Ticket #1608: dump.txt

File dump.txt, 5.2 KB (added by SF/rodneon, 16 years ago)
Line 
1Debuglevel (from command line): 6
2Looking for queen
3Trying to start game 'Flight of the Amazon Queen'
4Detected game version: CEM10, which has 7671 resource entries
5Command::clear(0)
6Logic::displayRoom(95, 0, 100, 2, 1)
7Display::screenMode(2, 1)
8----- Cutaway::load("copy.cut") -----
9_comPanel = 2
10_cutawayObjectCount = 1
11flags1 = 1
12[Cutaway::load] _finalRoom = 0
13[Cutaway::load] _anotherCutaway = 1
14Getting talk file
15Talk file = '*'
16_talkTo = 0
17Entry string = ''
18[Cutaway::run] Joe started at (0, 0)
19Display::screenMode(2, 1)
20[Logic::sceneStart] _scene = 0
21Command::clear(0)
22[Input::checkKeys] _inKey = 282
23[Cutaway::stop] Final position is room 95 and coordinates (64, -10)
24[Cutaway::stop] Moving Joe
25----- Cutaway::load("clogo.cut") -----
26_comPanel = 2
27_cutawayObjectCount = 2
28flags1 = 1
29[Cutaway::load] _finalRoom = 0
30[Cutaway::load] _anotherCutaway = 1
31Getting talk file
32Talk file = '*'
33_talkTo = 0
34Entry string = ''
35[Cutaway::run] Joe started at (64, -10)
36Display::screenMode(2, 1)
37[Logic::sceneStart] _scene = 1
38Changing from room 95 to room 126
39Logic::displayRoom(126, 3, 100, 2, 1)
40Display::screenMode(2, 1)
41Logic::setupJoeInRoom() - oldx=64, oldy=-10 scale=100
42Command::clear(0)
43[Input::checkKeys] _inKey = 282
44[Cutaway::stop] Final position is room 82 and coordinates (64, -10)
45----- Cutaway::load("cdint.cut") -----
46_comPanel = 2
47_cutawayObjectCount = 49
48flags1 = 1
49[Cutaway::load] _finalRoom = 0
50[Cutaway::load] _anotherCutaway = 1
51Getting talk file
52Talk file = '*'
53_talkTo = 0
54Loading bank 'x4a.SAM'
55Entry string = ''
56[Cutaway::run] Joe started at (64, -10)
57Display::screenMode(2, 1)
58[Logic::sceneStart] _scene = 2
59Changing from room 126 to room 115
60Logic::displayRoom(115, 3, 100, 2, 1)
61Display::screenMode(2, 1)
62Logic::setupJoeInRoom() - oldx=0, oldy=-10 scale=100
63----- Normal cutaway animation (animType = 2) -----
64[Input::checkKeys] _inKey = 282
65[Cutaway::stop] Final position is room 125 and coordinates (500, 0)
66Special move: 16
67----- Cutaway::load("cred.cut") -----
68_comPanel = 2
69_cutawayObjectCount = 10
70flags1 = 1
71[Cutaway::load] _finalRoom = 0
72[Cutaway::load] _anotherCutaway = 1
73Getting talk file
74Talk file = '*'
75_talkTo = 0
76Entry string = ''
77[Cutaway::run] Joe started at (0, -10)
78Display::screenMode(2, 1)
79[Logic::sceneStart] _scene = 3
80Changing from room 115 to room 114
81Logic::displayRoom(114, 3, 0, 2, 1)
82Display::screenMode(2, 1)
83Logic::setupJoeInRoom() - oldx=330, oldy=252 scale=0
84----- Complex cutaway animation (animType = 1) -----
85[Cutaway::makeComplexAnimation] currentImage = 42
86[Input::checkKeys] _inKey = 282
87[Cutaway::stop] Final position is room 112 and coordinates (-150, 196)
88Logic::displayRoom(73, 1, 100, 2, 1)
89Display::screenMode(2, 1)
90Graphics::setupRoomObjects() - Setting up person 249, name=FE
91Graphics::setupPerson(5, 46) - bob = 1 name = MIKE
92Graphics::setupRoomObjects() - Setting up person 24A, name=7B
93Graphics::setupPerson(6, 50) - bob = 2 name = RICO
94Graphics::setupRoomObjects() - Setting up person 24B, name=7C
95Graphics::setupPerson(7, 54) - bob = 3 name = EDDY
96Logic::setupJoeInRoom() - oldx=62, oldy=107 scale=100
97----- Cutaway::load("c70d.cut") -----
98_comPanel = 2
99_cutawayObjectCount = 26
100flags1 = -70
101[Cutaway::load] _finalRoom = 70
102[Cutaway::load] _anotherCutaway = 0
103Getting talk file
104Talk file = '*'
105_talkTo = 0
106Entry string = ''
107[Cutaway::run] Joe started at (62, 107)
108Display::screenMode(2, 1)
109[Logic::sceneStart] _scene = 0
110Command::clear(0)
111[Input::checkKeys] _inKey = 282
112[Cutaway::stop] Final position is room 70 and coordinates (78, 125)
113[Cutaway::stop] Changing rooms and moving Joe
114Logic::displayRoom(70, 3, 0, 2, 1)
115Display::screenMode(2, 1)
116Graphics::setupRoomObjects() - Setting up person 224, name=7D
117Graphics::setupPerson(21, 52) - bob = 1 name = ANDERSON
118Logic::setupJoeInRoom() - oldx=78, oldy=125 scale=0
119Graphics::refreshObject(21C)
120Graphics::refreshObject(224)
121Graphics::refreshObject(247)
122[Logic::sceneStop] _scene = 1
123Command::clear(0)
124Journal::drawPanelText(20, 'Read Entry')
125Journal::drawPanelText(15, 'Read')
126Journal::drawPanelText(25, 'Entry')
127Journal::drawPanelText(68, 'Make Entry')
128Journal::drawPanelText(63, 'Make')
129Journal::drawPanelText(73, 'Entry')
130Journal::drawPanelText(116, 'Close')
131Journal::drawPanelText(164, 'Give Up')
132Journal::drawPanelText(159, 'Give')
133Journal::drawPanelText(169, 'Up')
134Journal::drawPanelText(20, 'Read Entry')
135Journal::drawPanelText(15, 'Read')
136Journal::drawPanelText(25, 'Entry')
137Journal::drawPanelText(68, 'Yes')
138Journal::drawPanelText(116, 'No')
139Loading game from slot 6
140Logic::displayRoom(50, 1, 100, 1, 0)
141Display::screenMode(1, 0)
142Graphics::setupRoomObjects() - Setting up person 16F, name=129
143Graphics::setupPerson(2, 46) - bob = 1 name = ZOMBIE
144Graphics::setupRoomObjects() - Setting up person 174, name=129
145Graphics::setupPerson(7, 49) - bob = 2 name = ZOMBIE2
146Graphics::setupRoomObjects() - Setting up person 175, name=129
147Graphics::setupPerson(8, 53) - bob = 3 name = ZOMBIE3
148Logic::setupJoeInRoom() - oldx=164, oldy=141 scale=100
149Command::makeJoeWalkTo() - x=164 y=141 newRoom=0
150Command::executeCurrentAction() - comMax=1 subj1=16F subj2=0
151Command::executeCommand() - cond = 1BC, com = 16E
152----- talk("zombie1.DOG") -----