Timeline



Oct 14, 2024:

11:42 PM Changeset [d4b0834] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 804 (WIP parser)
10:16 PM Ticket #15406 (A better way to enable or disable and configure gamepads/joysticks) created by LukasThyWalls
Hello. The feature request is about putting a better way to make …
9:45 PM Changeset [fa0cd1d5] by Eric Fry <yuv422@…>
DARKSEED: Add missing constructors PVS-Studio V730
9:34 PM Changeset [89bb1e5c] by Eric Fry <yuv422@…>
DARKSEED: Remove duplicate condition in expression. PVS-Studio V501
8:49 PM Changeset [3db2277a] by Weblate <noreply@…>
I18N: Update translations templates
8:48 PM Changeset [f9941771] by athrxx
SCUMM: fix pauseEngineIntern There was a mismatch of sound pause and …
8:28 PM Changeset [83706858] by mgerhardy
TWINE: document the enhancements a little bit better
8:17 PM Changeset [486d15f8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to internal skinmesh API for generate adjacency
7:49 PM Changeset [984eb9e2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Switch to skinmesh API for skinning
7:11 PM Changeset [fec46ac9] by mgerhardy
TWINE: renamed member to match original sources
7:07 PM Changeset [bdee243b] by mgerhardy
TWINE: renamed method to match original sources
6:37 PM Changeset [ef5e31aa] by larsamannen
IOS7: Fix crash (abort) on boot Some crash reports from AppStore was …
6:37 PM Changeset [f460c6cb] by larsamannen
IOS7: Add margins to on-screen control buttons The button images can …
6:37 PM Changeset [f2b1bbd2] by larsamannen
IOS7: Put burger menu button below touch mode button Put the menu …
6:37 PM Changeset [5ffb00df] by larsamannen
IOS7: Hide burger menu button when in launcher The burger menu button …
6:07 PM Changeset [6e6caf7d] by mgerhardy
TWINE: fixed logic error from previous commit
6:06 PM Changeset [9b82d3b7] by mgerhardy
TWINE: don't allow to bring up menus if we are in palette fading mode
5:58 PM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) closed by mgerhardy
fixed: Thanks a lot for the report - fixed in …
5:56 PM Changeset [2fd6e9b3] by mgerhardy
TWINE: LBA: Game and Main Menu Palette Issue after intro video …
5:56 PM Changeset [d89f9251] by mgerhardy
TWINE: renamed to match original sources
5:56 PM Changeset [d9efa04b] by mgerhardy
TWINE: fixed FrameMarker values for fps
5:56 PM Changeset [9d1abc02] by mgerhardy
TWINE: use push/popid for showing multiple palettes to prevent an id clash
5:56 PM Changeset [69055592] by mgerhardy
TWINE: added frame time visualisation for the imgui debugger
5:21 PM Ticket #15405 (DIRECTOR: Ray Bradbury's Martian Chronicles (D4) - Divide by Zero Error) created by TRR95
Ray Bradbury's The Martian Chronicles Adventure Game gives a Divide by …
4:57 PM Changeset [5701ebdf] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced code with original for Animate::update function
4:33 PM Changeset [c8618922] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync function loadAnimationKeyData code with original
3:50 PM Changeset [957f8cfc] by Weblate <noreply@…>
I18N: Update translations templates
3:50 PM Changeset [15957c38] by Paweł Kołodziejski <aquadran@…>
GRIM: Put warning message for user after restore from save game. …
2:37 PM Changeset [d169ad5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small code sync with original related to renderer class
2:25 PM Changeset [66840cc9] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync convert3Dto2D function with original
12:58 PM Changeset [282e6b98] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 804 (no parser)
11:37 AM Changeset [066c3ff2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Coverity silince CID: 1563753, 1563764
10:45 AM Changeset [3f59290d] by Weblate <noreply@…>
I18N: Update translations templates
10:31 AM Changeset [d0fd267d] by neuromancer
FREESCAPE: correctly load title screen for driller atari
10:31 AM Changeset [11b40ecf] by neuromancer
FREESCAPE: correctly load title screen for driller amiga
10:31 AM Changeset [74c21e67] by neuromancer
FREESCAPE: load font for castle demo for amiga
10:31 AM Changeset [1b5df20e] by neuromancer
FREESCAPE: convert menu strings to uppercase
9:08 AM Ticket #15404 (Day of the tentacle nothing clickable after loading save game) created by nqaik
When i load a save game in DOTT, the actual save loads totally fine, …
8:19 AM Changeset [99c37e2f] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Coverity fix CID: 1563757
5:52 AM Changeset [85d36663] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync convert2Dto3D code with original
5:29 AM Changeset [0e52c23] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small simplification in BaseObject::getMatrix
5:23 AM Changeset [5f069756] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small simplification in BaseObject::getMatrix
5:21 AM Changeset [f18edb5d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync BaseObject::getMatrix with original code
4:57 AM Changeset [e49533c7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync pickGetIntersect with original
4:45 AM Changeset [3dd4026c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync intersectTriangle
4:30 AM Changeset [cf703f94] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync code on isTransparentAt
1:48 AM Changeset [fdb23e74] by digitall
SCUMM: BASKETBALL: Fix Duplicated Branch GCC Compiler Warning

Oct 13, 2024:

11:29 PM Changeset [8d11c749] by dreammaster
M4: RIDDLE: Name 'series' as the first parameter of the setGlobals methods
9:39 PM Changeset [df9ae988] by tag2015
AGS: Add new games and updated versions From AGS forums / Itch.io
9:39 PM Changeset [bb35d208] by tag2015
AGS: Update Wadjet game entries
9:20 PM Changeset [4b6cbbb5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: More sync with original code at isTransparentAt and renderer.
8:43 PM Changeset [1f1cab48] by Paweł Kołodziejski <aquadran@…>
GRIM: Bump savegame minor version to flag fixed broken patch
8:09 PM Changeset [60309537] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Small sync with original sources for intersectTriangle and …
7:34 PM Changeset [fca45d1c] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Handle case with null pointer vector for DXVec3Transform
7:24 PM Changeset [7330b833] by dreammaster
M4: RIDDLE: Introduction is now completable There seems to be an …
6:29 PM Tickets #14987,​13139 batch updated by Le Philousophe <lephilousophe@…>
fixed: In 7e34e793: […]
6:29 PM Changeset [7e34e793] by Le Philousophe <lephilousophe@…>
GRIM: Fix vd patch to avoid error gettable tag error The original …
6:09 PM Changeset [bc0de545] by sev-
QDENGINE: Init class variables. PVS-Studio V730
6:09 PM Changeset [6371b286] by sev-
QDENGINE: Fix wrong semicolon. PVS-Studio V529
6:09 PM Changeset [6bb411a5] by sev-
QDENGINE: Code fixes to 3mice2_testo.dll minigame
6:09 PM Changeset [7541704] by sev-
QDENGINE: Completed code for 3mice2_testo.dll minigame
5:57 PM Changeset [1c27ed49] by moralrecordings
DIRECTOR: Fix resolvePath to test extensions against all sources …
5:57 PM Changeset [94414058] by moralrecordings
DIRECTOR: Update Pop Up Computer detection entry The game uses a …
5:57 PM Changeset [6e8d0611] by moralrecordings
DIRECTOR: Remove endian bodge in Windows projector loader It is …
5:42 PM Changeset [ae69ae23] by dreammaster
M4: RIDDLE: Remove series_stream_check_series Replaced calls with …
5:28 PM Changeset [bdbd4846] by dreammaster
M4: RIDDLE: Fix intro room 902
4:34 PM Changeset [cc6ecc9b] by dreammaster
M4: RIDDLE: Add support for room specific savegame fields Now it …
1:14 PM Changeset [6d8c7dc1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restore more code related renderer functions
1:05 PM Changeset [2178eb79] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync cleanup with original code
1:03 PM Changeset [d1fcd206] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Synced updateRect function arguments with original code
1:01 PM Changeset [ba322371] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Rename variable to original name
12:35 PM Changeset [09353a06] by athrxx
SCUMM: (MAC) - add disable/enable commands to sound player
10:04 AM Changeset [f889b042] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync code with original, variable names.
10:03 AM Changeset [ca85e3d8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Restore getProjectionParams from original code
9:51 AM Changeset [8f41b62e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added few more match helpers
9:49 AM Changeset [a1b20190] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Indices should be 32bits
9:37 AM Changeset [e7031d60] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync pickPoly function with original
9:19 AM Changeset [353947c8] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync with original, remove code
8:57 AM Changeset [a69af71d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync missing compute normals for geometry
8:51 AM Changeset [079e4af2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Reorder functions placement to match original
7:50 AM Changeset [689d698b] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Sync function names with original
7:35 AM Changeset [360014bf] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed old mesh loader file. Use mesh internal skinning.
7:04 AM Ticket #15403 (SHERLOCK: Mouse clicks may be ignored) created by antoniou79
Tested on Windows 10 x64, and Android 12 (smartphone) with ScummVM …
6:21 AM Ticket #15402 (TWINE: LBA: Game and Main Menu Palette Issue after intro video (Regression)) created by antoniou79
This is tested on ScummVM 2.9.0git, from a recent build from master …
1:18 AM Changeset [d0336f56] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Remove an erroneous check in room 801, try to please his …
1:07 AM Changeset [ee89bac5] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Use KERNEL_RESTORING_GAME in rooms 802 and 803
1:06 AM Changeset [f64634f3] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Rework room801::init()
12:47 AM Changeset [7db04be5] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Finish the implementation of room 803 (parser added)
12:47 AM Changeset [f5634b10] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Fix tiny issue in Room802::parser()

Oct 12, 2024:

10:32 PM Changeset [fcd20fa0] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Remove a triggerMachineByHashCallbackNegative to fix …
10:28 PM Changeset [97b417b5] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Partial implementation of room 803 (no parser) - includes …
10:23 PM Changeset [8675c88c] by dreammaster
M4: RIDDLE: Show user interface after loading savegame
10:10 PM Changeset [b7789671] by digitall
WINTERMUTE: Fix Redundant Redeclaration GCC Compiler Warning
9:40 PM Changeset [3cbd38b9] by digitall
BACKENDS: IMGUI: Fix Redundant Redeclaration GCC Compiler Warning
9:27 PM Changeset [5ec11712] by sev-
M4: RIDDLE: Comment out unused variables
8:59 PM Changeset [47af7844] by sev-
DIRECTOR: DT: Added IDs to the table columns in score and channel …
8:59 PM Changeset [bf577703] by sev-
QDENGINE: Implement qd3mice2TestoMiniGame::quant()
7:40 PM Changeset [ab6b7619] by mgerhardy
TWINE: fixed missing save-/restoreTimer calls for the holomap
7:40 PM Changeset [db2005c] by mgerhardy
TWINE: fixed invalid timer handling for playing fla movies from move script
7:40 PM Changeset [f0f5c5c3] by mgerhardy
TWINE: renamed functions and members to match original sources
7:40 PM Changeset [a8529931] by mgerhardy
TWINE: removed ScopedEngineFreeze and updated lPLAY_FLA by using …
7:40 PM Changeset [6d4af03f] by mgerhardy
TWINE: renamed methods to match the original sources
7:02 PM Changeset [14324cc9] by dreammaster
M4: RIDDLE: Remove negative hash callback method Turns out it was the …
6:31 PM Changeset [117b2231] by dreammaster
M4: RIDDLE: Fix display of Mei in room 303
6:30 PM Changeset [6bd71381] by mgerhardy
TWINE: fixed a few freezeTime related issues as given in #15400
6:10 PM Ticket #15401 (TWINE: LBA - Twinsen drawning plays wrong animation (regression)) closed by mgerhardy
fixed: fixed in 5c51993959144249709a39b35def53651911d9a9 - thanks for the report.
6:10 PM Changeset [5c519939] by mgerhardy
TWINE: Reverted "use addLife even for hit damage" This reverts commit …
5:55 PM Changeset [231cc88e] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed not used code
5:53 PM Changeset [e1d838a7] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Moved matrix conversion to mesh loader
5:28 PM Changeset [b981f828] by dreammaster
M4: RIDDLE: Fix panning in large rooms
5:28 PM Changeset [0aca09c7] by dreammaster
M4: RIDDLE: Cleanup of Mei fields/setup in room 303
5:06 PM Ticket #15386 (TWINE: LBA: Twinsen and Zoe soft locked when going down the final trap door) closed by mgerhardy
fixed
4:56 PM Changeset [da565869] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed _vertexData
4:15 PM Changeset [53bdb233] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Replace vertex data with vertex buffer as source for skinning
3:51 PM Changeset [a0d1f576] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed _dxmesh
3:46 PM Changeset [bdb7493] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed _vertexPositionData and _vertexNormalData
3:41 PM Changeset [3ecc12c6] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed regression regarding wrong index type in pickPoly
3:37 PM Changeset [8de74f70] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: finish the implementation of room 802 (parser added)
3:37 PM Changeset [b133f68e] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Remove extra space/tabs in room 801, remove an extra …
2:16 PM Changeset [4e3a2ee1] by sev-
SCI: Added missing override keyword
2:15 PM Changeset [a56f1717] by sev-
QDENGINE: Implemented qd3mice2TestoMiniGame::init()
2:15 PM Changeset [0df9f2c6] by sev-
QDENGINE: Rename some variables and cleanup in 3mice2_testo.dll minigame
2:15 PM Changeset [cf134746] by sev-
QDENGINE: Compactify initializer for array in 3mice2_testo.dll
2:15 PM Changeset [7a9d3ed] by sev-
QDENGINE: Initial code for 3mice2_testo.dll init method
2:15 PM Changeset [4c7ecfcc] by sev-
QDENGINE: Added skeleton for 3mice2_testo.dll minigame
2:08 PM Changeset [6b653b84] by Weblate <noreply@…>
I18N: Update translations templates
2:07 PM Changeset [02794f26] by mgerhardy
TWINE: fixed checkCarrier logic see issue #15386
2:05 PM Changeset [19b38843] by mgerhardy
TWINE: added carriedBy flag to imgui debugger window
1:58 PM Changeset [c344768b] by mgerhardy
TWINE: added new collision debug channel
12:25 PM Changeset [5118fa46] by Eric Fry <yuv422@…>
DARKSEED: Started work on nightmare 3 cutscene
12:25 PM Changeset [84c24337] by Eric Fry <yuv422@…>
DARKSEED: Add book & nightmare2 scenes.
12:25 PM Changeset [9611f503] by Eric Fry <yuv422@…>
DARKSEED: Add doll cutscene.
12:25 PM Changeset [3bf0db42] by Eric Fry <yuv422@…>
DARKSEED: Move and rename player flip sprite state var.
10:58 AM Changeset [1912619c] by neuromancer
FREESCAPE: border screen multi-language support for castle dos
10:58 AM Changeset [26995bad] by neuromancer
FREESCAPE: improved multi-language support for castle dos
10:58 AM Changeset [88b09b45] by neuromancer
FREESCAPE: improved multi-language support for castle dos
9:48 AM Changeset [d4308be5] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Split mesh to static and blended
8:01 AM Changeset [cf40bb63] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Eliminated _skinnedMesh
7:30 AM Changeset [87166527] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Improved _skinnedMesh usage
7:03 AM Changeset [c1c1897d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added DXComputeBoundingBox to math
7:02 AM Changeset [8bb6c23d] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed generating adjacency while loading mesh
6:47 AM Changeset [88330e89] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Eliminate meshObject from SkinMeshLoader
6:28 AM Changeset [5d3b98e0] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Removed old _indexData
5:41 AM Changeset [e66b3bd1] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Moved generate adjacency function
5:40 AM Changeset [27c6cea6] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Added more DX math
5:03 AM Changeset [630a6472] by mduggan
DGDS: Implement horizontal scroll for Heart of China
5:02 AM Changeset [36fe7616] by dreammaster
M4: RIDDLE: Fix sendWSMessage_10000 method missing array
12:15 AM Changeset [15217db] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Simplify the first "player_said()" reversed in room 801

Oct 11, 2024:

11:47 PM Changeset [10f53460] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: partial implementation of room 802 (no parser)
11:47 PM Changeset [51012c33] by athrxx
SCI: improve last commit (Japanese text input) …
10:37 PM Changeset [914e0172] by athrxx
SCI: fix Japanese text input (regression) Regression from …
9:36 PM Changeset [42e2fb13] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Update SkinMeshHelper arguments
9:16 PM Changeset [6715d944] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Moved face vertex order to mesh loader
9:04 PM Ticket #15398 (SCUMM: DIG: Fast room skipping in first two screens produces glitches) closed by AndywinXp
fixed: In 107133c8: […]
9:04 PM Changeset [107133c8] by AndywinXp
SCUMM: v7-8: Fix setCameraAt() behavior when executed from …
9:03 PM Changeset [630ffc3b] by sev-
QDENGINE: Complete 3mice2_states.dll minigame
9:03 PM Changeset [dbb3adbe] by sev-
QDENGINE: Completed code for 3mice2_states.dll minigame
9:03 PM Changeset [bf2d0220] by sev-
QDENGINE: Added initializer to 3mice2_states.dll minigame
9:03 PM Changeset [048e345e] by sev-
QDENGINE: Initial stub for 3mice2_states.dll minigame
8:52 PM Changeset [f67f8b67] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: sync angle code with original
8:17 PM Changeset [36e55af2] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: sync variable names with original code
7:53 PM Changeset [d3f672c0] by neuromancer
FREESCAPE: added another castle release
7:35 PM Changeset [bfb8b192] by Paweł Kołodziejski <aquadran@…>
WINTERMUTE: Fixed palette buffer overflow.
4:21 PM Changeset [6d4628d8] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Finish implementation of room 801
3:51 PM Changeset [b6cfa460] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement daemon in room 801
3:30 PM Changeset [b9218751] by Weblate <noreply@…>
I18N: Update translations templates
3:29 PM Changeset [4f49b2c8] by mgerhardy
TWINE: renamed variables to match the original sources
3:29 PM Changeset [8d972b25] by mgerhardy
TWINE: header inclusion cleanup
3:29 PM Changeset [ea4b8fb6] by mgerhardy
TWINE: do the imgui debugger registration as early as possible this …
3:29 PM Changeset [e3b8cf86] by mgerhardy
TWINE: renamed struct and members to match the original sources
3:29 PM Changeset [39722ab5] by mgerhardy
TWINE: print the current timer value to the debugger menu
3:29 PM Changeset [3d1c23ce] by mgerhardy
TWINE: removed ImGuiTreeNodeFlags_DefaultOpen because it uses the full …
3:29 PM Changeset [f2afa318] by mgerhardy
TWINE: added new log categories and improved logging
1:33 PM Changeset [d8e7fa3a] by neuromancer
FREESCAPE: added missing entrance in castle for dos
1:33 PM Changeset [4892a80e] by neuromancer
FREESCAPE: use correct variable number for castle shield
1:33 PM Changeset [8e44ee53] by neuromancer
FREESCAPE: tweaks in runCollisionConditions
1:33 PM Changeset [1be5b6f0] by neuromancer
FREESCAPE: reset groups after the game state is restored
1:33 PM Changeset [7b09ad62] by neuromancer
FREESCAPE: added missing instruction
1:12 PM Changeset [f8f43eb2] by sev-
QDENGINE: Complete 3mice2_sudoku.dll minigame
1:12 PM Changeset [eab3f927] by sev-
QDENGINE: String and logic fixes in 3mice2_sudoku.dll
1:12 PM Changeset [0c56541f] by sev-
QDENGINE: Further work on 3mice2_sudoku.dll minigame
1:12 PM Changeset [bde8bfbb] by sev-
QDENGINE: Reduced code duplication
1:12 PM Changeset [4035d9d7] by sev-
QDENGINE: Initial code for 3mice2_sudoku.dll minigame
1:12 PM Changeset [67dd88f8] by sev-
QDENGINE: Complete 3mice2_kovrik.dll minigame
1:12 PM Changeset [ff54d345] by sev-
QDENGINE: Initial code for 3mice2_kovrik.dll minigame
1:12 PM Changeset [22d5d14] by sev-
QDENGINE: Fix typo in class name
12:43 PM Changeset [1fefea04] by athrxx
SCI: (QFG/PC-98) - fix Japanese text color (regression) I noticed …
11:46 AM Ticket #15401 (TWINE: LBA - Twinsen drawning plays wrong animation (regression)) created by antoniou79
This was tested with recent build of 2.9.0git ScummVM (from master …
10:14 AM Ticket #15400 (TWINE: LBA - Using the Holomap while Twinsen is walking may cause glitch) created by antoniou79
This was tested with ScummVM 2.9.0git (recent build from Master HEAD). …
8:42 AM Changeset [0316eb39] by mgerhardy
TWINE: improved condition logging
8:36 AM Changeset [d0d366de] by mgerhardy
COMMON: fixed whitespaces
8:35 AM Changeset [26b4e3bc] by mgerhardy
TWINE: added missing condition logging for channel scripts
7:13 AM Changeset [effbdfe6] by mgerhardy
TWINE: added ImGuiLogger support to the twine debugger
7:06 AM Changeset [a3adb293] by mgerhardy
BACKENDS: moved imgui_logger code from directory engine into backends code
7:01 AM Changeset [610384ed] by mgerhardy
DIRECTORY: prepare to split the imgui logger from directory engine …
6:39 AM Changeset [2a3d39ed] by mgerhardy
TWINE: renamed function to better match the original name
5:31 AM Changeset [c8897756] by dreammaster
M4: RIDDLE: Further room 304 snake fixes

Oct 10, 2024:

9:34 PM Ticket #15399 (Main window has no minimum size on Linux) created by heldderarbeit
version: ScummVM 2.9.0git (Oct 10 2024 20:07:31) Currently on linux …
9:19 PM Changeset [c1a9117d] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement parser in room 801
8:33 PM Ticket #15398 (SCUMM: DIG: Fast room skipping in first two screens produces glitches) created by AndywinXp
This is a regression from 2.8.1 to 2.9.0git which I didn't have time …
8:04 PM Changeset [b8224c5] by Torbjörn Andersson <eriktorbjorn@…>
SCUMM: MACGUI: Fix comment typo
7:43 PM Changeset [6b7a00db] by mgerhardy
TWINE: fixed invalid palettes values for the slide show introduced in …
6:55 PM Changeset [ce5bd312] by mgerhardy
NEWS: added twine collision fixes
6:53 PM Changeset [0d2faeb7] by mgerhardy
TWINE: show all palettes in the debugger
6:41 PM Changeset [1e331168] by mgerhardy
TWINE: fixed resetting the dark palette when entering the main menu again
6:39 PM Changeset [90ee431c] by mgerhardy
TWINE: renamed methods and member vars to match the original sources …
6:22 PM Changeset [d1a1be8f] by mgerhardy
TWINE: moved functions out of class scope (boundRuleThree/lerp)
6:01 PM Changeset [713b19ee] by mgerhardy
TWINE: removed TODO comment from holomap code this was already fixed
5:07 PM Changeset [ace20bbf] by Le Philousophe <lephilousophe@…>
SCI: Fix build when SCI32 is disabled
4:51 PM Changeset [746a31fa] by sev-
QDENGINE: Complete 3mice2_sbor_karty.dll minigame. 3mice2-demo1 is …
4:51 PM Changeset [7a4fc357] by sev-
QDENINGE: Added initial code for 3mice2_sbor_karty.dll minigame
4:11 PM Changeset [80371466] by mgerhardy
TWINE: a few palette fixes this transition is not yet done…
4:11 PM Changeset [78e16a20] by mgerhardy
TWINE: scenes are faded in now (found in the original sources)
4:11 PM Changeset [7ebec1d] by mgerhardy
TWINE: fixed missing setBlackPal call for holoTraj
4:11 PM Changeset [8973fa6] by mgerhardy
TWINE: renamed holomap members to match original sources
4:11 PM Changeset [d476afa] by mgerhardy
TWINE: let whiteFade use a Graphics::Palette, too
4:11 PM Changeset [03aabee8] by mgerhardy
TWINE: removed unused rgba palette method
4:11 PM Changeset [b018caf] by mgerhardy
TWINE: renamed holomap related functions to match original sources
4:11 PM Changeset [62d8c709] by mgerhardy
TWINE: removed duplicate defines
1:15 PM Ticket #15397 (ULTIMA6: Movement by holding arrow keys) created by Peppersawce
Unlike in the original game (checked in DosBox), no possible setting …
12:54 PM Changeset [c10eb2a1] by sev-
I18N: Update translation (Ukrainian) Currently translated at 94.9% …
12:54 PM Changeset [3c90775] by sev-
I18N: Update translation (Russian) Currently translated at 92.2% …
12:46 PM Changeset [faa852ab] by Weblate <noreply@…>
I18N: Update translations templates
12:46 PM Changeset [4b6fd4f5] by sev-
SKY: Consistentcy in keymapper action names
12:44 PM Changeset [db1b7a47] by Weblate <noreply@…>
I18N: Update translations templates
12:43 PM Changeset [f35a538d] by sev-
I18N: Unified "Move Backwards" keymapper key caption
12:35 PM Changeset [4e6d5a17] by Weblate <noreply@…>
I18N: Update translations templates
12:35 PM Changeset [422cf51] by sev-
AGOS: Fix key description in the keymapper to match other engines
12:35 PM Changeset [0ecb90d] by sev-
JANITORIAL: Remove trailing spaces
12:33 PM Changeset [3e50970a] by sev-
I18N: Update translation (Turkish) Currently translated at 19.5% (462 …
12:33 PM Changeset [fe77c22e] by Ahmet Furkan <ahmetkocaoglu34@…>
I18N: Update translation (Turkish) Currently translated at 19.5% (462 …
12:33 PM Changeset [8421f22c] by sev-
I18N: Update translation (Hebrew) Currently translated at 77.9% (1845 …
12:33 PM Changeset [ea9ec617] by sev-
I18N: Update translation (Ukrainian) Currently translated at 93.8% …
12:33 PM Changeset [8dd81198] by Sebastian Rasmussen <sebras@…>
I18N: Update translation (Swedish) Currently translated at 77.0% …
12:04 PM Changeset [d4f641ae] by sev-
I18N: Update translation (Ukrainian) Currently translated at 93.8% …
12:01 PM Changeset [fb442a9f] by Weblate <noreply@…>
I18N: Update translations templates
12:01 PM Changeset [9ed3755e] by mgerhardy
TWINE: unified holomap code with original sources
12:01 PM Changeset [56f936f2] by mgerhardy
TWINE: removed unused additional palette instance
12:01 PM Changeset [f59b0411] by mgerhardy
TWINE: moved dark/normal palette mode code into life script
12:01 PM Changeset [747efced] by mgerhardy
TWINE: restore palette as found in the original sources in svga and …
12:01 PM Changeset [a7dfd9fe] by mgerhardy
TWINE: converted palettes to Graphics::Palette
12:01 PM Changeset [733ed796] by mgerhardy
TWINE: removed fadeIn and fadeOut and use the original method names
12:01 PM Changeset [04880058] by mgerhardy
TWINE: palette code unified with original sources also made more use …
10:30 AM Changeset [346989e5] by sev-
QDENGINE: Fix clearing texts by owner For whatever reason, the …
10:30 AM Changeset [2f6273ac] by sev-
QDENGINE: Added more text debug output
9:43 AM Changeset [32264e9f] by mgerhardy
TWINE: unified with original sources
9:31 AM Changeset [acac282f] by mgerhardy
TWINE: use Graphics::Palette for fadePalToPal
9:31 AM Changeset [e846600f] by mgerhardy
TWINE: allow to set a Graphics::Palette instance directly
9:31 AM Changeset [2e5e3e3b] by mgerhardy
TWINE: renamed method to match original sources
9:31 AM Changeset [9ea3637f] by mgerhardy
TWINE: started to use Graphics::Palette
9:31 AM Changeset [4daa4507] by mgerhardy
TWINE: added helper functions for loading palettes from hqr
9:31 AM Changeset [1a219466] by mgerhardy
TWINE: palette code was moved into ImGuiEx
9:31 AM Changeset [059f0ca1] by mgerhardy
BACKENDS: added imgui window for showing a Graphics::Palette instance
5:25 AM Changeset [7d09fb5b] by dreammaster
M4: RIDDLE: Properly implement triggerMachineByHash_3000
4:27 AM Changeset [d2074c59] by dreammaster
M4: RIDDLE: Room 304 snake fixes
1:55 AM Changeset [8e56db5e] by dreammaster
M4: RIDDLE: Fix include headers in room 801
1:52 AM Changeset [2831beb0] by dreammaster
M4: RIDDLE: Fix setGlobals1 call in room 407

Oct 9, 2024:

11:09 PM Changeset [389b51ed] by athrxx
SCI: (KQ6Win Gfx driver) - fix glitch when in rgb rendering mode
10:34 PM Changeset [2d27ebc1] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: Implement parser in room 996
3:52 PM Changeset [2c110fd1] by sluicebox <22204938+sluicebox@…>
SCI: Initialize various members Coverity issues
12:10 PM Changeset [0298a79b] by Strangerke <arnaud.boutonne@…>
M4: RIDDLE: WIP room 801
10:48 AM Changeset [d7a28630] by neuromancer
FREESCAPE: avoid crash in dungeon level of castle
10:48 AM Changeset [6ae98fd3] by neuromancer
FREESCAPE: adjusted interaction distance for castle
10:48 AM Changeset [0c4cc3d8] by neuromancer
FREESCAPE: more precise implementation of nested if/else/endif handling
10:21 AM Changeset [b9d16350] by Benjamin Funke <58399929+BJNFNE@…>
GOB: add englishfever to Games using this Engine list
10:21 AM Changeset [95d32ca4] by Benjamin Funke <58399929+BJNFNE@…>
GOB: remove detection headers from POTFILES Since we replaced the …
9:48 AM Changeset [3417916c] by mgerhardy
TWINE: extended debugger to show the current active palette
9:29 AM Changeset [9903a2af] by mgerhardy
TWINE: further renaming of variables to match the original sources
8:01 AM Changeset [6be51ef2] by mgerhardy
TWINE: renamed to match original sources
7:59 AM Changeset [43d18713] by mgerhardy
TWINE: renaming (fla) to match the original sources
6:53 AM Changeset [8a1aa155] by mgerhardy
TWINE: renamed palette members and functions to match the original sources
5:54 AM Changeset [64ae9359] by Le Philousophe <lephilousophe@…>
TWINE: Fix int32 discrepancy
5:35 AM Changeset [e9af65f] by Weblate <noreply@…>
I18N: Update translations templates
5:35 AM Changeset [bf48bc4] by athrxx
SCI: (KQ6 Gfx driver) - fix monochrome mouse cursors in non-rgb …
5:35 AM Changeset [c0492ece] by athrxx
SCI: work around original script/interpreter bug The original …
5:35 AM Changeset [523add90] by athrxx
SCI: revert unneeded video code changes
5:35 AM Changeset [6be167ae] by athrxx
SCI: cleanup
5:35 AM Changeset [de32f308] by athrxx
SCI: remove GFX_SCREEN_MASK_DISPLAY (and code sections guarded by it) …
5:35 AM Changeset [2ec9c46] by athrxx
SCI: replace workaround to clear hires portrait rects As the …
5:35 AM Changeset [80258d54] by athrxx
SCI: re-enable hi-res option for KQ6 Windows (since the "small …
5:35 AM Changeset [a4380b8e] by athrxx
SCI: add appropriate render options for KQ6 Win
5:35 AM Changeset [c11193f3] by athrxx
COMMON: add Windows 16 colors render mode option
5:35 AM Changeset [5f66d716] by athrxx
SCI: add 16 colors mode for KQ6 Win The original interpreter supports …
5:35 AM Changeset [71a2af0d] by athrxx
SCI: more accurate KQ6 video handling I was just exploring this when …
5:35 AM Changeset [70414a0b] by athrxx
SCI: make upscaled gfx driver for KQ6 Windows - The main purpose was …
5:35 AM Changeset [6e59e0a1] by athrxx
SCI: add some asserts to gfx drivers (I have noticed that the (not …
4:28 AM Changeset [e2c352db] by dreammaster
M4: RIDDLE: Fix leaving inventory close-ups
2:52 AM Changeset [248ecea5] by dreammaster
M4: RIDDLE: Fix palette range indexes for Riddle
2:33 AM Changeset [051ad9f] by dreammaster
M4: RIDDLE: Fix loading inventory list
Note: See TracTimeline for information about the timeline view.