(gdb) file scummvm Reading symbols from scummvm... (gdb) run Starting program: /usr/games/scummvm warning: Could not find DWO CU backends/platform/sdl/posix/posix-main.dwo(0x92b48f07ed278dba) referenced by CU at offset 0x1690 [in module /usr/games/scummvm] [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". [New Thread 0x7fffe50006c0 (LWP 1414488)] [New Thread 0x7fffe46006c0 (LWP 1414489)] [New Thread 0x7fffe3c006c0 (LWP 1414490)] [Detaching after fork from child process 1414491] WARNING: Couldn't initialize text to speech through speech-dispatcher! [New Thread 0x7fffdbe006c0 (LWP 1414727)] [New Thread 0x7fffdb4006c0 (LWP 1414827)] [New Thread 0x7fffdaa006c0 (LWP 1414831)] [New Thread 0x7fffda0006c0 (LWP 1414834)] [New Thread 0x7fffd96006c0 (LWP 1414844)] [New Thread 0x7fffd8c006c0 (LWP 1414849)] [New Thread 0x7fffcfe006c0 (LWP 1414899)] [New Thread 0x7fffcf4006c0 (LWP 1414902)] [New Thread 0x7fffcea006c0 (LWP 1414919)] [Thread 0x7fffcea006c0 (LWP 1414919) exited] [Thread 0x7fffcf4006c0 (LWP 1414902) exited] [Thread 0x7fffcfe006c0 (LWP 1414899) exited] [New Thread 0x7fffcfe006c0 (LWP 1414960)] [New Thread 0x7fffcf4006c0 (LWP 1414962)] [New Thread 0x7fffcea006c0 (LWP 1414977)] [Thread 0x7fffcea006c0 (LWP 1414977) exited] [Thread 0x7fffcf4006c0 (LWP 1414962) exited] [Thread 0x7fffcfe006c0 (LWP 1414960) exited] [New Thread 0x7fffcfe006c0 (LWP 1415019)] [New Thread 0x7fffcf4006c0 (LWP 1415022)] [New Thread 0x7fffcea006c0 (LWP 1415031)] [Thread 0x7fffcea006c0 (LWP 1415031) exited] [Thread 0x7fffcf4006c0 (LWP 1415022) exited] [Thread 0x7fffcfe006c0 (LWP 1415019) exited] [New Thread 0x7fffcfe006c0 (LWP 1415129)] [New Thread 0x7fffcf4006c0 (LWP 1415132)] [New Thread 0x7fffcea006c0 (LWP 1415140)] [Thread 0x7fffcea006c0 (LWP 1415140) exited] [Thread 0x7fffcf4006c0 (LWP 1415132) exited] [Thread 0x7fffcfe006c0 (LWP 1415129) exited] [New Thread 0x7fffcfe006c0 (LWP 1415173)] [New Thread 0x7fffcf4006c0 (LWP 1415176)] [New Thread 0x7fffcea006c0 (LWP 1415185)] [Thread 0x7fffcea006c0 (LWP 1415185) exited] [Thread 0x7fffcf4006c0 (LWP 1415176) exited] [Thread 0x7fffcfe006c0 (LWP 1415173) exited] [New Thread 0x7fffcfe006c0 (LWP 1415219)] [New Thread 0x7fffcf4006c0 (LWP 1415222)] [New Thread 0x7fffcea006c0 (LWP 1415232)] [Thread 0x7fffcea006c0 (LWP 1415232) exited] [Thread 0x7fffcf4006c0 (LWP 1415222) exited] [Thread 0x7fffcfe006c0 (LWP 1415219) exited] [New Thread 0x7fffcfe006c0 (LWP 1415266)] [New Thread 0x7fffcf4006c0 (LWP 1415269)] [New Thread 0x7fffcea006c0 (LWP 1415278)] [Thread 0x7fffcea006c0 (LWP 1415278) exited] [Thread 0x7fffcf4006c0 (LWP 1415269) exited] [Thread 0x7fffcfe006c0 (LWP 1415266) exited] [New Thread 0x7fffcfe006c0 (LWP 1415322)] [New Thread 0x7fffcf4006c0 (LWP 1415325)] [New Thread 0x7fffcea006c0 (LWP 1415333)] [New Thread 0x7fffce0006c0 (LWP 1415346)] [Thread 0x7fffcea006c0 (LWP 1415333) exited] [Thread 0x7fffcf4006c0 (LWP 1415325) exited] [Thread 0x7fffcfe006c0 (LWP 1415322) exited] [New Thread 0x7fffcfe006c0 (LWP 1415745)] [New Thread 0x7fffcf4006c0 (LWP 1415771)] [New Thread 0x7fffcea006c0 (LWP 1415845)] [New Thread 0x7fffcd6006c0 (LWP 1415896)] [New Thread 0x7fffccc006c0 (LWP 1415922)] [New Thread 0x7fffb7e006c0 (LWP 1415923)] [New Thread 0x7fffb74006c0 (LWP 1415924)] [Thread 0x7fffb74006c0 (LWP 1415924) exited] [Thread 0x7fffb7e006c0 (LWP 1415923) exited] [Thread 0x7fffccc006c0 (LWP 1415922) exited] [New Thread 0x7fffccc006c0 (LWP 1415925)] [New Thread 0x7fffb7e006c0 (LWP 1415926)] [New Thread 0x7fffb74006c0 (LWP 1415927)] User picked target 'rise-de' (engine ID 'dgds', game ID 'rise')... Running Rise of the Dragon (DOS/German) volume.001: 0ae4a3512c2fd9b90d1670ed7c351ad6, 1168096 bytes. volume.vga: f4e9cdc69d3177e8eae81ab43ef2e490, 8992 bytes. [Thread 0x7fffb74006c0 (LWP 1415927) exited] [Thread 0x7fffb7e006c0 (LWP 1415926) exited] [Thread 0x7fffccc006c0 (LWP 1415925) exited] [New Thread 0x7fffccc006c0 (LWP 1415929)] [New Thread 0x7fffb7e006c0 (LWP 1415930)] [New Thread 0x7fffb74006c0 (LWP 1415931)] [New Thread 0x7fffb66006c0 (LWP 1415932)] midi patch 001: loading magic 137 str 'MT32 - DRAGON ' magic: 255 PFont magic: 0xff, w: 9, h: 8, unk: 7, start: 0x0, count: 251, size: 2881 magic: 6 FFont w: 6, h: 6, start: 0x20, count: 96 magic: 4 FFont w: 4, h: 5, start: 0x20, count: 96 magic: 255 PFont magic: 0xff, w: 14, h: 8, unk: 5, start: 0x0, count: 218, size: 2470 magic: 255 PFont magic: 0xff, w: 9, h: 8, unk: 7, start: 0x20, count: 96, size: 1072 magic: 255 PFont magic: 0xff, w: 14, h: 8, unk: 5, start: 0x0, count: 218, size: 2470 SNG INF [85 entries] 0: 0x0901 1: 0x0901 2: 0x0901 3: 0x0900 4: 0x0901 5: 0x0900 6: 0x0901 7: 0x0900 8: 0x0900 9: 0x0901 10: 0x0900 11: 0x0900 12: 0x0900 13: 0x0900 14: 0x0900 15: 0x0901 16: 0x0901 17: 0x0900 18: 0x0900 19: 0x0900 20: 0x0900 21: 0x0900 22: 0x0901 23: 0x0900 24: 0x0901 25: 0x0900 26: 0x0901 27: 0x0900 28: 0x0900 29: 0x0900 30: 0x0901 31: 0x0900 32: 0x0900 33: 0x0900 34: 0x0900 35: 0x0900 36: 0x0900 37: 0x0900 38: 0x0900 39: 0x0900 40: 0x0900 41: 0x0900 42: 0x0900 43: 0x0901 44: 0x0901 45: 0x0900 46: 0x0901 47: 0x0900 48: 0x0900 49: 0x0900 50: 0x0901 51: 0x0900 52: 0x0900 53: 0x0900 54: 0x0900 55: 0x0900 56: 0x0900 57: 0x0900 58: 0x0900 59: 0x0901 60: 0x0900 61: 0x0900 62: 0x0900 63: 0x0900 64: 0x0900 65: 0x0900 66: 0x0900 67: 0x0900 68: 0x0900 69: 0x0900 70: 0x0901 71: 0x0900 72: 0x0901 73: 0x0900 74: 0x0900 75: 0x0900 76: 0x0900 77: 0x0900 78: 0x0900 79: 0x0900 80: 0x0901 81: 0x0900 82: 0x0901 83: 0x0901 84: 0x0901 GDSScene num 47 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 55 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 46 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 53 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 45 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 50 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 44 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 52 icon 49 sceneNum 1 flags 2 quality 1 > GameItem< HotArea num 43 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 34 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 42 cursor 0 unk1 0 unk2 0 onLDownOps= SceneOp SceneOp > > altCursor 0 icon 45 sceneNum 1 flags 2 quality 1 > GameItem< HotArea num 41 cursor 0 unk1 0 unk2 0 onLDownOps= SceneOp SceneOp > > altCursor 0 icon 44 sceneNum 1 flags 2 quality 1 > GameItem< HotArea num 40 cursor 0 unk1 0 unk2 0 onLDownOps= SceneOp SceneOp > > altCursor 0 icon 43 sceneNum 1 flags 2 quality 1 > GameItem< HotArea num 39 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 47 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 38 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 46 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 37 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 48 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 36 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 42 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 34 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 51 icon 18 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 33 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 28 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 32 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 29 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 31 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 33 sceneNum 1 flags 0 quality 10 > GameItem< HotArea num 30 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 23 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 28 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 27 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 27 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 27 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 26 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 27 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 25 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 27 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 24 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 30 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 23 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 31 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 22 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 25 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 21 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 26 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 20 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 24 sceneNum 0 flags 0 quality 1 > GameItem< HotArea num 18 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 22 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 17 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 23 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 16 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 21 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 6 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 32 sceneNum 1 flags 0 quality 9 > GameItem< HotArea num 4 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 20 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 3 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 17 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 2 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 0 icon 19 sceneNum 1 flags 0 quality 1 > GameItem< HotArea num 1 cursor 0 unk1 0 unk2 0 onRClickOps= SceneOp > SceneOp > SceneOp > SceneOp > > altCursor 51 icon 16 sceneNum 1 flags 0 quality 1 > startGameOps= SceneOp SceneOp postTickOps= SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition > SceneOp > SceneOp SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition SceneCondition > SceneOp onChangeSceneOps= SceneOp SceneCondition SceneCondition > SceneOp SceneCondition > perSceneGlobals= PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal PerSceneGlobal objInteractions1= ObjectInteraction > > CHANGE SCENE -1 -> 3 (clock days 0 hours 0 mins 0) ADSInterpreter: load TITLE1.ADS 2 tags: 0: 1, "DRAGON INTRODUCTION" 1: 2, "RISE TITLE START" load TTM TITLE1.TTM to env 1 29 tags: 0: 0, "" 1: 1, "Dynamix intro" 2: 1, "NAME IT" 3: 2, "smoking" 4: 3, "snear" 5: 4, "ttlload" 6: 5, "no snear" 7: 1, "init symbol" 8: 1, "init title seq" 9: 2, "init shadow" 10: 3, "init scroll" 11: 1, "init director" 12: 2, "init art dir" 13: 3, "init game dev" 14: 4, "init artists" 15: 5, "init program" 16: 6, "init sounds" 17: 7, "init txt" 18: 8, "init credits" 19: 9, "dragon symbol" 20: 10, "start credits" 21: 11, "randy's credits" 22: 12, "rich's credits" 23: 13, "brian's credits" 24: 14, "louie's credits" 25: 15, "alan's credits" 26: 16, "jerry's credits" 27: 17, "blade's credits" 28: 18, "rise of dragon" load TTM TITLE2.TTM to env 2 36 tags: 0: 0, "" 1: 1, "WPOWRBOX.TTM" 2: 1, "RESHOVER.TTM" 3: 1, "Dynamix intro" 4: 1, "NAME IT" 5: 2, "smoking" 6: 3, "snear" 7: 4, "ttlload" 8: 5, "no snear" 9: 1, "init symbol" 10: 1, "init title seq" 11: 2, "init shadow" 12: 3, "init scroll" 13: 1, "init director" 14: 2, "init art dir" 15: 3, "init game dev" 16: 4, "init artists" 17: 5, "init program" 18: 6, "init sounds" 19: 7, "init txt" 20: 8, "init credits" 21: 9, "dragon symbol" 22: 10, "start credits" 23: 11, "randy's credits" 24: 12, "rich's credits" 25: 13, "brian's credits" 26: 14, "louie's credits" 27: 15, "alan's credits" 28: 16, "jerry's credits" 29: 17, "blade's credits" 30: 18, "randy" 31: 19, "black" 32: 20, "kevin" 33: 21, "alan" 34: 22, "jerry" 35: 23, "blade hunter" SDSScene SceneOp SceneOp SceneOp SceneOp hotAreaList= HotArea num 7 cursor 0 unk1 0 unk2 0 onLClickOps= SceneOp SceneOp > HotArea num 4 cursor 15 unk1 0 unk2 0 enableConditions= SceneCondition onLClickOps= SceneOp > HotArea num 3 cursor 54 unk1 0 unk2 0 onLClickOps= SceneOp > dialogues= Dialog bgcol 1 fcol 15 selbgcol 195 selfontcol 14 fntsz 4 flags 0x0b frame 2 delay 0 next 0:0 state=null actions= DialogueAction > DialogueAction > DialogueAction > DialogueAction SceneOp > DialogueAction > DialogueAction SceneOp > DialogueAction SceneOp SceneOp > DialogueAction SceneOp > DialogueAction SceneOp SceneOp SceneOp SceneOp > DialogueAction > DialogueAction SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp SceneOp > DialogueAction > 12. Test the Arcade'>eaponsaurdsst). Dialog bgcol 1 fcol 15 selbgcol 195 selfontcol 14 fntsz 4 flags 0x0b frame 2 delay 0 next 0:0 state=null actions= DialogueAction > DialogueAction SceneOp SceneOp SceneOp > 2. Get big gun & go to pguards'> triggers= SceneTrigger opList= SceneOp > SceneTrigger SceneOp > SceneTrigger opList= SceneOp SceneOp > > Parsed Inv Request: REQFileData< RequestData c1 7 c2 0 flg 4 TextItem<'' pos (2,2) 0 5> ButtonGadget ButtonGadget ButtonGadget', parent (32,18)> ButtonGadget ButtonGadget', parent (32,18)> ButtonGadget>', parent (32,18)> TextArea, 5 buflen 11> Image, xStep 38 yStep 32> Image, xStep 85 yStep 128> > > Parsed VCR Request: REQFileData< RequestData c1 9 c2 0 flg 4 TextItem<' HAUPT-MENU' pos (6,16) 0 0> ButtonGadget ButtonGadget ButtonGadget ButtonGadget ButtonGadget ButtonGadget > RequestData c1 3 c2 0 flg 4 TextItem<' KONTROLLEN' pos (2,2) 0 5> ButtonGadget ButtonGadget Slider, 10 1 26 5> Slider, 10 1 26 5> Slider, 10 1 26 5> > RequestData c1 3 c2 0 flg 4 TextItem<' AUSWAHL' pos (2,2) 0 5> ButtonGadget ButtonGadget ButtonGadget ButtonGadget ButtonGadget ButtonGadget > RequestData c1 0 c2 0 flg 4 TextItem<' EINSTELLUNGEN' pos (2,2) 0 5> ButtonGadget ButtonGadget ButtonGadget ButtonGadget Slider, 10 1 26 5> > RequestData c1 7 c2 0 flg 4 TextItem<' DATEIEN' pos (2,2) 0 5> ButtonGadget ButtonGadget ButtonGadget ButtonGadget ButtonGadget > RequestData c1 14 c2 0 flg 4 TextItem<' WIEDERANFANGEN' pos (47,7) 0 5> TextItem<'NOCH EINMAL VON VORNE ANFANGEN?' pos (9,44) 0 5> TextItem<'M�CHTEN SIE DAS SPIEL WIRKLICH' pos (13,33) 0 5> ButtonGadget ButtonGadget > RequestData c1 7 c2 0 flg 4 TextItem<' ABSPEICHERN' pos (39,7) 0 5> TextItem<'SIE K�NNEN DAS SPIEL JETZT' pos (7,27) 0 5> TextItem<'NICHT ABSPEICHERN!' pos (28,37) 0 5> ButtonGadget > RequestData c1 7 c2 0 flg 4 TextItem<' SPIEL VORBEI' pos (2,2) 0 5> ButtonGadget ButtonGadget ButtonGadget > RequestData c1 2 c2 0 flg 4 TextItem<' ABSPEICHERN' pos (2,2) 0 5> ButtonGadget', parent (30,40)> ButtonGadget ButtonGadget ButtonGadget ButtonGadget TextArea, 5 buflen 40> Image, xStep 188 yStep 8> > RequestData c1 7 c2 0 flg 4 TextItem<' -- WARNUNG --' pos (43,7) 0 5> TextItem<'IHR SPIEL IST NICHT GESPEICHERT' pos (3,22) 0 5> TextItem<'WORDEN, WEIL IHRE FESTPLATTE' pos (9,30) 0 5> TextItem<'VOLL IST!' pos (59,38) 0 5> ButtonGadget > RequestData c1 7 c2 0 flg 4 TextItem<' -- WARNUNG --' pos (41,7) 0 5> TextItem<'SIE M�SSEN EIN GESPEICHERTES' pos (7,36) 0 5> TextItem<'ALLE SPIELPOSITIONEN SIND VOLL.' pos (4,26) 0 5> TextItem<'SPIEL L�SCHEN.' pos (43,46) 0 5> ButtonGadget > RequestData c1 5 c2 0 flg 4 TextItem<' VERZEICHNIS WECHSELN' pos (4,42) 0 5> TextItem<'NICHT. M�CHTEN SIE ES ERSTELLEN?' pos (23,28) 0 5> TextItem<'DIESES VERZEICHNIS EXISTIERT' pos (33,17) 0 5> ButtonGadget ButtonGadget > RequestData c1 5 c2 0 flg 4 TextItem<' VERZEICHNIS WECHSELN' pos (48,7) 0 5> TextItem<'VERZEICHNIS EINGEGEBEN!' pos (47,30) 0 5> TextItem<'SIE HABEN EIN UNG�LTIGES' pos (43,20) 0 5> ButtonGadget > RequestData c1 5 c2 0 flg 4 TextItem<' VERZEICHNIS WECHSELN' pos (2,2) 0 5> TextArea, 5 buflen 80> ButtonGadget ButtonGadget > RequestData c1 14 c2 0 flg 4 TextItem<' JOYSTICK' pos (47,7) 0 5> TextItem<'UND AUF EINE TASTE DR�CKEN' pos (6,37) 0 5> TextItem<'JOYSTICK' pos (51,23) 0 5> TextItem<'NACH LINKS OBEN BEWEGEN' pos (14,30) 0 5> TextItem<'NACH RECHTS UNTEN BEWEGEN' pos (6,30) 0 5> TextItem<'ZENTRIEREN' pos (47,30) 0 5> ButtonGadget > RequestData c1 3 c2 0 flg 4 TextItem<' MAUS' pos (2,2) 0 5> ButtonGadget ButtonGadget Slider, 10 1 26 5> > RequestData c1 14 c2 0 flg 4 TextItem<' AUFH�REN' pos (5,12) 0 5> TextItem<'WIRKLICH BEENDEN?' pos (35,43) 0 5> TextItem<'M�CHTEN SIE DAS SPIEL' pos (25,30) 0 5> ButtonGadget ButtonGadget > RequestData c1 7 c2 0 flg 4 ButtonGadget ButtonGadget > RequestData c1 14 c2 0 flg 4 TextItem<' SPIELENH�LLEN-SEQUENZ' pos (17,7) 0 5> TextItem<'WIEDERHOLEN?' pos (41,25) 0 5> ButtonGadget ButtonGadget > RequestData c1 7 c2 0 flg 4 TextItem<' ICH BIN FRUSTRIERT!' pos (3,3) 0 5> ButtonGadget ButtonGadget > RequestData c1 14 c2 0 flg 4 TextItem<' VOR DER SPIELH�LLEN-SEQUENZ' pos (17,7) 0 5> TextItem<'BESSER ABSPEICHERN' pos (42,39) 0 5> TextItem<'SIE SOLLTEN IHR SPIEL' pos (36,26) 0 5> ButtonGadget ButtonGadget > > Sound: Stop music. SNG INF [1 entries] 0: 0x0100 Sound: Loaded music DYNAMIX.SNG with 1 entries Sound: Play music 0 (DYNAMIX.SNG), have 1 entries processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127 processPlaySound: 00002000 number 8192, sz 935, loop 0, prio 255, vol 127, bed 0 Sound: Play SFX 72 (-> 48), have 85 entries processInitSound: 00001030 number 4144, loop 0, prio 255, vol 127 processPlaySound: 00001030 number 4144, sz 82, loop 0, prio 255, vol 127, bed 0 Sound: Stop music. SNG INF [1 entries] 0: 0x0101 Sound: Loaded music RISE.SNG with 1 entries Sound: Play music 0 (RISE.SNG), have 1 entries processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127 processPlaySound: 00002000 number 8192, sz 28258, loop 1, prio 255, vol 127, bed 0 CHANGE SCENE 3 -> 55 (clock days 0 hours 17 mins 12) ADSInterpreter: load INTRO.ADS 17 tags: 0: 1, "INTRODUCTION" 1: 2, "CHANDI GETS MTZ" 2: 3, "HAVE A NICE TRIP" 3: 4, "CHANDI WALKS AWAY" 4: 5, "HEY LITTLE FRIEND" 5: 6, "GOOD TIME FOR ME" 6: 7, "CLOSE UP OF NECK" 7: 8, "MMMM..." 8: 9, "URK!!!" 9: 10, "AARRGGHH" 10: 11, "WHAT WAS THAT?" 11: 12, "OH MY GOD!" 12: 13, "ARM ON GROUND" 13: 14, "DENG & JONNY START" 14: 15, "DENG & JONNY TALK 1" 15: 16, "DENG & JONNY TALK 2" 16: 17, "DENG & JONNY END" load TTM intro.ttm to env 1 28 tags: 0: 0, "" 1: 1, "INTRODUCTION" 2: 2, "scene 1" 3: 3, "scene 2" 4: 4, "scene 3" 5: 5, "scene 4" 6: 6, "scene 5" 7: 7, "scene 6" 8: 8, "scene 7" 9: 9, "scene 8" 10: 10, "scene 9" 11: 11, "scene 9 aargghh" 12: 12, "scene 10" 13: 13, "scene 11" 14: 14, "scene 12" 15: 15, "scene end" 16: 16, "chandi gets mtz" 17: 17, "says thanks Lu" 18: 18, "walks away" 19: 19, "Hey little frnd" 20: 20, "good x 4 me" 21: 21, "neck close up" 22: 22, "mmmm..." 23: 23, "urk!" 24: 24, "aarrgghh" 25: 25, "what was that" 26: 26, "oh my god" 27: 27, "arm on ground" load TTM bigtv.ttm to env 2 6 tags: 0: 0, "" 1: 1, "init big tv" 2: 2, "d & j lookng up" 3: 3, "d & j last fram" 4: 4, "d & j fade out" 5: 5, "scroll start" SDSScene SceneOp SceneOp SceneOp SceneOp SceneOp leaveSceneOps= SceneOp hotAreaList= HotArea num 0 cursor 0 unk1 0 unk2 0 > HotArea num 4 cursor 54 unk1 0 unk2 0 onLClickOps= SceneOp > dialogues= Dialog bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 455 next 0:2 state=null actions= DialogueAction > str='In drei Tagen wird sich meine Bestimmung erf�llen, ganz wie die Prophezeihung es vorhersagt.'> Dialog bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 980 next 0:3 state=null actions= DialogueAction > str='Wir werden alle, die gegen uns sind, zerst�ren und diese Stadt in die Knie zwingen. Wieder einmal wird der Name Bahumats Angst und Schrecken hervorrufen!'> Dialog bgcol 0 fcol 15 selbgcol 15 selfontcol 4 fntsz 4 flags 0x03 frame 2 delay 630 next 0:0 state=null actions= DialogueAction SceneOp > str='Ich warne dich, Bruder... versage nicht. Es w�re h�chst unklug, mich zu entt�uschen.'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 15 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Hier hast du was, S��e!'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 230 next 0:32 state=null str='Hab einen sch�nen Trip!'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Danke, Lu.'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Oh, toll!...'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 245 next 0:0 state=null actions= DialogueAction > str='ich kann kaum noch warten!'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Mmmm...'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='URRK!'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Was war das denn!?'> Dialog bgcol 15 fcol 0 selbgcol 0 selfontcol 14 fntsz 4 flags 0x03 frame 4 delay 180 next 0:0 state=null actions= DialogueAction > str='Oh mein Gott!!...'> triggers= SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp SceneOp > SceneTrigger opList= SceneOp > SceneTrigger > SceneTrigger opList= SceneOp SceneOp > > Sound: Stop music. SNG INF [1 entries] 0: 0x0101 Sound: Loaded music CHENBAR.SNG with 1 entries Sound: Play music 0 (CHENBAR.SNG), have 1 entries processInitSound: 00002000 number 8192, loop 0, prio 255, vol 127 processPlaySound: 00002000 number 8192, sz 1015, loop 1, prio 255, vol 127, bed 0 Sound: Play SFX 107 (-> 83), have 85 entries processInitSound: 00001053 number 4179, loop 0, prio 255, vol 127 processPlaySound: 00001053 number 4179, sz 962, loop 1, prio 255, vol 127, bed 0 Sound: Stop music. SNG INF [1 entries] 0: 0x0100 WARNING: loadPCSound: skip unused chunk DIG: in INTRO1.SNG! Sound: Loaded music INTRO1.SNG with 1 entries Sound: Play music 0 (INTRO1.SNG), have 1 entries - (0) Play parts = 1 - Digital PCM: 11200 Hz, [36438]=0:36438 Dialog 30: update mouse to 156, 65 (mouseloc 19, selnum 0) Dialog 30 closing: run action (1 ops) Sound: Stop music. SNG INF [1 entries] 0: 0x0100 WARNING: loadPCSound: skip unused chunk DIG: in INTRO2.SNG! Sound: Loaded music INTRO2.SNG with 1 entries Sound: Play music 0 (INTRO2.SNG), have 1 entries - (0) Play parts = 1 - Digital PCM: 11200 Hz, [58296]=0:58296 Dialog 31: update mouse to 156, 63 (mouseloc 19, selnum 0) warning: Could not find DWO CU engines/dgds/font.dwo(0xf2e31cb836a91a24) referenced by CU at offset 0x168a0 [in module /usr/games/scummvm] Thread 1 "scummvm" received signal SIGSEGV, Segmentation fault. 0x0000555556c25790 in Dgds::PFont::getCharWidth(unsigned int) const () at /data/src/engines/dgds/font.cpp:169 warning: 169 /data/src/engines/dgds/font.cpp: No such file or directory (gdb) exit A debugging session is active. Inferior 1 [process 1414485] will be killed. Quit anyway? (y or n) y