 0
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50 | [Cutaway::load] _anotherCutaway = 1
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51 | Getting talk file
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52 | Talk file = '*'
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53 | _talkTo = 0
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54 | Loading bank 'x4a.SAM'
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55 | Entry string = ''
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56 | [Cutaway::run] Joe started at (64, -10)
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57 | Display::screenMode(2, 1)
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58 | [Logic::sceneStart] _scene = 2
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59 | Changing from room 126 to room 115
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60 | Logic::displayRoom(115, 3, 100, 2, 1)
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61 | Display::screenMode(2, 1)
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62 | Logic::setupJoeInRoom() - oldx=0, oldy=-10 scale=100
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63 | ----- Normal cutaway animation (animType = 2) -----
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64 | [Input::checkKeys] _inKey = 282
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65 | [Cutaway::stop] Final position is room 125 and coordinates (500, 0)
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66 | Special move: 16
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67 | ----- Cutaway::load("cred.cut") -----
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68 | _comPanel = 2
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69 | _cutawayObjectCount = 10
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70 | flags1 = 1
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71 | [Cutaway::load] _finalRoom = 0
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72 | [Cutaway::load] _anotherCutaway = 1
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73 | Getting talk file
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74 | Talk file = '*'
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75 | _talkTo = 0
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76 | Entry string = ''
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77 | [Cutaway::run] Joe started at (0, -10)
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78 | Display::screenMode(2, 1)
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79 | [Logic::sceneStart] _scene = 3
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80 | Changing from room 115 to room 114
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81 | Logic::displayRoom(114, 3, 0, 2, 1)
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82 | Display::screenMode(2, 1)
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83 | Logic::setupJoeInRoom() - oldx=330, oldy=252 scale=0
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84 | ----- Complex cutaway animation (animType = 1) -----
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85 | [Cutaway::makeComplexAnimation] currentImage = 42
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86 | [Input::checkKeys] _inKey = 282
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87 | [Cutaway::stop] Final position is room 112 and coordinates (-150, 196)
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88 | Logic::displayRoom(73, 1, 100, 2, 1)
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89 | Display::screenMode(2, 1)
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90 | Graphics::setupRoomObjects() - Setting up person 249, name=FE
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91 | Graphics::setupPerson(5, 46) - bob = 1 name = MIKE
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92 | Graphics::setupRoomObjects() - Setting up person 24A, name=7B
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93 | Graphics::setupPerson(6, 50) - bob = 2 name = RICO
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94 | Graphics::setupRoomObjects() - Setting up person 24B, name=7C
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95 | Graphics::setupPerson(7, 54) - bob = 3 name = EDDY
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96 | Logic::setupJoeInRoom() - oldx=62, oldy=107 scale=100
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97 | ----- Cutaway::load("c70d.cut") -----
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98 | _comPanel = 2
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99 | _cutawayObjectCount = 26
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100 | flags1 = -70
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101 | [Cutaway::load] _finalRoom = 70
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102 | [Cutaway::load] _anotherCutaway = 0
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103 | Getting talk file
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104 | Talk file = '*'
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105 | _talkTo = 0
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106 | Entry string = ''
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107 | [Cutaway::run] Joe started at (62, 107)
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108 | Display::screenMode(2, 1)
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109 | [Logic::sceneStart] _scene = 0
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110 | Command::clear(0)
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111 | [Input::checkKeys] _inKey = 282
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112 | [Cutaway::stop] Final position is room 70 and coordinates (78, 125)
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113 | [Cutaway::stop] Changing rooms and moving Joe
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114 | Logic::displayRoom(70, 3, 0, 2, 1)
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115 | Display::screenMode(2, 1)
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116 | Graphics::setupRoomObjects() - Setting up person 224, name=7D
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117 | Graphics::setupPerson(21, 52) - bob = 1 name = ANDERSON
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118 | Logic::setupJoeInRoom() - oldx=78, oldy=125 scale=0
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119 | Graphics::refreshObject(21C)
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120 | Graphics::refreshObject(224)
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121 | Graphics::refreshObject(247)
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122 | [Logic::sceneStop] _scene = 1
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123 | Command::clear(0)
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124 | Journal::drawPanelText(20, 'Read Entry')
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125 | Journal::drawPanelText(15, 'Read')
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126 | Journal::drawPanelText(25, 'Entry')
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127 | Journal::drawPanelText(68, 'Make Entry')
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128 | Journal::drawPanelText(63, 'Make')
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129 | Journal::drawPanelText(73, 'Entry')
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130 | Journal::drawPanelText(116, 'Close')
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131 | Journal::drawPanelText(164, 'Give Up')
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132 | Journal::drawPanelText(159, 'Give')
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133 | Journal::drawPanelText(169, 'Up')
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134 | Journal::drawPanelText(20, 'Read Entry')
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135 | Journal::drawPanelText(15, 'Read')
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136 | Journal::drawPanelText(25, 'Entry')
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137 | Journal::drawPanelText(68, 'Yes')
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138 | Journal::drawPanelText(116, 'No')
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139 | Loading game from slot 6
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140 | Logic::displayRoom(50, 1, 100, 1, 0)
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141 | Display::screenMode(1, 0)
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142 | Graphics::setupRoomObjects() - Setting up person 16F, name=129
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143 | Graphics::setupPerson(2, 46) - bob = 1 name = ZOMBIE
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144 | Graphics::setupRoomObjects() - Setting up person 174, name=129
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145 | Graphics::setupPerson(7, 49) - bob = 2 name = ZOMBIE2
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146 | Graphics::setupRoomObjects() - Setting up person 175, name=129
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147 | Graphics::setupPerson(8, 53) - bob = 3 name = ZOMBIE3
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148 | Logic::setupJoeInRoom() - oldx=164, oldy=141 scale=100
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149 | Command::makeJoeWalkTo() - x=164 y=141 newRoom=0
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150 | Command::executeCurrentAction() - comMax=1 subj1=16F subj2=0
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151 | Command::executeCommand() - cond = 1BC, com = 16E
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152 | ----- talk("zombie1.DOG") -----
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