Debuglevel (from command line): 6 Looking for queen Trying to start game 'Flight of the Amazon Queen' Detected game version: CEM10, which has 7671 resource entries Command::clear(0) Logic::displayRoom(95, 0, 100, 2, 1) Display::screenMode(2, 1) ----- Cutaway::load("copy.cut") ----- _comPanel = 2 _cutawayObjectCount = 1 flags1 = 1 [Cutaway::load] _finalRoom = 0 [Cutaway::load] _anotherCutaway = 1 Getting talk file Talk file = '*' _talkTo = 0 Entry string = '' [Cutaway::run] Joe started at (0, 0) Display::screenMode(2, 1) [Logic::sceneStart] _scene = 0 Command::clear(0) [Input::checkKeys] _inKey = 282 [Cutaway::stop] Final position is room 95 and coordinates (64, -10) [Cutaway::stop] Moving Joe ----- Cutaway::load("clogo.cut") ----- _comPanel = 2 _cutawayObjectCount = 2 flags1 = 1 [Cutaway::load] _finalRoom = 0 [Cutaway::load] _anotherCutaway = 1 Getting talk file Talk file = '*' _talkTo = 0 Entry string = '' [Cutaway::run] Joe started at (64, -10) Display::screenMode(2, 1) [Logic::sceneStart] _scene = 1 Changing from room 95 to room 126 Logic::displayRoom(126, 3, 100, 2, 1) Display::screenMode(2, 1) Logic::setupJoeInRoom() - oldx=64, oldy=-10 scale=100 Command::clear(0) [Input::checkKeys] _inKey = 282 [Cutaway::stop] Final position is room 82 and coordinates (64, -10) ----- Cutaway::load("cdint.cut") ----- _comPanel = 2 _cutawayObjectCount = 49 flags1 = 1 [Cutaway::load] _finalRoom = 0 [Cutaway::load] _anotherCutaway = 1 Getting talk file Talk file = '*' _talkTo = 0 Loading bank 'x4a.SAM' Entry string = '' [Cutaway::run] Joe started at (64, -10) Display::screenMode(2, 1) [Logic::sceneStart] _scene = 2 Changing from room 126 to room 115 Logic::displayRoom(115, 3, 100, 2, 1) Display::screenMode(2, 1) Logic::setupJoeInRoom() - oldx=0, oldy=-10 scale=100 ----- Normal cutaway animation (animType = 2) ----- [Input::checkKeys] _inKey = 282 [Cutaway::stop] Final position is room 125 and coordinates (500, 0) Special move: 16 ----- Cutaway::load("cred.cut") ----- _comPanel = 2 _cutawayObjectCount = 10 flags1 = 1 [Cutaway::load] _finalRoom = 0 [Cutaway::load] _anotherCutaway = 1 Getting talk file Talk file = '*' _talkTo = 0 Entry string = '' [Cutaway::run] Joe started at (0, -10) Display::screenMode(2, 1) [Logic::sceneStart] _scene = 3 Changing from room 115 to room 114 Logic::displayRoom(114, 3, 0, 2, 1) Display::screenMode(2, 1) Logic::setupJoeInRoom() - oldx=330, oldy=252 scale=0 ----- Complex cutaway animation (animType = 1) ----- [Cutaway::makeComplexAnimation] currentImage = 42 [Input::checkKeys] _inKey = 282 [Cutaway::stop] Final position is room 112 and coordinates (-150, 196) Logic::displayRoom(73, 1, 100, 2, 1) Display::screenMode(2, 1) Graphics::setupRoomObjects() - Setting up person 249, name=FE Graphics::setupPerson(5, 46) - bob = 1 name = MIKE Graphics::setupRoomObjects() - Setting up person 24A, name=7B Graphics::setupPerson(6, 50) - bob = 2 name = RICO Graphics::setupRoomObjects() - Setting up person 24B, name=7C Graphics::setupPerson(7, 54) - bob = 3 name = EDDY Logic::setupJoeInRoom() - oldx=62, oldy=107 scale=100 ----- Cutaway::load("c70d.cut") ----- _comPanel = 2 _cutawayObjectCount = 26 flags1 = -70 [Cutaway::load] _finalRoom = 70 [Cutaway::load] _anotherCutaway = 0 Getting talk file Talk file = '*' _talkTo = 0 Entry string = '' [Cutaway::run] Joe started at (62, 107) Display::screenMode(2, 1) [Logic::sceneStart] _scene = 0 Command::clear(0) [Input::checkKeys] _inKey = 282 [Cutaway::stop] Final position is room 70 and coordinates (78, 125) [Cutaway::stop] Changing rooms and moving Joe Logic::displayRoom(70, 3, 0, 2, 1) Display::screenMode(2, 1) Graphics::setupRoomObjects() - Setting up person 224, name=7D Graphics::setupPerson(21, 52) - bob = 1 name = ANDERSON Logic::setupJoeInRoom() - oldx=78, oldy=125 scale=0 Graphics::refreshObject(21C) Graphics::refreshObject(224) Graphics::refreshObject(247) [Logic::sceneStop] _scene = 1 Command::clear(0) Journal::drawPanelText(20, 'Read Entry') Journal::drawPanelText(15, 'Read') Journal::drawPanelText(25, 'Entry') Journal::drawPanelText(68, 'Make Entry') Journal::drawPanelText(63, 'Make') Journal::drawPanelText(73, 'Entry') Journal::drawPanelText(116, 'Close') Journal::drawPanelText(164, 'Give Up') Journal::drawPanelText(159, 'Give') Journal::drawPanelText(169, 'Up') Journal::drawPanelText(20, 'Read Entry') Journal::drawPanelText(15, 'Read') Journal::drawPanelText(25, 'Entry') Journal::drawPanelText(68, 'Yes') Journal::drawPanelText(116, 'No') Loading game from slot 6 Logic::displayRoom(50, 1, 100, 1, 0) Display::screenMode(1, 0) Graphics::setupRoomObjects() - Setting up person 16F, name=129 Graphics::setupPerson(2, 46) - bob = 1 name = ZOMBIE Graphics::setupRoomObjects() - Setting up person 174, name=129 Graphics::setupPerson(7, 49) - bob = 2 name = ZOMBIE2 Graphics::setupRoomObjects() - Setting up person 175, name=129 Graphics::setupPerson(8, 53) - bob = 3 name = ZOMBIE3 Logic::setupJoeInRoom() - oldx=164, oldy=141 scale=100 Command::makeJoeWalkTo() - x=164 y=141 newRoom=0 Command::executeCurrentAction() - comMax=1 subj1=16F subj2=0 Command::executeCommand() - cond = 1BC, com = 16E ----- talk("zombie1.DOG") -----