Ticket #15450: GNU-Debugger_log.txt

File GNU-Debugger_log.txt, 87.9 KB (added by windlepoons, 5 hours ago)
Line 
1(gdb) file scummvm
2Reading symbols from scummvm...
3(gdb) run
4Starting program: /usr/games/scummvm
5warning: Could not find DWO CU backends/platform/sdl/posix/posix-main.dwo(0x92b48f07ed278dba) referenced by CU at offset 0x1690 [in module /usr/games/scummvm]
6[Thread debugging using libthread_db enabled]
7Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
8[New Thread 0x7fffe50006c0 (LWP 1414488)]
9[New Thread 0x7fffe46006c0 (LWP 1414489)]
10[New Thread 0x7fffe3c006c0 (LWP 1414490)]
11[Detaching after fork from child process 1414491]
12WARNING: Couldn't initialize text to speech through speech-dispatcher!
13[New Thread 0x7fffdbe006c0 (LWP 1414727)]
14[New Thread 0x7fffdb4006c0 (LWP 1414827)]
15[New Thread 0x7fffdaa006c0 (LWP 1414831)]
16[New Thread 0x7fffda0006c0 (LWP 1414834)]
17[New Thread 0x7fffd96006c0 (LWP 1414844)]
18[New Thread 0x7fffd8c006c0 (LWP 1414849)]
19[New Thread 0x7fffcfe006c0 (LWP 1414899)]
20[New Thread 0x7fffcf4006c0 (LWP 1414902)]
21[New Thread 0x7fffcea006c0 (LWP 1414919)]
22[Thread 0x7fffcea006c0 (LWP 1414919) exited]
23[Thread 0x7fffcf4006c0 (LWP 1414902) exited]
24[Thread 0x7fffcfe006c0 (LWP 1414899) exited]
25[New Thread 0x7fffcfe006c0 (LWP 1414960)]
26[New Thread 0x7fffcf4006c0 (LWP 1414962)]
27[New Thread 0x7fffcea006c0 (LWP 1414977)]
28[Thread 0x7fffcea006c0 (LWP 1414977) exited]
29[Thread 0x7fffcf4006c0 (LWP 1414962) exited]
30[Thread 0x7fffcfe006c0 (LWP 1414960) exited]
31[New Thread 0x7fffcfe006c0 (LWP 1415019)]
32[New Thread 0x7fffcf4006c0 (LWP 1415022)]
33[New Thread 0x7fffcea006c0 (LWP 1415031)]
34[Thread 0x7fffcea006c0 (LWP 1415031) exited]
35[Thread 0x7fffcf4006c0 (LWP 1415022) exited]
36[Thread 0x7fffcfe006c0 (LWP 1415019) exited]
37[New Thread 0x7fffcfe006c0 (LWP 1415129)]
38[New Thread 0x7fffcf4006c0 (LWP 1415132)]
39[New Thread 0x7fffcea006c0 (LWP 1415140)]
40[Thread 0x7fffcea006c0 (LWP 1415140) exited]
41[Thread 0x7fffcf4006c0 (LWP 1415132) exited]
42[Thread 0x7fffcfe006c0 (LWP 1415129) exited]
43[New Thread 0x7fffcfe006c0 (LWP 1415173)]
44[New Thread 0x7fffcf4006c0 (LWP 1415176)]
45[New Thread 0x7fffcea006c0 (LWP 1415185)]
46[Thread 0x7fffcea006c0 (LWP 1415185) exited]
47[Thread 0x7fffcf4006c0 (LWP 1415176) exited]
48[Thread 0x7fffcfe006c0 (LWP 1415173) exited]
49[New Thread 0x7fffcfe006c0 (LWP 1415219)]
50[New Thread 0x7fffcf4006c0 (LWP 1415222)]
51[New Thread 0x7fffcea006c0 (LWP 1415232)]
52[Thread 0x7fffcea006c0 (LWP 1415232) exited]
53[Thread 0x7fffcf4006c0 (LWP 1415222) exited]
54[Thread 0x7fffcfe006c0 (LWP 1415219) exited]
55[New Thread 0x7fffcfe006c0 (LWP 1415266)]
56[New Thread 0x7fffcf4006c0 (LWP 1415269)]
57[New Thread 0x7fffcea006c0 (LWP 1415278)]
58[Thread 0x7fffcea006c0 (LWP 1415278) exited]
59[Thread 0x7fffcf4006c0 (LWP 1415269) exited]
60[Thread 0x7fffcfe006c0 (LWP 1415266) exited]
61[New Thread 0x7fffcfe006c0 (LWP 1415322)]
62[New Thread 0x7fffcf4006c0 (LWP 1415325)]
63[New Thread 0x7fffcea006c0 (LWP 1415333)]
64[New Thread 0x7fffce0006c0 (LWP 1415346)]
65[Thread 0x7fffcea006c0 (LWP 1415333) exited]
66[Thread 0x7fffcf4006c0 (LWP 1415325) exited]
67[Thread 0x7fffcfe006c0 (LWP 1415322) exited]
68[New Thread 0x7fffcfe006c0 (LWP 1415745)]
69[New Thread 0x7fffcf4006c0 (LWP 1415771)]
70[New Thread 0x7fffcea006c0 (LWP 1415845)]
71[New Thread 0x7fffcd6006c0 (LWP 1415896)]
72[New Thread 0x7fffccc006c0 (LWP 1415922)]
73[New Thread 0x7fffb7e006c0 (LWP 1415923)]
74[New Thread 0x7fffb74006c0 (LWP 1415924)]
75[Thread 0x7fffb74006c0 (LWP 1415924) exited]
76[Thread 0x7fffb7e006c0 (LWP 1415923) exited]
77[Thread 0x7fffccc006c0 (LWP 1415922) exited]
78[New Thread 0x7fffccc006c0 (LWP 1415925)]
79[New Thread 0x7fffb7e006c0 (LWP 1415926)]
80[New Thread 0x7fffb74006c0 (LWP 1415927)]
81User picked target 'rise-de' (engine ID 'dgds', game ID 'rise')...
82Running Rise of the Dragon (DOS/German)
83volume.001: 0ae4a3512c2fd9b90d1670ed7c351ad6, 1168096 bytes.
84volume.vga: f4e9cdc69d3177e8eae81ab43ef2e490, 8992 bytes.
85[Thread 0x7fffb74006c0 (LWP 1415927) exited]
86[Thread 0x7fffb7e006c0 (LWP 1415926) exited]
87[Thread 0x7fffccc006c0 (LWP 1415925) exited]
88[New Thread 0x7fffccc006c0 (LWP 1415929)]
89[New Thread 0x7fffb7e006c0 (LWP 1415930)]
90[New Thread 0x7fffb74006c0 (LWP 1415931)]
91[New Thread 0x7fffb66006c0 (LWP 1415932)]
92midi patch 001: loading magic 137 str 'MT32 - DRAGON '
93 magic: 255
94PFont magic: 0xff, w: 9, h: 8, unk: 7, start: 0x0, count: 251, size: 2881
95 magic: 6
96FFont w: 6, h: 6, start: 0x20, count: 96
97 magic: 4
98FFont w: 4, h: 5, start: 0x20, count: 96
99 magic: 255
100PFont magic: 0xff, w: 14, h: 8, unk: 5, start: 0x0, count: 218, size: 2470
101 magic: 255
102PFont magic: 0xff, w: 9, h: 8, unk: 7, start: 0x20, count: 96, size: 1072
103 magic: 255
104PFont magic: 0xff, w: 14, h: 8, unk: 5, start: 0x0, count: 218, size: 2470
105 SNG INF [85 entries]
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191GDSScene<icons DICONS.BMP
192 gameItems=
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195 onRClickOps=
196 SceneOp<op: global args: [1 254 10 27]
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198 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
199 >
200 SceneOp<op: openInventoryZoom args: []
201 conditionList=
202 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
203 >
204 SceneOp<op: sceneOpSegmentStateOps args: [2 36 0 0]
205 conditionList=
206 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
207 >
208 SceneOp<op: showdlg args: [29]
209 conditionList=
210 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
211 >
212 >
213 altCursor 0 icon 55 sceneNum 1 flags 0 quality 1
214 >
215 GameItem<
216 HotArea<Rect<134,89 32,32> num 46 cursor 0 unk1 0 unk2 0
217 onRClickOps=
218 SceneOp<op: global args: [1 254 10 26]
219 conditionList=
220 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
221 >
222 SceneOp<op: openInventoryZoom args: []
223 conditionList=
224 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
225 >
226 SceneOp<op: sceneOpSegmentStateOps args: [2 35 0 0]
227 conditionList=
228 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
229 >
230 SceneOp<op: showdlg args: [28]
231 conditionList=
232 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
233 >
234 >
235 altCursor 0 icon 53 sceneNum 1 flags 0 quality 1
236 >
237 GameItem<
238 HotArea<Rect<20,168 32,32> num 45 cursor 0 unk1 0 unk2 0
239 onRClickOps=
240 SceneOp<op: global args: [1 254 10 25]
241 conditionList=
242 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
243 >
244 SceneOp<op: openInventoryZoom args: []
245 conditionList=
246 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
247 >
248 SceneOp<op: sceneOpSegmentStateOps args: [2 31 0 0]
249 conditionList=
250 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
251 >
252 SceneOp<op: showdlg args: [27]
253 conditionList=
254 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
255 >
256 >
257 altCursor 0 icon 50 sceneNum 1 flags 0 quality 1
258 >
259 GameItem<
260 HotArea<Rect<139,68 32,32> num 44 cursor 0 unk1 0 unk2 0
261 onRClickOps=
262 SceneOp<op: global args: [1 254 10 24]
263 conditionList=
264 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
265 >
266 SceneOp<op: openInventoryZoom args: []
267 conditionList=
268 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
269 >
270 SceneOp<op: sceneOpSegmentStateOps args: [2 30 0 0]
271 conditionList=
272 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
273 >
274 SceneOp<op: showdlg args: [26]
275 conditionList=
276 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
277 >
278 >
279 altCursor 52 icon 49 sceneNum 1 flags 2 quality 1
280 >
281 GameItem<
282 HotArea<Rect<20,180 32,32> num 43 cursor 0 unk1 0 unk2 0
283 onRClickOps=
284 SceneOp<op: global args: [1 254 10 5]
285 conditionList=
286 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
287 >
288 SceneOp<op: openInventoryZoom args: []
289 conditionList=
290 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
291 >
292 SceneOp<op: sceneOpSegmentStateOps args: [2 11 0 0]
293 conditionList=
294 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
295 >
296 SceneOp<op: showdlg args: [7]
297 conditionList=
298 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
299 >
300 >
301 altCursor 0 icon 34 sceneNum 1 flags 0 quality 1
302 >
303 GameItem<
304 HotArea<Rect<20,191 32,32> num 42 cursor 0 unk1 0 unk2 0
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307 SceneOp<op: sceneOpSegmentStateOps args: [2 18 0 0]
308 conditionList=
309 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 51>
310 >
311 >
312 altCursor 0 icon 45 sceneNum 1 flags 2 quality 1
313 >
314 GameItem<
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316 onLDownOps=
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318 SceneOp<op: sceneOpSegmentStateOps args: [2 18 0 0]
319 conditionList=
320 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 51>
321 >
322 >
323 altCursor 0 icon 44 sceneNum 1 flags 2 quality 1
324 >
325 GameItem<
326 HotArea<Rect<137,110 32,32> num 40 cursor 0 unk1 0 unk2 0
327 onLDownOps=
328 SceneOp<op: global args: [2 208 10 0 214 10 0]>
329 SceneOp<op: sceneOpSegmentStateOps args: [2 18 0 0]
330 conditionList=
331 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 51>
332 >
333 >
334 altCursor 0 icon 43 sceneNum 1 flags 2 quality 1
335 >
336 GameItem<
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338 onRClickOps=
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340 conditionList=
341 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
342 >
343 SceneOp<op: openInventoryZoom args: []
344 conditionList=
345 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
346 >
347 SceneOp<op: sceneOpSegmentStateOps args: [2 24 0 0]
348 conditionList=
349 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
350 >
351 SceneOp<op: showdlg args: [20]
352 conditionList=
353 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
354 >
355 >
356 altCursor 0 icon 47 sceneNum 1 flags 0 quality 1
357 >
358 GameItem<
359 HotArea<Rect<80,167 32,32> num 38 cursor 0 unk1 0 unk2 0
360 onRClickOps=
361 SceneOp<op: global args: [1 254 10 19]
362 conditionList=
363 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
364 >
365 SceneOp<op: openInventoryZoom args: []
366 conditionList=
367 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
368 >
369 SceneOp<op: sceneOpSegmentStateOps args: [2 25 0 0]
370 conditionList=
371 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
372 >
373 SceneOp<op: showdlg args: [21]
374 conditionList=
375 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
376 >
377 >
378 altCursor 0 icon 46 sceneNum 1 flags 0 quality 1
379 >
380 GameItem<
381 HotArea<Rect<118,189 32,32> num 37 cursor 0 unk1 0 unk2 0
382 onRClickOps=
383 SceneOp<op: global args: [1 254 10 20]
384 conditionList=
385 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
386 >
387 SceneOp<op: openInventoryZoom args: []
388 conditionList=
389 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
390 >
391 SceneOp<op: sceneOpSegmentStateOps args: [2 26 0 0]
392 conditionList=
393 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
394 >
395 SceneOp<op: showdlg args: [22]
396 conditionList=
397 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
398 >
399 >
400 altCursor 0 icon 48 sceneNum 1 flags 0 quality 1
401 >
402 GameItem<
403 HotArea<Rect<123,51 32,32> num 36 cursor 0 unk1 0 unk2 0
404 onRClickOps=
405 SceneOp<op: global args: [1 254 10 14]
406 conditionList=
407 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
408 >
409 SceneOp<op: openInventoryZoom args: []
410 conditionList=
411 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
412 >
413 SceneOp<op: sceneOpSegmentStateOps args: [2 20 0 0]
414 conditionList=
415 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
416 >
417 SceneOp<op: showdlg args: [16]
418 conditionList=
419 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
420 >
421 >
422 altCursor 0 icon 42 sceneNum 1 flags 0 quality 1
423 >
424 GameItem<
425 HotArea<Rect<119,41 32,32> num 34 cursor 0 unk1 0 unk2 0
426 onRClickOps=
427 SceneOp<op: global args: [1 254 10 10]
428 conditionList=
429 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
430 >
431 SceneOp<op: openInventoryZoom args: []
432 conditionList=
433 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
434 >
435 SceneOp<op: sceneOpSegmentStateOps args: [2 16 0 0]
436 conditionList=
437 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
438 >
439 SceneOp<op: showdlg args: [12]
440 conditionList=
441 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
442 >
443 >
444 altCursor 51 icon 18 sceneNum 1 flags 0 quality 1
445 >
446 GameItem<
447 HotArea<Rect<20,172 32,32> num 33 cursor 0 unk1 0 unk2 0
448 onRClickOps=
449 SceneOp<op: global args: [1 254 10 11]
450 conditionList=
451 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
452 >
453 SceneOp<op: openInventoryZoom args: []
454 conditionList=
455 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
456 >
457 SceneOp<op: sceneOpSegmentStateOps args: [2 17 0 0]
458 conditionList=
459 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
460 >
461 SceneOp<op: showdlg args: [13]
462 conditionList=
463 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
464 >
465 >
466 altCursor 0 icon 28 sceneNum 1 flags 0 quality 1
467 >
468 GameItem<
469 HotArea<Rect<72,179 32,32> num 32 cursor 0 unk1 0 unk2 0
470 onRClickOps=
471 SceneOp<op: global args: [1 254 10 9]
472 conditionList=
473 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
474 >
475 SceneOp<op: openInventoryZoom args: []
476 conditionList=
477 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
478 >
479 SceneOp<op: sceneOpSegmentStateOps args: [2 15 0 0]
480 conditionList=
481 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
482 >
483 SceneOp<op: showdlg args: [11]
484 conditionList=
485 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
486 >
487 >
488 altCursor 0 icon 29 sceneNum 1 flags 0 quality 1
489 >
490 GameItem<
491 HotArea<Rect<157,48 32,32> num 31 cursor 0 unk1 0 unk2 0
492 onRClickOps=
493 SceneOp<op: global args: [1 254 10 4]
494 conditionList=
495 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
496 >
497 SceneOp<op: openInventoryZoom args: []
498 conditionList=
499 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
500 >
501 SceneOp<op: sceneOpSegmentStateOps args: [2 10 0 0]
502 conditionList=
503 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
504 >
505 SceneOp<op: showdlg args: [6]
506 conditionList=
507 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
508 >
509 >
510 altCursor 0 icon 33 sceneNum 1 flags 0 quality 10
511 >
512 GameItem<
513 HotArea<Rect<43,85 32,32> num 30 cursor 0 unk1 0 unk2 0
514 onRClickOps=
515 SceneOp<op: global args: [1 254 10 21]
516 conditionList=
517 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
518 >
519 SceneOp<op: openInventoryZoom args: []
520 conditionList=
521 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
522 >
523 SceneOp<op: sceneOpSegmentStateOps args: [2 27 0 0]
524 conditionList=
525 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
526 >
527 SceneOp<op: showdlg args: [23]
528 conditionList=
529 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
530 >
531 >
532 altCursor 0 icon 23 sceneNum 1 flags 0 quality 1
533 >
534 GameItem<
535 HotArea<Rect<51,49 32,32> num 28 cursor 0 unk1 0 unk2 0
536 onRClickOps=
537 SceneOp<op: global args: [1 254 10 15]
538 conditionList=
539 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
540 >
541 SceneOp<op: openInventoryZoom args: []
542 conditionList=
543 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
544 >
545 SceneOp<op: sceneOpSegmentStateOps args: [2 21 0 0]
546 conditionList=
547 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
548 >
549 SceneOp<op: showdlg args: [17]
550 conditionList=
551 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
552 >
553 >
554 altCursor 0 icon 27 sceneNum 1 flags 0 quality 1
555 >
556 GameItem<
557 HotArea<Rect<127,81 32,32> num 27 cursor 0 unk1 0 unk2 0
558 onRClickOps=
559 SceneOp<op: global args: [1 254 10 15]
560 conditionList=
561 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
562 >
563 SceneOp<op: openInventoryZoom args: []
564 conditionList=
565 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
566 >
567 SceneOp<op: sceneOpSegmentStateOps args: [2 21 0 0]
568 conditionList=
569 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
570 >
571 SceneOp<op: showdlg args: [17]
572 conditionList=
573 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
574 >
575 >
576 altCursor 0 icon 27 sceneNum 1 flags 0 quality 1
577 >
578 GameItem<
579 HotArea<Rect<127,81 32,32> num 26 cursor 0 unk1 0 unk2 0
580 onRClickOps=
581 SceneOp<op: global args: [1 254 10 15]
582 conditionList=
583 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
584 >
585 SceneOp<op: openInventoryZoom args: []
586 conditionList=
587 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
588 >
589 SceneOp<op: sceneOpSegmentStateOps args: [2 21 0 0]
590 conditionList=
591 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
592 >
593 SceneOp<op: showdlg args: [17]
594 conditionList=
595 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
596 >
597 >
598 altCursor 0 icon 27 sceneNum 1 flags 0 quality 1
599 >
600 GameItem<
601 HotArea<Rect<89,81 32,32> num 25 cursor 0 unk1 0 unk2 0
602 onRClickOps=
603 SceneOp<op: global args: [1 254 10 15]
604 conditionList=
605 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
606 >
607 SceneOp<op: openInventoryZoom args: []
608 conditionList=
609 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
610 >
611 SceneOp<op: sceneOpSegmentStateOps args: [2 21 0 0]
612 conditionList=
613 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
614 >
615 SceneOp<op: showdlg args: [17]
616 conditionList=
617 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
618 >
619 >
620 altCursor 0 icon 27 sceneNum 1 flags 0 quality 1
621 >
622 GameItem<
623 HotArea<Rect<20,166 32,32> num 24 cursor 0 unk1 0 unk2 0
624 onRClickOps=
625 SceneOp<op: global args: [1 254 10 16]
626 conditionList=
627 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
628 >
629 SceneOp<op: openInventoryZoom args: []
630 conditionList=
631 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
632 >
633 SceneOp<op: sceneOpSegmentStateOps args: [2 22 0 0]
634 conditionList=
635 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
636 >
637 SceneOp<op: showdlg args: [18]
638 conditionList=
639 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
640 >
641 >
642 altCursor 0 icon 30 sceneNum 1 flags 0 quality 1
643 >
644 GameItem<
645 HotArea<Rect<157,80 32,32> num 23 cursor 0 unk1 0 unk2 0
646 onRClickOps=
647 SceneOp<op: global args: [1 254 10 6]
648 conditionList=
649 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
650 >
651 SceneOp<op: openInventoryZoom args: []
652 conditionList=
653 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
654 >
655 SceneOp<op: sceneOpSegmentStateOps args: [2 12 0 0]
656 conditionList=
657 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
658 >
659 SceneOp<op: showdlg args: [8]
660 conditionList=
661 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
662 >
663 >
664 altCursor 0 icon 31 sceneNum 1 flags 0 quality 1
665 >
666 GameItem<
667 HotArea<Rect<51,48 32,32> num 22 cursor 0 unk1 0 unk2 0
668 onRClickOps=
669 SceneOp<op: global args: [1 254 10 22]
670 conditionList=
671 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
672 >
673 SceneOp<op: openInventoryZoom args: []
674 conditionList=
675 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
676 >
677 SceneOp<op: sceneOpSegmentStateOps args: [2 28 0 0]
678 conditionList=
679 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
680 >
681 SceneOp<op: showdlg args: [24]
682 conditionList=
683 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
684 >
685 >
686 altCursor 0 icon 25 sceneNum 1 flags 0 quality 1
687 >
688 GameItem<
689 HotArea<Rect<161,80 32,32> num 21 cursor 0 unk1 0 unk2 0
690 onRClickOps=
691 SceneOp<op: global args: [1 254 10 12]
692 conditionList=
693 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
694 >
695 SceneOp<op: openInventoryZoom args: []
696 conditionList=
697 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
698 >
699 SceneOp<op: sceneOpSegmentStateOps args: [2 18 0 0]
700 conditionList=
701 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
702 >
703 SceneOp<op: showdlg args: [14]
704 conditionList=
705 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
706 >
707 >
708 altCursor 0 icon 26 sceneNum 1 flags 0 quality 1
709 >
710 GameItem<
711 HotArea<Rect<20,187 32,32> num 20 cursor 0 unk1 0 unk2 0
712 onRClickOps=
713 SceneOp<op: global args: [1 254 10 13]
714 conditionList=
715 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
716 >
717 SceneOp<op: openInventoryZoom args: []
718 conditionList=
719 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
720 >
721 SceneOp<op: sceneOpSegmentStateOps args: [2 19 0 0]
722 conditionList=
723 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
724 >
725 SceneOp<op: showdlg args: [15]
726 conditionList=
727 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
728 >
729 >
730 altCursor 0 icon 24 sceneNum 0 flags 0 quality 1
731 >
732 GameItem<
733 HotArea<Rect<123,75 32,32> num 18 cursor 0 unk1 0 unk2 0
734 onRClickOps=
735 SceneOp<op: global args: [1 254 10 23]
736 conditionList=
737 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
738 >
739 SceneOp<op: openInventoryZoom args: []
740 conditionList=
741 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
742 >
743 SceneOp<op: sceneOpSegmentStateOps args: [2 29 0 0]
744 conditionList=
745 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
746 >
747 SceneOp<op: showdlg args: [25]
748 conditionList=
749 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
750 >
751 >
752 altCursor 0 icon 22 sceneNum 1 flags 0 quality 1
753 >
754 GameItem<
755 HotArea<Rect<58,190 32,32> num 17 cursor 0 unk1 0 unk2 0
756 onRClickOps=
757 SceneOp<op: global args: [1 254 10 21]
758 conditionList=
759 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
760 >
761 SceneOp<op: openInventoryZoom args: []
762 conditionList=
763 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
764 >
765 SceneOp<op: sceneOpSegmentStateOps args: [2 27 0 0]
766 conditionList=
767 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
768 >
769 SceneOp<op: showdlg args: [23]
770 conditionList=
771 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
772 >
773 >
774 altCursor 0 icon 23 sceneNum 1 flags 0 quality 1
775 >
776 GameItem<
777 HotArea<Rect<40,111 32,32> num 16 cursor 0 unk1 0 unk2 0
778 onRClickOps=
779 SceneOp<op: global args: [1 254 10 17]
780 conditionList=
781 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
782 >
783 SceneOp<op: openInventoryZoom args: []
784 conditionList=
785 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
786 >
787 SceneOp<op: sceneOpSegmentStateOps args: [2 23 0 0]
788 conditionList=
789 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
790 >
791 SceneOp<op: showdlg args: [19]
792 conditionList=
793 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
794 >
795 >
796 altCursor 0 icon 21 sceneNum 1 flags 0 quality 1
797 >
798 GameItem<
799 HotArea<Rect<119,112 32,32> num 6 cursor 0 unk1 0 unk2 0
800 onRClickOps=
801 SceneOp<op: global args: [1 254 10 3]
802 conditionList=
803 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
804 >
805 SceneOp<op: openInventoryZoom args: []
806 conditionList=
807 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
808 >
809 SceneOp<op: sceneOpSegmentStateOps args: [2 9 0 0]
810 conditionList=
811 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
812 >
813 SceneOp<op: showdlg args: [5]
814 conditionList=
815 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
816 >
817 >
818 altCursor 0 icon 32 sceneNum 1 flags 0 quality 9
819 >
820 GameItem<
821 HotArea<Rect<136,179 32,32> num 4 cursor 0 unk1 0 unk2 0
822 onRClickOps=
823 SceneOp<op: global args: [1 254 10 7]
824 conditionList=
825 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
826 >
827 SceneOp<op: openInventoryZoom args: []
828 conditionList=
829 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
830 >
831 SceneOp<op: sceneOpSegmentStateOps args: [2 13 0 0]
832 conditionList=
833 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
834 >
835 SceneOp<op: showdlg args: [9]
836 conditionList=
837 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
838 >
839 >
840 altCursor 0 icon 20 sceneNum 1 flags 0 quality 1
841 >
842 GameItem<
843 HotArea<Rect<81,44 32,32> num 3 cursor 0 unk1 0 unk2 0
844 onRClickOps=
845 SceneOp<op: global args: [1 254 10 8]
846 conditionList=
847 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
848 >
849 SceneOp<op: openInventoryZoom args: []
850 conditionList=
851 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
852 >
853 SceneOp<op: sceneOpSegmentStateOps args: [2 14 0 0]
854 conditionList=
855 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
856 >
857 SceneOp<op: showdlg args: [10]
858 conditionList=
859 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
860 >
861 >
862 altCursor 0 icon 17 sceneNum 1 flags 0 quality 1
863 >
864 GameItem<
865 HotArea<Rect<124,76 32,32> num 2 cursor 0 unk1 0 unk2 0
866 onRClickOps=
867 SceneOp<op: global args: [1 254 10 1]
868 conditionList=
869 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
870 >
871 SceneOp<op: openInventoryZoom args: []
872 conditionList=
873 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
874 >
875 SceneOp<op: sceneOpSegmentStateOps args: [2 7 0 0]
876 conditionList=
877 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
878 >
879 SceneOp<op: showdlg args: [3]
880 conditionList=
881 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
882 >
883 >
884 altCursor 0 icon 19 sceneNum 1 flags 0 quality 1
885 >
886 GameItem<
887 HotArea<Rect<182,151 32,32> num 1 cursor 0 unk1 0 unk2 0
888 onRClickOps=
889 SceneOp<op: global args: [1 254 10 2]
890 conditionList=
891 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
892 >
893 SceneOp<op: openInventoryZoom args: []
894 conditionList=
895 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
896 >
897 SceneOp<op: sceneOpSegmentStateOps args: [2 8 0 0]
898 conditionList=
899 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
900 >
901 SceneOp<op: showdlg args: [4]
902 conditionList=
903 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 2>
904 >
905 >
906 altCursor 51 icon 16 sceneNum 1 flags 0 quality 1
907 >
908 startGameOps=
909 SceneOp<op: global args: [7 92 10 1 91 10 1 90 10 2 89 10 5 88 10 5 87 10 1 86 10 211]>
910 SceneOp<op: changeScene args: [3]>
911 postTickOps=
912 SceneOp<op: global args: [1 143 10 1]
913 conditionList=
914 SceneCondition<flg 0x07(global|lessequal-not) num 95 val 142>
915 SceneCondition<flg 0x10(or) num 0 val 0>
916 SceneCondition<flg 0x05(global|less-not) num 95 val 142>
917 SceneCondition<flg 0x07(global|lessequal-not) num 94 val 141>
918 SceneCondition<flg 0x10(or) num 0 val 0>
919 SceneCondition<flg 0x05(global|less-not) num 95 val 142>
920 SceneCondition<flg 0x05(global|less-not) num 94 val 141>
921 SceneCondition<flg 0x05(global|less-not) num 93 val 140>
922 >
923 SceneOp<op: global args: [1 324 10 1]>
924 SceneOp<op: changeScene args: [78]
925 conditionList=
926 SceneCondition<flg 0x02(global|equal) num 239 val 95>
927 SceneCondition<flg 0x03(global|lessequal) num 240 val 94>
928 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
929 >
930 SceneOp<op: changeScene args: [50]
931 conditionList=
932 SceneCondition<flg 0x0a(global|equal(abs)) num 95 val 0>
933 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 16>
934 SceneCondition<flg 0x0a(global|equal(abs)) num 150 val 0>
935 SceneCondition<flg 0x0a(global|equal(abs)) num 170 val 0>
936 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
937 >
938 SceneOp<op: changeScene args: [50]
939 conditionList=
940 SceneCondition<flg 0x0a(global|equal(abs)) num 95 val 1>
941 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 16>
942 SceneCondition<flg 0x0a(global|equal(abs)) num 150 val 1>
943 SceneCondition<flg 0x0a(global|equal(abs)) num 170 val 0>
944 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
945 >
946 SceneOp<op: changeScene args: [50]
947 conditionList=
948 SceneCondition<flg 0x0a(global|equal(abs)) num 95 val 2>
949 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 16>
950 SceneCondition<flg 0x0a(global|equal(abs)) num 150 val 2>
951 SceneCondition<flg 0x0a(global|equal(abs)) num 170 val 0>
952 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
953 >
954 SceneOp<op: changeScene args: [79]
955 conditionList=
956 SceneCondition<flg 0x02(global|equal) num 229 val 95>
957 SceneCondition<flg 0x0a(global|equal(abs)) num 230 val 16>
958 SceneCondition<flg 0x03(global|lessequal) num 230 val 94>
959 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
960 >
961 SceneOp<op: global args: [1 324 10 0]>
962 SceneOp<op: changeScene args: [86]
963 conditionList=
964 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 17>
965 SceneCondition<flg 0x0a(global|equal(abs)) num 303 val 1>
966 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
967 >
968 SceneOp<op: global args: [1 324 10 1]>
969 SceneOp<op: changeScene args: [80]
970 conditionList=
971 SceneCondition<flg 0x02(global|equal) num 236 val 95>
972 SceneCondition<flg 0x03(global|lessequal) num 237 val 94>
973 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
974 >
975 SceneOp<op: global args: [1 324 10 0]>
976 SceneOp<op: changeScene args: [74]
977 conditionList=
978 SceneCondition<flg 0x02(global|equal) num 217 val 95>
979 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 19>
980 SceneCondition<flg 0x0a(global|equal(abs)) num 222 val 0>
981 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
982 >
983 SceneOp<op: changeScene args: [74]
984 conditionList=
985 SceneCondition<flg 0x02(global|equal) num 217 val 95>
986 SceneCondition<flg 0x0f(global|lessequal-not(abs)) num 94 val 19>
987 SceneCondition<flg 0x0a(global|equal(abs)) num 222 val 1>
988 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
989 SceneCondition<flg 0x10(or) num 0 val 0>
990 SceneCondition<flg 0x02(global|equal) num 217 val 95>
991 SceneCondition<flg 0x0a(global|equal(abs)) num 94 val 19>
992 SceneCondition<flg 0x0d(global|less-not(abs)) num 93 val 30>
993 SceneCondition<flg 0x0a(global|equal(abs)) num 222 val 1>
994 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
995 >
996 SceneOp<op: global args: [1 324 10 1]>
997 SceneOp<op: changeScene args: [95]
998 conditionList=
999 SceneCondition<flg 0x02(global|equal) num 217 val 95>
1000 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 20>
1001 SceneCondition<flg 0x0a(global|equal(abs)) num 222 val 2>
1002 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1003 >
1004 SceneOp<op: changeScene args: [88]
1005 conditionList=
1006 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1007 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 20>
1008 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1009 SceneCondition<flg 0x0a(global|equal(abs)) num 311 val 0>
1010 >
1011 SceneOp<op: global args: [3 94 10 20 93 10 15 324 10 0]
1012 conditionList=
1013 SceneCondition<flg 0x02(global|equal) num 95 val 234>
1014 SceneCondition<flg 0x0a(global|equal(abs)) num 94 val 20>
1015 SceneCondition<flg 0x0d(global|less-not(abs)) num 93 val 15>
1016 SceneCondition<flg 0x0a(global|equal(abs)) num 325 val 0>
1017 SceneCondition<flg 0x0a(global|equal(abs)) num 384 val 1>
1018 SceneCondition<flg 0x10(or) num 0 val 0>
1019 SceneCondition<flg 0x02(global|equal) num 95 val 234>
1020 SceneCondition<flg 0x0f(global|lessequal-not(abs)) num 94 val 20>
1021 SceneCondition<flg 0x0a(global|equal(abs)) num 325 val 0>
1022 SceneCondition<flg 0x0a(global|equal(abs)) num 384 val 1>
1023 >
1024 SceneOp<op: changeScene args: [93]
1025 conditionList=
1026 SceneCondition<flg 0x02(global|equal) num 95 val 234>
1027 SceneCondition<flg 0x0a(global|equal(abs)) num 94 val 20>
1028 SceneCondition<flg 0x0d(global|less-not(abs)) num 93 val 15>
1029 SceneCondition<flg 0x0a(global|equal(abs)) num 325 val 0>
1030 SceneCondition<flg 0x0a(global|equal(abs)) num 384 val 1>
1031 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1032 >
1033 SceneOp<op: changeScene args: [79]
1034 conditionList=
1035 SceneCondition<flg 0x02(global|equal) num 229 val 95>
1036 SceneCondition<flg 0x0a(global|equal(abs)) num 230 val 22>
1037 SceneCondition<flg 0x03(global|lessequal) num 230 val 94>
1038 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1039 >
1040 SceneOp<op: global args: [1 324 10 0]
1041 conditionList=
1042 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 35>
1043 SceneCondition<flg 0x10(or) num 0 val 0>
1044 SceneCondition<flg 0x0a(global|equal(abs)) num 98 val 84>
1045 >
1046 SceneOp<op: changeScene args: [87]
1047 conditionList=
1048 SceneCondition<flg 0x0a(global|equal(abs)) num 269 val 1>
1049 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1050 SceneCondition<flg 0x07(global|lessequal-not) num 94 val 321>
1051 SceneCondition<flg 0x0a(global|equal(abs)) num 310 val 1>
1052 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1053 SceneCondition<flg 0x10(or) num 0 val 0>
1054 SceneCondition<flg 0x0a(global|equal(abs)) num 269 val 1>
1055 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1056 SceneCondition<flg 0x02(global|equal) num 94 val 321>
1057 SceneCondition<flg 0x05(global|less-not) num 93 val 322>
1058 SceneCondition<flg 0x0a(global|equal(abs)) num 310 val 1>
1059 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1060 SceneCondition<flg 0x10(or) num 0 val 0>
1061 SceneCondition<flg 0x0a(global|equal(abs)) num 269 val 1>
1062 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1063 SceneCondition<flg 0x07(global|lessequal-not) num 94 val 319>
1064 SceneCondition<flg 0x0a(global|equal(abs)) num 310 val 0>
1065 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1066 SceneCondition<flg 0x10(or) num 0 val 0>
1067 SceneCondition<flg 0x0a(global|equal(abs)) num 269 val 1>
1068 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1069 SceneCondition<flg 0x02(global|equal) num 94 val 319>
1070 SceneCondition<flg 0x05(global|less-not) num 93 val 320>
1071 SceneCondition<flg 0x0a(global|equal(abs)) num 310 val 0>
1072 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1073 >
1074 SceneOp<op: global args: [1 324 10 1]>
1075 SceneOp<op: changeScene args: [88]
1076 conditionList=
1077 SceneCondition<flg 0x02(global|equal) num 234 val 95>
1078 SceneCondition<flg 0x03(global|lessequal) num 233 val 94>
1079 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1080 SceneCondition<flg 0x0a(global|equal(abs)) num 349 val 0>
1081 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 40>
1082 >
1083 SceneOp<op: global args: [2 324 10 0 344 10 0]>
1084 SceneOp<op: global args: [5 95 13 1 94 10 23 93 10 59 218 10 1 344 10 1]
1085 conditionList=
1086 SceneCondition<flg 0x0a(global|equal(abs)) num 218 val 0>
1087 SceneCondition<flg 0x0a(global|equal(abs)) num 94 val 0>
1088 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1089 >
1090 SceneOp<op: openTiredDialog args: []
1091 conditionList=
1092 SceneCondition<flg 0x0a(global|equal(abs)) num 344 val 1>
1093 >
1094 SceneOp<op: changeScene args: [75]
1095 conditionList=
1096 SceneCondition<flg 0x0a(global|equal(abs)) num 219 val 0>
1097 SceneCondition<flg 0x0d(global|less-not(abs)) num 94 val 1>
1098 SceneCondition<flg 0x09(global|less(abs)) num 94 val 9>
1099 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1100 >
1101 SceneOp<op: global args: [1 324 10 1]>
1102 SceneOp<op: changeScene args: [60]
1103 conditionList=
1104 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1105 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1106 SceneCondition<flg 0x0e(global|equal-not(abs)) num 133 val 1>
1107 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1108 SceneCondition<flg 0x10(or) num 0 val 0>
1109 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1110 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1111 SceneCondition<flg 0x0a(global|equal(abs)) num 135 val 1>
1112 SceneCondition<flg 0x0e(global|equal-not(abs)) num 136 val 1>
1113 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1114 SceneCondition<flg 0x10(or) num 0 val 0>
1115 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1116 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1117 SceneCondition<flg 0x0a(global|equal(abs)) num 146 val 1>
1118 SceneCondition<flg 0x0e(global|equal-not(abs)) num 144 val 1>
1119 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1120 >
1121 SceneOp<op: global args: [1 324 10 0]>
1122 SceneOp<op: changeScene args: [59]
1123 conditionList=
1124 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1125 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1126 SceneCondition<flg 0x0a(global|equal(abs)) num 133 val 1>
1127 SceneCondition<flg 0x0e(global|equal-not(abs)) num 135 val 1>
1128 SceneCondition<flg 0x0e(global|equal-not(abs)) num 146 val 1>
1129 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1130 SceneCondition<flg 0x0f(global|lessequal-not(abs)) num 380 val 4>
1131 SceneCondition<flg 0x10(or) num 0 val 0>
1132 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1133 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1134 SceneCondition<flg 0x0a(global|equal(abs)) num 136 val 1>
1135 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1136 SceneCondition<flg 0x0f(global|lessequal-not(abs)) num 380 val 4>
1137 SceneCondition<flg 0x10(or) num 0 val 0>
1138 SceneCondition<flg 0x0a(global|equal(abs)) num 262 val 1>
1139 SceneCondition<flg 0x0a(global|equal(abs)) num 143 val 1>
1140 SceneCondition<flg 0x0a(global|equal(abs)) num 144 val 1>
1141 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1142 SceneCondition<flg 0x0f(global|lessequal-not(abs)) num 380 val 4>
1143 >
1144 SceneOp<op: global args: [1 324 10 1]
1145 conditionList=
1146 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 32>
1147 SceneCondition<flg 0x0e(global|equal-not(abs)) num 260 val 14>
1148 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1149 SceneCondition<flg 0x10(or) num 0 val 0>
1150 SceneCondition<flg 0x0a(global|equal(abs)) num 260 val 3>
1151 SceneCondition<flg 0x0d(global|less-not(abs)) num 260 val 5>
1152 SceneCondition<flg 0x0e(global|equal-not(abs)) num 260 val 14>
1153 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1154 >
1155 SceneOp<op: changeScene args: [77]
1156 conditionList=
1157 SceneCondition<flg 0x07(global|lessequal-not) num 95 val 307>
1158 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 35>
1159 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 84>
1160 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
1161 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1162 SceneCondition<flg 0x10(or) num 0 val 0>
1163 SceneCondition<flg 0x05(global|less-not) num 95 val 307>
1164 SceneCondition<flg 0x07(global|lessequal-not) num 94 val 306>
1165 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 35>
1166 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 84>
1167 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
1168 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1169 SceneCondition<flg 0x10(or) num 0 val 0>
1170 SceneCondition<flg 0x05(global|less-not) num 95 val 307>
1171 SceneCondition<flg 0x05(global|less-not) num 94 val 306>
1172 SceneCondition<flg 0x05(global|less-not) num 93 val 305>
1173 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 35>
1174 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 84>
1175 SceneCondition<flg 0x0e(global|equal-not(abs)) num 98 val 2>
1176 SceneCondition<flg 0x0a(global|equal(abs)) num 87 val 1>
1177 >
1178 SceneOp<op: global args: [1 324 10 0]>
1179 onChangeSceneOps=
1180 SceneOp<op: meanwhile args: []
1181 conditionList=
1182 SceneCondition<flg 0x0a(global|equal(abs)) num 39 val 0>
1183 SceneCondition<flg 0x0a(global|equal(abs)) num 324 val 1>
1184 SceneCondition<flg 0x06(global|equal-not) num 39 val 39>
1185 >
1186 SceneOp<op: global args: [1 324 10 0]
1187 conditionList=
1188 SceneCondition<flg 0x0a(global|equal(abs)) num 39 val 0>
1189 SceneCondition<flg 0x06(global|equal-not) num 39 val 39>
1190 >
1191 perSceneGlobals=
1192 PerSceneGlobal<num 388 scene 48 val 0>
1193 PerSceneGlobal<num 387 scene 48 val 0>
1194 PerSceneGlobal<num 386 scene 0 val 0>
1195 PerSceneGlobal<num 385 scene 0 val 0>
1196 PerSceneGlobal<num 384 scene 0 val 0>
1197 PerSceneGlobal<num 383 scene 33 val 0>
1198 PerSceneGlobal<num 382 scene 0 val 0>
1199 PerSceneGlobal<num 381 scene 89 val 0>
1200 PerSceneGlobal<num 380 scene 0 val 0>
1201 PerSceneGlobal<num 379 scene 98 val 0>
1202 PerSceneGlobal<num 378 scene 98 val 0>
1203 PerSceneGlobal<num 377 scene 102 val 0>
1204 PerSceneGlobal<num 376 scene 102 val 0>
1205 PerSceneGlobal<num 375 scene 102 val 0>
1206 PerSceneGlobal<num 374 scene 102 val 0>
1207 PerSceneGlobal<num 373 scene 102 val 0>
1208 PerSceneGlobal<num 372 scene 87 val 0>
1209 PerSceneGlobal<num 370 scene 93 val 0>
1210 PerSceneGlobal<num 371 scene 12 val 0>
1211 PerSceneGlobal<num 369 scene 0 val 0>
1212 PerSceneGlobal<num 368 scene 28 val 0>
1213 PerSceneGlobal<num 358 scene 78 val 0>
1214 PerSceneGlobal<num 367 scene 16 val 0>
1215 PerSceneGlobal<num 366 scene 77 val 0>
1216 PerSceneGlobal<num 365 scene 60 val 0>
1217 PerSceneGlobal<num 364 scene 87 val 0>
1218 PerSceneGlobal<num 363 scene 88 val 0>
1219 PerSceneGlobal<num 362 scene 95 val 0>
1220 PerSceneGlobal<num 361 scene 80 val 0>
1221 PerSceneGlobal<num 360 scene 79 val 0>
1222 PerSceneGlobal<num 359 scene 50 val 0>
1223 PerSceneGlobal<num 357 scene 68 val 0>
1224 PerSceneGlobal<num 356 scene 12 val 0>
1225 PerSceneGlobal<num 355 scene 0 val 0>
1226 PerSceneGlobal<num 354 scene 40 val -1>
1227 PerSceneGlobal<num 353 scene 5 val 0>
1228 PerSceneGlobal<num 346 scene 9 val 0>
1229 PerSceneGlobal<num 352 scene 48 val 0>
1230 PerSceneGlobal<num 351 scene 48 val 0>
1231 PerSceneGlobal<num 350 scene 40 val 0>
1232 PerSceneGlobal<num 349 scene 0 val 0>
1233 PerSceneGlobal<num 348 scene 47 val 0>
1234 PerSceneGlobal<num 347 scene 40 val 0>
1235 PerSceneGlobal<num 345 scene 47 val 0>
1236 PerSceneGlobal<num 344 scene 0 val 0>
1237 PerSceneGlobal<num 343 scene 0 val 0>
1238 PerSceneGlobal<num 342 scene 48 val 0>
1239 PerSceneGlobal<num 341 scene 51 val 0>
1240 PerSceneGlobal<num 340 scene 52 val 0>
1241 PerSceneGlobal<num 339 scene 0 val 0>
1242 PerSceneGlobal<num 338 scene 16 val 0>
1243 PerSceneGlobal<num 336 scene 9 val 0>
1244 PerSceneGlobal<num 335 scene 0 val 0>
1245 PerSceneGlobal<num 329 scene 48 val 0>
1246 PerSceneGlobal<num 334 scene 58 val 0>
1247 PerSceneGlobal<num 333 scene 0 val 0>
1248 PerSceneGlobal<num 332 scene 0 val 0>
1249 PerSceneGlobal<num 331 scene 0 val 1>
1250 PerSceneGlobal<num 330 scene 0 val 0>
1251 PerSceneGlobal<num 328 scene 0 val 0>
1252 PerSceneGlobal<num 326 scene 93 val 0>
1253 PerSceneGlobal<num 327 scene 52 val 0>
1254 PerSceneGlobal<num 325 scene 0 val 0>
1255 PerSceneGlobal<num 324 scene 0 val 0>
1256 PerSceneGlobal<num 323 scene 0 val 1>
1257 PerSceneGlobal<num 322 scene 0 val 30>
1258 PerSceneGlobal<num 321 scene 0 val 22>
1259 PerSceneGlobal<num 320 scene 0 val 0>
1260 PerSceneGlobal<num 319 scene 0 val 21>
1261 PerSceneGlobal<num 318 scene 0 val -1>
1262 PerSceneGlobal<num 317 scene 35 val 0>
1263 PerSceneGlobal<num 316 scene 40 val 0>
1264 PerSceneGlobal<num 315 scene 83 val 0>
1265 PerSceneGlobal<num 314 scene 0 val 0>
1266 PerSceneGlobal<num 313 scene 83 val 0>
1267 PerSceneGlobal<num 312 scene 40 val 0>
1268 PerSceneGlobal<num 311 scene 0 val 0>
1269 PerSceneGlobal<num 310 scene 0 val 0>
1270 PerSceneGlobal<num 309 scene 0 val 0>
1271 PerSceneGlobal<num 308 scene 16 val 0>
1272 PerSceneGlobal<num 307 scene 0 val 999>
1273 PerSceneGlobal<num 306 scene 0 val 0>
1274 PerSceneGlobal<num 305 scene 0 val 0>
1275 PerSceneGlobal<num 304 scene 0 val 0>
1276 PerSceneGlobal<num 303 scene 0 val 0>
1277 PerSceneGlobal<num 301 scene 0 val 0>
1278 PerSceneGlobal<num 300 scene 83 val 0>
1279 PerSceneGlobal<num 299 scene 83 val 0>
1280 PerSceneGlobal<num 298 scene 83 val 0>
1281 PerSceneGlobal<num 297 scene 83 val 0>
1282 PerSceneGlobal<num 296 scene 40 val 0>
1283 PerSceneGlobal<num 295 scene 48 val 0>
1284 PerSceneGlobal<num 294 scene 48 val 0>
1285 PerSceneGlobal<num 293 scene 51 val 0>
1286 PerSceneGlobal<num 292 scene 40 val 0>
1287 PerSceneGlobal<num 291 scene 40 val 0>
1288 PerSceneGlobal<num 290 scene 40 val 0>
1289 PerSceneGlobal<num 289 scene 40 val 0>
1290 PerSceneGlobal<num 287 scene 40 val 0>
1291 PerSceneGlobal<num 286 scene 40 val 0>
1292 PerSceneGlobal<num 285 scene 40 val 0>
1293 PerSceneGlobal<num 284 scene 40 val 0>
1294 PerSceneGlobal<num 283 scene 40 val 0>
1295 PerSceneGlobal<num 282 scene 0 val 0>
1296 PerSceneGlobal<num 281 scene 40 val 0>
1297 PerSceneGlobal<num 280 scene 0 val 1>
1298 PerSceneGlobal<num 278 scene 83 val 1>
1299 PerSceneGlobal<num 277 scene 83 val 0>
1300 PerSceneGlobal<num 276 scene 83 val 0>
1301 PerSceneGlobal<num 275 scene 0 val 1>
1302 PerSceneGlobal<num 274 scene 0 val 1>
1303 PerSceneGlobal<num 273 scene 0 val 0>
1304 PerSceneGlobal<num 272 scene 0 val 1>
1305 PerSceneGlobal<num 271 scene 0 val 0>
1306 PerSceneGlobal<num 270 scene 0 val 0>
1307 PerSceneGlobal<num 269 scene 0 val 0>
1308 PerSceneGlobal<num 268 scene 0 val 0>
1309 PerSceneGlobal<num 267 scene 0 val 0>
1310 PerSceneGlobal<num 266 scene 0 val 0>
1311 PerSceneGlobal<num 265 scene 84 val 1>
1312 PerSceneGlobal<num 264 scene 84 val 1>
1313 PerSceneGlobal<num 263 scene 84 val 1>
1314 PerSceneGlobal<num 262 scene 0 val 0>
1315 PerSceneGlobal<num 261 scene 21 val 1>
1316 PerSceneGlobal<num 260 scene 0 val -1>
1317 PerSceneGlobal<num 259 scene 0 val 1>
1318 PerSceneGlobal<num 258 scene 0 val 1>
1319 PerSceneGlobal<num 257 scene 0 val 0>
1320 PerSceneGlobal<num 256 scene 0 val 1>
1321 PerSceneGlobal<num 255 scene 0 val 0>
1322 PerSceneGlobal<num 254 scene 0 val 0>
1323 PerSceneGlobal<num 253 scene 48 val 0>
1324 PerSceneGlobal<num 252 scene 48 val 0>
1325 PerSceneGlobal<num 251 scene 48 val 0>
1326 PerSceneGlobal<num 250 scene 0 val 2>
1327 PerSceneGlobal<num 249 scene 2 val 0>
1328 PerSceneGlobal<num 248 scene 39 val 0>
1329 PerSceneGlobal<num 247 scene 0 val 0>
1330 PerSceneGlobal<num 246 scene 0 val 0>
1331 PerSceneGlobal<num 245 scene 31 val 0>
1332 PerSceneGlobal<num 244 scene 31 val 0>
1333 PerSceneGlobal<num 243 scene 31 val 0>
1334 PerSceneGlobal<num 242 scene 17 val 0>
1335 PerSceneGlobal<num 241 scene 0 val 0>
1336 PerSceneGlobal<num 240 scene 0 val 13>
1337 PerSceneGlobal<num 239 scene 0 val 3>
1338 PerSceneGlobal<num 238 scene 0 val 0>
1339 PerSceneGlobal<num 237 scene 0 val 18>
1340 PerSceneGlobal<num 236 scene 0 val 999>
1341 PerSceneGlobal<num 235 scene 0 val 0>
1342 PerSceneGlobal<num 234 scene 0 val 3>
1343 PerSceneGlobal<num 233 scene 0 val 23>
1344 PerSceneGlobal<num 232 scene 0 val 3>
1345 PerSceneGlobal<num 231 scene 0 val 21>
1346 PerSceneGlobal<num 230 scene 0 val 0>
1347 PerSceneGlobal<num 229 scene 0 val -1>
1348 PerSceneGlobal<num 228 scene 48 val 0>
1349 PerSceneGlobal<num 227 scene 18 val 1>
1350 PerSceneGlobal<num 226 scene 18 val 1>
1351 PerSceneGlobal<num 225 scene 18 val 0>
1352 PerSceneGlobal<num 224 scene 32 val 0>
1353 PerSceneGlobal<num 223 scene 0 val 0>
1354 PerSceneGlobal<num 222 scene 0 val 0>
1355 PerSceneGlobal<num 221 scene 0 val 1>
1356 PerSceneGlobal<num 220 scene 0 val 0>
1357 PerSceneGlobal<num 219 scene 0 val 0>
1358 PerSceneGlobal<num 218 scene 0 val 0>
1359 PerSceneGlobal<num 217 scene 0 val -1>
1360 PerSceneGlobal<num 216 scene 0 val 0>
1361 PerSceneGlobal<num 215 scene 0 val 0>
1362 PerSceneGlobal<num 214 scene 51 val 0>
1363 PerSceneGlobal<num 210 scene 51 val 0>
1364 PerSceneGlobal<num 209 scene 51 val 0>
1365 PerSceneGlobal<num 208 scene 51 val 0>
1366 PerSceneGlobal<num 213 scene 0 val 0>
1367 PerSceneGlobal<num 212 scene 0 val 0>
1368 PerSceneGlobal<num 211 scene 0 val 0>
1369 PerSceneGlobal<num 207 scene 51 val 0>
1370 PerSceneGlobal<num 206 scene 0 val 0>
1371 PerSceneGlobal<num 205 scene 0 val 0>
1372 PerSceneGlobal<num 204 scene 51 val 0>
1373 PerSceneGlobal<num 203 scene 70 val 0>
1374 PerSceneGlobal<num 202 scene 0 val 0>
1375 PerSceneGlobal<num 201 scene 47 val 0>
1376 PerSceneGlobal<num 200 scene 47 val 0>
1377 PerSceneGlobal<num 198 scene 0 val 0>
1378 PerSceneGlobal<num 197 scene 41 val 0>
1379 PerSceneGlobal<num 196 scene 41 val 0>
1380 PerSceneGlobal<num 195 scene 41 val 0>
1381 PerSceneGlobal<num 194 scene 48 val 0>
1382 PerSceneGlobal<num 193 scene 41 val 0>
1383 PerSceneGlobal<num 192 scene 41 val 0>
1384 PerSceneGlobal<num 191 scene 0 val 69>
1385 PerSceneGlobal<num 188 scene 48 val 0>
1386 PerSceneGlobal<num 187 scene 19 val 0>
1387 PerSceneGlobal<num 186 scene 19 val 0>
1388 PerSceneGlobal<num 185 scene 19 val 0>
1389 PerSceneGlobal<num 184 scene 19 val 0>
1390 PerSceneGlobal<num 183 scene 46 val 0>
1391 PerSceneGlobal<num 182 scene 45 val 0>
1392 PerSceneGlobal<num 181 scene 45 val 0>
1393 PerSceneGlobal<num 180 scene 45 val 0>
1394 PerSceneGlobal<num 179 scene 48 val 0>
1395 PerSceneGlobal<num 178 scene 28 val 0>
1396 PerSceneGlobal<num 177 scene 28 val 0>
1397 PerSceneGlobal<num 176 scene 28 val 0>
1398 PerSceneGlobal<num 175 scene 48 val 0>
1399 PerSceneGlobal<num 174 scene 0 val 4>
1400 PerSceneGlobal<num 173 scene 0 val 0>
1401 PerSceneGlobal<num 172 scene 65 val 0>
1402 PerSceneGlobal<num 170 scene 0 val 0>
1403 PerSceneGlobal<num 169 scene 0 val 0>
1404 PerSceneGlobal<num 168 scene 0 val 0>
1405 PerSceneGlobal<num 167 scene 0 val 0>
1406 PerSceneGlobal<num 161 scene 44 val 0>
1407 PerSceneGlobal<num 166 scene 44 val 0>
1408 PerSceneGlobal<num 164 scene 44 val 0>
1409 PerSceneGlobal<num 163 scene 44 val 0>
1410 PerSceneGlobal<num 162 scene 44 val 0>
1411 PerSceneGlobal<num 160 scene 0 val 0>
1412 PerSceneGlobal<num 159 scene 0 val 0>
1413 PerSceneGlobal<num 158 scene 0 val 0>
1414 PerSceneGlobal<num 157 scene 0 val 0>
1415 PerSceneGlobal<num 156 scene 0 val 0>
1416 PerSceneGlobal<num 155 scene 0 val 0>
1417 PerSceneGlobal<num 154 scene 0 val 0>
1418 PerSceneGlobal<num 153 scene 0 val 0>
1419 PerSceneGlobal<num 152 scene 0 val 0>
1420 PerSceneGlobal<num 151 scene 25 val 0>
1421 PerSceneGlobal<num 150 scene 0 val 0>
1422 PerSceneGlobal<num 147 scene 0 val 0>
1423 PerSceneGlobal<num 146 scene 0 val 0>
1424 PerSceneGlobal<num 144 scene 0 val 0>
1425 PerSceneGlobal<num 143 scene 0 val 999>
1426 PerSceneGlobal<num 142 scene 0 val 999>
1427 PerSceneGlobal<num 141 scene 0 val 0>
1428 PerSceneGlobal<num 140 scene 0 val 0>
1429 PerSceneGlobal<num 139 scene 0 val 0>
1430 PerSceneGlobal<num 136 scene 0 val 0>
1431 PerSceneGlobal<num 135 scene 0 val 0>
1432 PerSceneGlobal<num 134 scene 21 val 0>
1433 PerSceneGlobal<num 133 scene 0 val 0>
1434 PerSceneGlobal<num 130 scene 0 val 1>
1435 PerSceneGlobal<num 129 scene 6 val 0>
1436 PerSceneGlobal<num 127 scene 0 val 0>
1437 PerSceneGlobal<num 125 scene 7 val 0>
1438 PerSceneGlobal<num 124 scene 7 val 4>
1439 PerSceneGlobal<num 123 scene 57 val -1>
1440 PerSceneGlobal<num 122 scene 57 val -1>
1441 PerSceneGlobal<num 121 scene 57 val -1>
1442 PerSceneGlobal<num 120 scene 57 val -1>
1443 PerSceneGlobal<num 119 scene 0 val 0>
1444 PerSceneGlobal<num 118 scene 0 val 1>
1445 PerSceneGlobal<num 116 scene 17 val 0>
1446 PerSceneGlobal<num 115 scene 10 val 2>
1447 PerSceneGlobal<num 114 scene 6 val 0>
1448 PerSceneGlobal<num 113 scene 0 val 0>
1449 PerSceneGlobal<num 111 scene 19 val 0>
1450 PerSceneGlobal<num 110 scene 0 val 0>
1451 PerSceneGlobal<num 109 scene 19 val 0>
1452 PerSceneGlobal<num 108 scene 0 val 1>
1453 PerSceneGlobal<num 107 scene 16 val 0>
1454 PerSceneGlobal<num 105 scene 5 val 0>
1455 PerSceneGlobal<num 104 scene 16 val 0>
1456 PerSceneGlobal<num 103 scene 0 val 0>
1457 PerSceneGlobal<num 102 scene 16 val 0>
1458 PerSceneGlobal<num 101 scene 16 val 0>
1459 PerSceneGlobal<num 29 scene 15 val 0>
1460 PerSceneGlobal<num 28 scene 0 val 0>
1461 PerSceneGlobal<num 25 scene 5 val 0>
1462 PerSceneGlobal<num 24 scene 9 val 0>
1463 PerSceneGlobal<num 23 scene 0 val 0>
1464 PerSceneGlobal<num 22 scene 7 val 0>
1465 PerSceneGlobal<num 15 scene 7 val 1>
1466 PerSceneGlobal<num 21 scene 0 val 0>
1467 PerSceneGlobal<num 20 scene 9 val 0>
1468 PerSceneGlobal<num 10 scene 8 val 0>
1469 PerSceneGlobal<num 9 scene 8 val 1>
1470 PerSceneGlobal<num 8 scene 0 val 0>
1471 PerSceneGlobal<num 7 scene 0 val 1>
1472 PerSceneGlobal<num 6 scene 0 val 0>
1473 PerSceneGlobal<num 5 scene 0 val 0>
1474 PerSceneGlobal<num 4 scene 0 val 0>
1475 PerSceneGlobal<num 3 scene 0 val 0>
1476 PerSceneGlobal<num 2 scene 5 val 1>
1477 PerSceneGlobal<num 1 scene 0 val 0>
1478 objInteractions1=
1479 ObjectInteraction<dropped 3 target 1
1480 opList=
1481 SceneOp<op: setItemAttr args: [3 1 4]>
1482 >
1483>
1484CHANGE SCENE -1 -> 3 (clock days 0 hours 0 mins 0)
1485ADSInterpreter: load TITLE1.ADS
1486 2 tags:
1487 0: 1, "DRAGON INTRODUCTION"
1488 1: 2, "RISE TITLE START"
1489 load TTM TITLE1.TTM to env 1
1490 29 tags:
1491 0: 0, ""
1492 1: 1, "Dynamix intro"
1493 2: 1, "NAME IT"
1494 3: 2, "smoking"
1495 4: 3, "snear"
1496 5: 4, "ttlload"
1497 6: 5, "no snear"
1498 7: 1, "init symbol"
1499 8: 1, "init title seq"
1500 9: 2, "init shadow"
1501 10: 3, "init scroll"
1502 11: 1, "init director"
1503 12: 2, "init art dir"
1504 13: 3, "init game dev"
1505 14: 4, "init artists"
1506 15: 5, "init program"
1507 16: 6, "init sounds"
1508 17: 7, "init txt"
1509 18: 8, "init credits"
1510 19: 9, "dragon symbol"
1511 20: 10, "start credits"
1512 21: 11, "randy's credits"
1513 22: 12, "rich's credits"
1514 23: 13, "brian's credits"
1515 24: 14, "louie's credits"
1516 25: 15, "alan's credits"
1517 26: 16, "jerry's credits"
1518 27: 17, "blade's credits"
1519 28: 18, "rise of dragon"
1520 load TTM TITLE2.TTM to env 2
1521 36 tags:
1522 0: 0, ""
1523 1: 1, "WPOWRBOX.TTM"
1524 2: 1, "RESHOVER.TTM"
1525 3: 1, "Dynamix intro"
1526 4: 1, "NAME IT"
1527 5: 2, "smoking"
1528 6: 3, "snear"
1529 7: 4, "ttlload"
1530 8: 5, "no snear"
1531 9: 1, "init symbol"
1532 10: 1, "init title seq"
1533 11: 2, "init shadow"
1534 12: 3, "init scroll"
1535 13: 1, "init director"
1536 14: 2, "init art dir"
1537 15: 3, "init game dev"
1538 16: 4, "init artists"
1539 17: 5, "init program"
1540 18: 6, "init sounds"
1541 19: 7, "init txt"
1542 20: 8, "init credits"
1543 21: 9, "dragon symbol"
1544 22: 10, "start credits"
1545 23: 11, "randy's credits"
1546 24: 12, "rich's credits"
1547 25: 13, "brian's credits"
1548 26: 14, "louie's credits"
1549 27: 15, "alan's credits"
1550 28: 16, "jerry's credits"
1551 29: 17, "blade's credits"
1552 30: 18, "randy"
1553 31: 19, "black"
1554 32: 20, "kevin"
1555 33: 21, "alan"
1556 34: 22, "jerry"
1557 35: 23, "blade hunter"
1558SDSScene<num 3 2 ads TITLE1.ADS
1559 enterSceneOps=
1560 SceneOp<op: sceneOpSegmentStateOps args: [2 1 0 0]>
1561 SceneOp<op: hideInvButton args: []>
1562 SceneOp<op: sceneOpHideClock args: []>
1563 SceneOp<op: global args: [2 94 10 12 95 10 0]>
1564 SceneOp<op: enabletrigger args: [1]>
1565 hotAreaList=
1566 HotArea<Rect<229,54 26,25> num 7 cursor 0 unk1 0 unk2 0
1567 onLClickOps=
1568 SceneOp<op: global args: [1 385 10 1]>
1569 SceneOp<op: sceneOpShowMouse args: []>
1570 >
1571 HotArea<Rect<0,180 320,20> num 4 cursor 15 unk1 0 unk2 0
1572 enableConditions=
1573 SceneCondition<flg 0x0a(global|equal(abs)) num 385 val 1>
1574 onLClickOps=
1575 SceneOp<op: showdlg args: [1]>
1576 >
1577 HotArea<Rect<0,0 320,200> num 3 cursor 54 unk1 0 unk2 0
1578 onLClickOps=
1579 SceneOp<op: openPlaySkipIntroMovie args: []>
1580 >
1581 dialogues=
1582 Dialog<num 1 Rect<5,70 213,130> bgcol 1 fcol 15 selbgcol 195 selfontcol 14 fntsz 4 flags 0x0b frame 2 delay 0 next 0:0 state=null
1583
1584 actions=
1585 DialogueAction<span: 16-25
1586 opList=
1587 SceneOp<op: noop args: []>
1588 >
1589 DialogueAction<span: 27-57
1590 opList=
1591 SceneOp<op: changeScene args: [19]>
1592 >
1593 DialogueAction<span: 58-86
1594 opList=
1595 SceneOp<op: changeScene args: [48]>
1596 >
1597 DialogueAction<span: 89-111
1598 opList=
1599 SceneOp<op: global args: [4 246 10 1 153 10 1 154 10 1 152 10 1]>
1600 SceneOp<op: changeScene args: [39]>
1601 >
1602 DialogueAction<span: 112-132
1603 opList=
1604 SceneOp<op: changeScene args: [51]>
1605 >
1606 DialogueAction<span: 133-159
1607 opList=
1608 SceneOp<op: setItemAttr args: [44 2 2]>
1609 SceneOp<op: global args: [1 21 10 2]>
1610 >
1611 DialogueAction<span: 160-181
1612 opList=
1613 SceneOp<op: global args: [1 96 10 1]>
1614 SceneOp<op: setItemAttr args: [39 1 8]>
1615 SceneOp<op: changeScene args: [40]>
1616 >
1617 DialogueAction<span: 182-218
1618 opList=
1619 SceneOp<op: global args: [1 96 10 1]>
1620 SceneOp<op: changeScene args: [40]>
1621 >
1622 DialogueAction<span: 219-251
1623 opList=
1624 SceneOp<op: setItemAttr args: [1 2 2]>
1625 SceneOp<op: setItemAttr args: [34 2 2]>
1626 SceneOp<op: setItemAttr args: [17 2 2]>
1627 SceneOp<op: global args: [1 103 10 10]>
1628 SceneOp<op: changeScene args: [16]>
1629 >
1630 DialogueAction<span: 252-276
1631 opList=
1632 SceneOp<op: changeScene args: [32]>
1633 >
1634 DialogueAction<span: 277-304
1635 opList=
1636 SceneOp<op: setItemAttr args: [1 2 2]>
1637 SceneOp<op: setItemAttr args: [21 2 2]>
1638 SceneOp<op: setItemAttr args: [17 2 2]>
1639 SceneOp<op: setItemAttr args: [2 2 4]>
1640 SceneOp<op: setItemAttr args: [4 2 2]>
1641 SceneOp<op: setItemAttr args: [34 2 2]>
1642 SceneOp<op: setItemAttr args: [37 2 2]>
1643 SceneOp<op: setItemAttr args: [3 2 2]>
1644 SceneOp<op: setItemAttr args: [38 2 2]>
1645 SceneOp<op: setItemAttr args: [39 2 2]>
1646 SceneOp<op: setItemAttr args: [44 2 2]>
1647 SceneOp<op: changeScene args: [4]>
1648 >
1649 DialogueAction<span: 305-323
1650 opList=
1651 SceneOp<op: changeScene args: [102]>
1652 >
165312. Test the Arcade'>eaponsaurdsst).
1654 Dialog<num 2 Rect<5,70 213,130> bgcol 1 fcol 15 selbgcol 195 selfontcol 14 fntsz 4 flags 0x0b frame 2 delay 0 next 0:0 state=null
1655
1656 actions=
1657 DialogueAction<span: 0-0
1658 opList=
1659 SceneOp<op: noop args: []>
1660 >
1661 DialogueAction<span: 27-58
1662 opList=
1663 SceneOp<op: setItemAttr args: [34 2 2]>
1664 SceneOp<op: setItemAttr args: [17 2 2]>
1665 SceneOp<op: global args: [1 21 10 2]>
1666 SceneOp<op: changeScene args: [16]>
1667 >
16682. Get big gun & go to pguards'>
1669 triggers=
1670 SceneTrigger<num 3 disabled 0
1671 conditionList=
1672 SceneCondition<flg 0x80(state|nocond) num 2 val 0>
1673 opList=
1674 SceneOp<op: changeScene args: [55]>
1675 >
1676 SceneTrigger<num 2 disabled 0
1677 opList=
1678 SceneOp<op: sceneOpSegmentStateOps args: [2 2 0 0]>
1679 SceneOp<op: enabletrigger args: [3]>
1680 >
1681 SceneTrigger<num 1 disabled 0
1682 conditionList=
1683 SceneCondition<flg 0x80(state|nocond) num 1 val 0>
1684 opList=
1685 SceneOp<op: openPlaySkipIntroMovie args: []>
1686 SceneOp<op: enabletrigger args: [2]>
1687 >
1688>
1689Parsed Inv Request:
1690REQFileData<
1691RequestData<file 4 Rect<32,18 269,176> c1 7 c2 0 flg 4
1692 TextItem<'' pos (2,2) 0 5>
1693 ButtonGadget<num 17 pos (95,156) sz (49,15), typ 4, flgs 0080 0004 svals 0, 0, 'FERTIG', parent (32,18)>
1694 ButtonGadget<num 16 pos (44,156) sz (50,15), typ 4, flgs 0080 0004 svals 0, 0, 'LOSLASSEN', parent (32,18)>
1695 ButtonGadget<num 15 pos (25,156) sz (18,15), typ 4, flgs 0080 0004 svals 0, 0, '>', parent (32,18)>
1696 ButtonGadget<num 14 pos (6,156) sz (18,15), typ 4, flgs 0080 0004 svals 0, 0, '<', parent (32,18)>
1697 ButtonGadget<num 24 pos (90,4) sz (13,15), typ 4, flgs 00a4 0004 svals 0, 0, '>', parent (32,18)>
1698 ButtonGadget<num 25 pos (72,4) sz (16,15), typ 4, flgs 00a4 0004 svals 0, 0, '>>', parent (32,18)>
1699 TextArea<Gadget<num 23 pos (7,8) sz (58,6), typ 1, flgs 0000 0024 svals 0, 0, '', parent (32,18)>, 5 buflen 11>
1700 Image<Gadget<num 8 pos (8,23) sz (152,128), typ 8, flgs 0000 0024 svals 0, 0, '', parent (32,18)>, xStep 38 yStep 32>
1701 Image<Gadget<num 9 pos (176,23) sz (85,128), typ 8, flgs 0000 0024 svals 0, 0, '', parent (32,18)>, xStep 85 yStep 128>
1702>
1703>
1704Parsed VCR Request:
1705REQFileData<
1706RequestData<file 5 Rect<102,22 97,128> c1 9 c2 0 flg 4
1707 TextItem<' HAUPT-MENU' pos (6,16) 0 0>
1708 ButtonGadget<num 122 pos (12,104) sz (73,15), typ 4, flgs 0084 0004 svals 0, 0, 'AUFH�REN', parent (102,22)>
1709 ButtonGadget<num 119 pos (12,88) sz (74,15), typ 4, flgs 0084 0004 svals 0, 0, 'DATEIEN', parent (102,22)>
1710 ButtonGadget<num 118 pos (12,72) sz (74,15), typ 4, flgs 0084 0004 svals 0, 0, 'EINSTELLUNGEN', parent (102,22)>
1711 ButtonGadget<num 121 pos (12,56) sz (74,15), typ 4, flgs 0084 0004 svals 0, 0, 'AUSWAHL', parent (102,22)>
1712 ButtonGadget<num 20 pos (12,40) sz (74,15), typ 4, flgs 0084 0004 svals 0, 0, 'KONTROLLEN', parent (102,22)>
1713 ButtonGadget<num 120 pos (12,24) sz (73,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (102,22)>
1714>
1715RequestData<file 7 Rect<105,20 143,139> c1 3 c2 0 flg 4
1716 TextItem<' KONTROLLEN' pos (2,2) 0 5>
1717 ButtonGadget<num 128 pos (40,113) sz (70,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (105,20)>
1718 ButtonGadget<num 127 pos (40,96) sz (70,15), typ 4, flgs 0084 0004 svals 0, 0, 'HAUPT-MENU', parent (105,20)>
1719 Slider<Gadget<num 131 pos (23,75) sz (105,6), typ 2, flgs 0005 0004 svals 0, 0, '', parent (105,20)>, 10 1 26 5>
1720 Slider<Gadget<num 125 pos (23,53) sz (105,6), typ 2, flgs 0005 0004 svals 0, 0, '', parent (105,20)>, 10 1 26 5>
1721 Slider<Gadget<num 123 pos (23,31) sz (105,5), typ 2, flgs 0005 0004 svals 0, 0, '', parent (105,20)>, 10 1 26 5>
1722>
1723RequestData<file 29 Rect<105,34 96,125> c1 3 c2 0 flg 4
1724 TextItem<' AUSWAHL' pos (2,2) 0 5>
1725 ButtonGadget<num 136 pos (12,101) sz (73,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (105,34)>
1726 ButtonGadget<num 135 pos (12,85) sz (73,15), typ 4, flgs 0084 0004 svals 0, 0, 'HAUPT-MENU', parent (105,34)>
1727 ButtonGadget<num 171 pos (12,69) sz (73,15), typ 4, flgs 0094 0004 svals 0, 0, 'MUSIK AUS', parent (105,34)>
1728 ButtonGadget<num 172 pos (12,53) sz (73,15), typ 4, flgs 0094 0004 svals 0, 0, 'TON AUS', parent (105,34)>
1729 ButtonGadget<num 173 pos (12,37) sz (73,15), typ 4, flgs 0094 0004 svals 0, 0, 'MAUS AUS', parent (105,34)>
1730 ButtonGadget<num 174 pos (12,21) sz (73,15), typ 4, flgs 0094 0004 svals 0, 0, 'JOYSTICK AUS', parent (105,34)>
1731>
1732RequestData<file 30 Rect<91,34 117,127> c1 0 c2 0 flg 4
1733 TextItem<' EINSTELLUNGEN' pos (2,2) 0 5>
1734 ButtonGadget<num 149 pos (24,101) sz (71,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (91,34)>
1735 ButtonGadget<num 150 pos (24,85) sz (71,15), typ 4, flgs 0084 0004 svals 0, 0, 'HAUPT-MENU', parent (91,34)>
1736 ButtonGadget<num 146 pos (24,69) sz (71,15), typ 4, flgs 0084 0004 svals 0, 0, 'MAUS ', parent (91,34)>
1737 ButtonGadget<num 145 pos (24,53) sz (71,15), typ 4, flgs 0084 0004 svals 0, 0, 'JOYSTICK', parent (91,34)>
1738 Slider<Gadget<num 156 pos (19,31) sz (81,6), typ 2, flgs 0005 0004 svals 0, 0, '', parent (91,34)>, 10 1 26 5>
1739>
1740RequestData<file 21 Rect<120,39 108,104> c1 7 c2 0 flg 4
1741 TextItem<' DATEIEN' pos (2,2) 0 5>
1742 ButtonGadget<num 130 pos (8,83) sz (93,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (120,39)>
1743 ButtonGadget<num 103 pos (8,67) sz (93,16), typ 4, flgs 0084 0004 svals 0, 0, 'HAUPT-MENU', parent (120,39)>
1744 ButtonGadget<num 105 pos (8,51) sz (93,16), typ 4, flgs 0084 0004 svals 0, 0, 'WIEDERANFANGEN', parent (120,39)>
1745 ButtonGadget<num 106 pos (8,35) sz (93,16), typ 4, flgs 0084 0004 svals 0, 0, 'WIEDERHERSTELLEN', parent (120,39)>
1746 ButtonGadget<num 107 pos (8,19) sz (93,16), typ 4, flgs 0084 0004 svals 0, 0, 'ABSPEICHERN', parent (120,39)>
1747>
1748RequestData<file 39 Rect<54,80 173,79> c1 14 c2 0 flg 4
1749 TextItem<' WIEDERANFANGEN' pos (47,7) 0 5>
1750 TextItem<'NOCH EINMAL VON VORNE ANFANGEN?' pos (9,44) 0 5>
1751 TextItem<'M�CHTEN SIE DAS SPIEL WIRKLICH' pos (13,33) 0 5>
1752 ButtonGadget<num 164 pos (144,60) sz (26,15), typ 4, flgs 0084 0004 svals 0, 0, 'NEIN', parent (54,80)>
1753 ButtonGadget<num 163 pos (119,60) sz (25,15), typ 4, flgs 0084 0004 svals 0, 0, 'JA', parent (54,80)>
1754>
1755RequestData<file 36 Rect<53,65 140,74> c1 7 c2 0 flg 4
1756 TextItem<' ABSPEICHERN' pos (39,7) 0 5>
1757 TextItem<'SIE K�NNEN DAS SPIEL JETZT' pos (7,27) 0 5>
1758 TextItem<'NICHT ABSPEICHERN!' pos (28,37) 0 5>
1759 ButtonGadget<num 160 pos (81,53) sz (23,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (53,65)>
1760>
1761RequestData<file 41 Rect<122,41 108,71> c1 7 c2 0 flg 4
1762 TextItem<' SPIEL VORBEI' pos (2,2) 0 5>
1763 ButtonGadget<num 169 pos (6,49) sz (94,15), typ 4, flgs 0084 0004 svals 0, 0, 'AUFH�REN', parent (122,41)>
1764 ButtonGadget<num 168 pos (6,33) sz (94,15), typ 4, flgs 0084 0004 svals 0, 0, 'WIEDERANFANGEN', parent (122,41)>
1765 ButtonGadget<num 170 pos (6,17) sz (94,15), typ 4, flgs 0084 0004 svals 0, 0, 'WIEDERHERSTELLEN', parent (122,41)>
1766>
1767RequestData<file 23 Rect<30,40 228,143> c1 2 c2 0 flg 4
1768 TextItem<' ABSPEICHERN' pos (2,2) 0 5>
1769 ButtonGadget<num 59 pos (31,119) sz (18,19), typ 4, flgs 00a4 0004 svals 0, 0, '>', parent (30,40)>
1770 ButtonGadget<num 58 pos (13,119) sz (18,19), typ 4, flgs 00a4 0004 svals 0, 0, '<', parent (30,40)>
1771 ButtonGadget<num 53 pos (49,119) sz (63,21), typ 4, flgs 0084 0004 svals 0, 0, 'ABSPEICHERN', parent (30,40)>
1772 ButtonGadget<num 55 pos (160,119) sz (65,21), typ 4, flgs 0084 0004 svals 0, 0, 'VERZEICHNIS & WECHSELN', parent (30,40)>
1773 ButtonGadget<num 54 pos (112,119) sz (48,15), typ 4, flgs 0084 0004 svals 0, 0, 'AUFH�REN', parent (30,40)>
1774 TextArea<Gadget<num 51 pos (8,18) sz (188,9), typ 1, flgs 0000 0004 svals 0, 0, '', parent (30,40)>, 5 buflen 40>
1775 Image<Gadget<num 52 pos (8,33) sz (188,80), typ 8, flgs 0010 000c svals 0, 15, '', parent (30,40)>, xStep 188 yStep 8>
1776>
1777RequestData<file 42 Rect<98,43 160,78> c1 7 c2 0 flg 4
1778 TextItem<' -- WARNUNG --' pos (43,7) 0 5>
1779 TextItem<'IHR SPIEL IST NICHT GESPEICHERT' pos (3,22) 0 5>
1780 TextItem<'WORDEN, WEIL IHRE FESTPLATTE' pos (9,30) 0 5>
1781 TextItem<'VOLL IST!' pos (59,38) 0 5>
1782 ButtonGadget<num 63 pos (77,57) sz (20,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (98,43)>
1783>
1784RequestData<file 38 Rect<96,42 156,80> c1 7 c2 0 flg 4
1785 TextItem<' -- WARNUNG --' pos (41,7) 0 5>
1786 TextItem<'SIE M�SSEN EIN GESPEICHERTES' pos (7,36) 0 5>
1787 TextItem<'ALLE SPIELPOSITIONEN SIND VOLL.' pos (4,26) 0 5>
1788 TextItem<'SPIEL L�SCHEN.' pos (43,46) 0 5>
1789 ButtonGadget<num 61 pos (113,60) sz (20,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (96,42)>
1790>
1791RequestData<file 26 Rect<90,94 219,56> c1 5 c2 0 flg 4
1792 TextItem<' VERZEICHNIS WECHSELN' pos (4,42) 0 5>
1793 TextItem<'NICHT. M�CHTEN SIE ES ERSTELLEN?' pos (23,28) 0 5>
1794 TextItem<'DIESES VERZEICHNIS EXISTIERT' pos (33,17) 0 5>
1795 ButtonGadget<num 101 pos (188,38) sz (28,15), typ 4, flgs 0084 0004 svals 0, 0, 'NEIN', parent (90,94)>
1796 ButtonGadget<num 99 pos (160,38) sz (28,15), typ 4, flgs 0084 0004 svals 0, 0, 'JA', parent (90,94)>
1797>
1798RequestData<file 37 Rect<102,93 204,48> c1 5 c2 0 flg 4
1799 TextItem<' VERZEICHNIS WECHSELN' pos (48,7) 0 5>
1800 TextItem<'VERZEICHNIS EINGEGEBEN!' pos (47,30) 0 5>
1801 TextItem<'SIE HABEN EIN UNG�LTIGES' pos (43,20) 0 5>
1802 ButtonGadget<num 95 pos (175,30) sz (20,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (102,93)>
1803>
1804RequestData<file 25 Rect<102,93 204,48> c1 5 c2 0 flg 4
1805 TextItem<' VERZEICHNIS WECHSELN' pos (2,2) 0 5>
1806 TextArea<Gadget<num 94 pos (5,18) sz (188,9), typ 1, flgs 0000 0004 svals 0, 0, '', parent (102,93)>, 5 buflen 80>
1807 ButtonGadget<num 95 pos (124,30) sz (20,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (102,93)>
1808 ButtonGadget<num 96 pos (145,30) sz (50,15), typ 4, flgs 0084 0004 svals 0, 0, 'AUFH�REN', parent (102,93)>
1809>
1810RequestData<file 28 Rect<86,47 144,77> c1 14 c2 0 flg 4
1811 TextItem<' JOYSTICK' pos (47,7) 0 5>
1812 TextItem<'UND AUF EINE TASTE DR�CKEN' pos (6,37) 0 5>
1813 TextItem<'JOYSTICK' pos (51,23) 0 5>
1814 TextItem<'NACH LINKS OBEN BEWEGEN' pos (14,30) 0 5>
1815 TextItem<'NACH RECHTS UNTEN BEWEGEN' pos (6,30) 0 5>
1816 TextItem<'ZENTRIEREN' pos (47,30) 0 5>
1817 ButtonGadget<num 132 pos (120,59) sz (20,15), typ 4, flgs 0084 0004 svals 0, 0, 'OK', parent (86,47)>
1818>
1819RequestData<file 32 Rect<108,41 113,93> c1 3 c2 0 flg 4
1820 TextItem<' MAUS' pos (2,2) 0 5>
1821 ButtonGadget<num 155 pos (19,68) sz (76,15), typ 4, flgs 0084 0004 svals 0, 0, 'SPIELEN', parent (108,41)>
1822 ButtonGadget<num 157 pos (19,52) sz (76,15), typ 4, flgs 0084 0004 svals 0, 0, 'EINSTELLUNGEN', parent (108,41)>
1823 Slider<Gadget<num 152 pos (14,30) sz (81,6), typ 2, flgs 0005 0004 svals 0, 0, '', parent (108,41)>, 10 1 26 5>
1824>
1825RequestData<file 35 Rect<65,62 153,76> c1 14 c2 0 flg 4
1826 TextItem<' AUFH�REN' pos (5,12) 0 5>
1827 TextItem<'WIRKLICH BEENDEN?' pos (35,43) 0 5>
1828 TextItem<'M�CHTEN SIE DAS SPIEL' pos (25,30) 0 5>
1829 ButtonGadget<num 133 pos (120,54) sz (28,15), typ 4, flgs 0084 0004 svals 0, 0, 'NEIN', parent (65,62)>
1830 ButtonGadget<num 134 pos (93,54) sz (25,15), typ 4, flgs 0084 0004 svals 0, 0, 'JA', parent (65,62)>
1831>
1832RequestData<file 50 Rect<88,73 139,46> c1 7 c2 0 flg 4
1833 ButtonGadget<num 144 pos (10,25) sz (122,15), typ 4, flgs 0080 0004 svals 0, 0, 'EINF�HRUNG SPIELEN', parent (88,73)>
1834 ButtonGadget<num 143 pos (10,8) sz (122,16), typ 4, flgs 0080 0004 svals 0, 0, 'EINF�HRUNG �BERSPRINGEN', parent (88,73)>
1835>
1836RequestData<file 45 Rect<103,64 146,65> c1 14 c2 0 flg 4
1837 TextItem<' SPIELENH�LLEN-SEQUENZ' pos (17,7) 0 5>
1838 TextItem<'WIEDERHOLEN?' pos (41,25) 0 5>
1839 ButtonGadget<num 140 pos (109,47) sz (34,15), typ 4, flgs 0084 0004 svals 0, 0, 'NEIN', parent (103,64)>
1840 ButtonGadget<num 139 pos (75,47) sz (34,15), typ 4, flgs 0084 0004 svals 0, 0, 'JA', parent (103,64)>
1841>
1842RequestData<file 47 Rect<76,65 175,63> c1 7 c2 0 flg 4
1843 TextItem<' ICH BIN FRUSTRIERT!' pos (3,3) 0 5>
1844 ButtonGadget<num 148 pos (12,38) sz (152,17), typ 4, flgs 0080 0004 svals 0, 0, 'ICH WILL ES WEITER VERSUCHEN', parent (76,65)>
1845 ButtonGadget<num 147 pos (12,21) sz (153,17), typ 4, flgs 0080 0004 svals 0, 0, 'ICH WILL GEWINNEN', parent (76,65)>
1846>
1847RequestData<file 46 Rect<99,63 176,73> c1 14 c2 0 flg 4
1848 TextItem<' VOR DER SPIELH�LLEN-SEQUENZ' pos (17,7) 0 5>
1849 TextItem<'BESSER ABSPEICHERN' pos (42,39) 0 5>
1850 TextItem<'SIE SOLLTEN IHR SPIEL' pos (36,26) 0 5>
1851 ButtonGadget<num 138 pos (139,55) sz (34,15), typ 4, flgs 0084 0004 svals 0, 0, 'NEIN', parent (99,63)>
1852 ButtonGadget<num 137 pos (105,55) sz (34,15), typ 4, flgs 0084 0004 svals 0, 0, 'JA', parent (99,63)>
1853>
1854>
1855Sound: Stop music.
1856 SNG INF [1 entries]
1857 0: 0x0100
1858Sound: Loaded music DYNAMIX.SNG with 1 entries
1859Sound: Play music 0 (DYNAMIX.SNG), have 1 entries
1860processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127
1861processPlaySound: 00002000 number 8192, sz 935, loop 0, prio 255, vol 127, bed 0
1862Sound: Play SFX 72 (-> 48), have 85 entries
1863processInitSound: 00001030 number 4144, loop 0, prio 255, vol 127
1864processPlaySound: 00001030 number 4144, sz 82, loop 0, prio 255, vol 127, bed 0
1865Sound: Stop music.
1866 SNG INF [1 entries]
1867 0: 0x0101
1868Sound: Loaded music RISE.SNG with 1 entries
1869Sound: Play music 0 (RISE.SNG), have 1 entries
1870processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127
1871processPlaySound: 00002000 number 8192, sz 28258, loop 1, prio 255, vol 127, bed 0
1872CHANGE SCENE 3 -> 55 (clock days 0 hours 17 mins 12)
1873ADSInterpreter: load INTRO.ADS
1874 17 tags:
1875 0: 1, "INTRODUCTION"
1876 1: 2, "CHANDI GETS MTZ"
1877 2: 3, "HAVE A NICE TRIP"
1878 3: 4, "CHANDI WALKS AWAY"
1879 4: 5, "HEY LITTLE FRIEND"
1880 5: 6, "GOOD TIME FOR ME"
1881 6: 7, "CLOSE UP OF NECK"
1882 7: 8, "MMMM..."
1883 8: 9, "URK!!!"
1884 9: 10, "AARRGGHH"
1885 10: 11, "WHAT WAS THAT?"
1886 11: 12, "OH MY GOD!"
1887 12: 13, "ARM ON GROUND"
1888 13: 14, "DENG & JONNY START"
1889 14: 15, "DENG & JONNY TALK 1"
1890 15: 16, "DENG & JONNY TALK 2"
1891 16: 17, "DENG & JONNY END"
1892 load TTM intro.ttm to env 1
1893 28 tags:
1894 0: 0, ""
1895 1: 1, "INTRODUCTION"
1896 2: 2, "scene 1"
1897 3: 3, "scene 2"
1898 4: 4, "scene 3"
1899 5: 5, "scene 4"
1900 6: 6, "scene 5"
1901 7: 7, "scene 6"
1902 8: 8, "scene 7"
1903 9: 9, "scene 8"
1904 10: 10, "scene 9"
1905 11: 11, "scene 9 aargghh"
1906 12: 12, "scene 10"
1907 13: 13, "scene 11"
1908 14: 14, "scene 12"
1909 15: 15, "scene end"
1910 16: 16, "chandi gets mtz"
1911 17: 17, "says thanks Lu"
1912 18: 18, "walks away"
1913 19: 19, "Hey little frnd"
1914 20: 20, "good x 4 me"
1915 21: 21, "neck close up"
1916 22: 22, "mmmm..."
1917 23: 23, "urk!"
1918 24: 24, "aarrgghh"
1919 25: 25, "what was that"
1920 26: 26, "oh my god"
1921 27: 27, "arm on ground"
1922 load TTM bigtv.ttm to env 2
1923 6 tags:
1924 0: 0, ""
1925 1: 1, "init big tv"
1926 2: 2, "d & j lookng up"
1927 3: 3, "d & j last fram"
1928 4: 4, "d & j fade out"
1929 5: 5, "scroll start"
1930SDSScene<num 55 2 ads INTRO.ADS
1931 enterSceneOps=
1932 SceneOp<op: sceneOpSegmentStateOps args: [2 1 2 2 0 0]>
1933 SceneOp<op: showdlg args: [30]>
1934 SceneOp<op: global args: [1 87 10 0]>
1935 SceneOp<op: hideInvButton args: []>
1936 SceneOp<op: sceneOpHideClock args: []>
1937 SceneOp<op: sceneOpHideMouse args: []>
1938 leaveSceneOps=
1939 SceneOp<op: global args: [1 87 10 1]>
1940 hotAreaList=
1941 HotArea<Rect<288,158 32,42> num 0 cursor 0 unk1 0 unk2 0
1942 >
1943 HotArea<Rect<0,0 320,200> num 4 cursor 54 unk1 0 unk2 0
1944 onLClickOps=
1945 SceneOp<op: openPlaySkipIntroMovie args: []>
1946 >
1947 dialogues=
1948 Dialog<num 1 Rect<0,151 155,46> bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 455 next 0:2 state=null
1949
1950 actions=
1951 DialogueAction<span: 0-0
1952 opList=
1953 SceneOp<op: sceneOpSegmentStateOps args: [2 15 0 0]>
1954 >
1955 str='In drei Tagen wird sich meine Bestimmung erf�llen, ganz wie die Prophezeihung es vorhersagt.'>
1956 Dialog<num 2 Rect<0,141 275,39> bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 980 next 0:3 state=null
1957
1958 actions=
1959 DialogueAction<span: 150-150
1960 opList=
1961 SceneOp<op: sceneOpSegmentStateOps args: [2 16 0 0]>
1962 >
1963 str='Wir werden alle, die gegen uns sind, zerst�ren und diese Stadt in die Knie zwingen. Wieder einmal wird der Name Bahumats Angst und Schrecken hervorrufen!'>
1964 Dialog<num 3 Rect<0,156 250,31> bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 630 next 0:0 state=null
1965
1966 actions=
1967 DialogueAction<span: 0-0
1968 opList=
1969 SceneOp<op: sceneOpSegmentStateOps args: [2 17 0 0]>
1970 SceneOp<op: enabletrigger args: [6]>
1971 >
1972 str='Ich warne dich, Bruder... versage nicht. Es w�re h�chst unklug, mich zu entt�uschen.'>
1973 Dialog<num 30 Rect<39,40 117,27> bgcol 15 fcol 0 selbgcol 0 selfontcol 15 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
1974
1975 actions=
1976 DialogueAction<span: 0-0
1977 opList=
1978 SceneOp<op: enabletrigger args: [11]>
1979 >
1980 str='Hier hast du was, S��e!'>
1981 Dialog<num 31 Rect<39,40 117,25> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 230 next 0:32 state=null
1982
1983 str='Hab einen sch�nen Trip!'>
1984 Dialog<num 32 Rect<204,43 114,22> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
1985
1986 actions=
1987 DialogueAction<span: 0-0
1988 opList=
1989 SceneOp<op: enabletrigger args: [12]>
1990 >
1991 str='Danke, Lu.'>
1992 Dialog<num 33 Rect<39,40 114,22> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
1993
1994 actions=
1995 DialogueAction<span: 0-0
1996 opList=
1997 SceneOp<op: enabletrigger args: [13]>
1998 >
1999 str='Oh, toll!...'>
2000 Dialog<num 34 Rect<39,40 115,25> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 245 next 0:0 state=null
2001
2002 actions=
2003 DialogueAction<span: 0-0
2004 opList=
2005 SceneOp<op: enabletrigger args: [14]>
2006 >
2007 str='ich kann kaum noch warten!'>
2008 Dialog<num 35 Rect<39,40 115,25> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
2009
2010 actions=
2011 DialogueAction<span: 1-1
2012 opList=
2013 SceneOp<op: enabletrigger args: [15]>
2014 >
2015 str='Mmmm...'>
2016 Dialog<num 36 Rect<39,40 54,20> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
2017
2018 actions=
2019 DialogueAction<span: 0-0
2020 opList=
2021 SceneOp<op: enabletrigger args: [16]>
2022 >
2023 str='URRK!'>
2024 Dialog<num 37 Rect<39,40 117,23> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
2025
2026 actions=
2027 DialogueAction<span: 0-0
2028 opList=
2029 SceneOp<op: enabletrigger args: [17]>
2030 >
2031 str='Was war das denn!?'>
2032 Dialog<num 38 Rect<39,40 99,22> bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null
2033
2034 actions=
2035 DialogueAction<span: 0-0
2036 opList=
2037 SceneOp<op: enabletrigger args: [18]>
2038 >
2039 str='Oh mein Gott!!...'>
2040 triggers=
2041 SceneTrigger<num 22 disabled 0
2042 conditionList=
2043 SceneCondition<flg 0x80(state|nocond) num 13 val 0>
2044 opList=
2045 SceneOp<op: sceneOpSegmentStateOps args: [2 14 0 0]>
2046 SceneOp<op: showdlg args: [1]>
2047 >
2048 SceneTrigger<num 21 disabled 0
2049 conditionList=
2050 SceneCondition<flg 0x80(state|nocond) num 10 val 0>
2051 opList=
2052 SceneOp<op: sceneOpSegmentStateOps args: [2 11 0 0]>
2053 SceneOp<op: showdlg args: [37]>
2054 >
2055 SceneTrigger<num 20 disabled 0
2056 conditionList=
2057 SceneCondition<flg 0x80(state|nocond) num 7 val 0>
2058 opList=
2059 SceneOp<op: sceneOpSegmentStateOps args: [2 8 0 0]>
2060 SceneOp<op: showdlg args: [35]>
2061 >
2062 SceneTrigger<num 19 disabled 0
2063 conditionList=
2064 SceneCondition<flg 0x80(state|nocond) num 4 val 0>
2065 opList=
2066 SceneOp<op: sceneOpSegmentStateOps args: [2 5 0 0]>
2067 SceneOp<op: showdlg args: [33]>
2068 >
2069 SceneTrigger<num 18 disabled 0
2070 conditionList=
2071 SceneCondition<flg 0x80(state|nocond) num 12 val 0>
2072 opList=
2073 SceneOp<op: sceneOpSegmentStateOps args: [2 13 0 0]>
2074 SceneOp<op: enabletrigger args: [22]>
2075 >
2076 SceneTrigger<num 17 disabled 0
2077 conditionList=
2078 SceneCondition<flg 0x80(state|nocond) num 11 val 0>
2079 opList=
2080 SceneOp<op: sceneOpSegmentStateOps args: [2 12 0 0]>
2081 SceneOp<op: showdlg args: [38]>
2082 >
2083 SceneTrigger<num 16 disabled 0
2084 conditionList=
2085 SceneCondition<flg 0x80(state|nocond) num 9 val 0>
2086 opList=
2087 SceneOp<op: sceneOpSegmentStateOps args: [2 10 0 0]>
2088 SceneOp<op: enabletrigger args: [21]>
2089 >
2090 SceneTrigger<num 15 disabled 0
2091 conditionList=
2092 SceneCondition<flg 0x80(state|nocond) num 8 val 0>
2093 opList=
2094 SceneOp<op: sceneOpSegmentStateOps args: [2 9 0 0]>
2095 SceneOp<op: showdlg args: [36]>
2096 >
2097 SceneTrigger<num 14 disabled 0
2098 conditionList=
2099 SceneCondition<flg 0x80(state|nocond) num 6 val 0>
2100 opList=
2101 SceneOp<op: sceneOpSegmentStateOps args: [2 7 0 0]>
2102 SceneOp<op: enabletrigger args: [20]>
2103 >
2104 SceneTrigger<num 13 disabled 0
2105 conditionList=
2106 SceneCondition<flg 0x80(state|nocond) num 5 val 0>
2107 opList=
2108 SceneOp<op: sceneOpSegmentStateOps args: [2 6 0 0]>
2109 SceneOp<op: showdlg args: [34]>
2110 >
2111 SceneTrigger<num 12 disabled 0
2112 conditionList=
2113 SceneCondition<flg 0x80(state|nocond) num 3 val 0>
2114 opList=
2115 SceneOp<op: sceneOpSegmentStateOps args: [2 4 0 0]>
2116 SceneOp<op: enabletrigger args: [19]>
2117 >
2118 SceneTrigger<num 11 disabled 0
2119 conditionList=
2120 SceneCondition<flg 0x80(state|nocond) num 2 val 0>
2121 opList=
2122 SceneOp<op: sceneOpSegmentStateOps args: [2 3 0 0]>
2123 SceneOp<op: showdlg args: [31]>
2124 >
2125 SceneTrigger<num 6 disabled 0
2126 conditionList=
2127 SceneCondition<flg 0x80(state|nocond) num 16 val 0>
2128 opList=
2129 SceneOp<op: changeScene args: [5]>
2130 >
2131 SceneTrigger<num 5 disabled 0
2132 opList=
2133 SceneOp<op: changeScene args: [5]>
2134 >
2135 SceneTrigger<num 4 disabled 0
2136 conditionList=
2137 SceneCondition<flg 0x80(state|nocond) num 4 val 0>
2138 opList=
2139 SceneOp<op: sceneOpSegmentStateOps args: [2 5 0 0]>
2140 SceneOp<op: enabletrigger args: [5]>
2141 >
2142>
2143Sound: Stop music.
2144 SNG INF [1 entries]
2145 0: 0x0101
2146Sound: Loaded music CHENBAR.SNG with 1 entries
2147Sound: Play music 0 (CHENBAR.SNG), have 1 entries
2148processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127
2149processPlaySound: 00002000 number 8192, sz 1015, loop 1, prio 255, vol 127, bed 0
2150Sound: Play SFX 107 (-> 83), have 85 entries
2151processInitSound: 00001053 number 4179, loop 0, prio 255, vol 127
2152processPlaySound: 00001053 number 4179, sz 962, loop 1, prio 255, vol 127, bed 0
2153Sound: Stop music.
2154 SNG INF [1 entries]
2155 0: 0x0100
2156WARNING: loadPCSound: skip unused chunk DIG: in INTRO1.SNG!
2157Sound: Loaded music INTRO1.SNG with 1 entries
2158Sound: Play music 0 (INTRO1.SNG), have 1 entries
2159- (0) Play parts = 1
2160 - Digital PCM: 11200 Hz, [36438]=0:36438
2161Dialog 30: update mouse to 156, 65 (mouseloc 19, selnum 0)
2162Dialog 30 closing: run action (1 ops)
2163Sound: Stop music.
2164 SNG INF [1 entries]
2165 0: 0x0100
2166WARNING: loadPCSound: skip unused chunk DIG: in INTRO2.SNG!
2167Sound: Loaded music INTRO2.SNG with 1 entries
2168Sound: Play music 0 (INTRO2.SNG), have 1 entries
2169- (0) Play parts = 1
2170 - Digital PCM: 11200 Hz, [58296]=0:58296
2171Dialog 31: update mouse to 156, 63 (mouseloc 19, selnum 0)
2172warning: Could not find DWO CU engines/dgds/font.dwo(0xf2e31cb836a91a24) referenced by CU at offset 0x168a0 [in module /usr/games/scummvm]
2173
2174Thread 1 "scummvm" received signal SIGSEGV, Segmentation fault.
21750x0000555556c25790 in Dgds::PFont::getCharWidth(unsigned int) const ()
2176 at /data/src/engines/dgds/font.cpp:169
2177warning: 169 /data/src/engines/dgds/font.cpp: No such file or directory
2178(gdb) exit
2179A debugging session is active.
2180
2181 Inferior 1 [process 1414485] will be killed.
2182
2183Quit anyway? (y or n) y