Timeline
05/16/15:
- 21:03 Changeset [e909f132] by
- SHERLOCK: Fix reading scene shapes when compressed
- 21:01 Changeset [7963c64c] by
- SHERLOCK: Remove accidentally committed debug info
- 20:46 Changeset [2cfc6a0a] by
- SHERLOCK: Fix broken Scalpel scene loading
- 19:38 Changeset [55049c5] by
- NEWS: Fix typo and punctuation
- 16:55 Changeset [998ae78] by
- SCI: add some improvements to NEWS file
- 16:27 Changeset [5f5051d7] by
- SHERLOCK: Scene loading for shapes, desc, scripts for Rose Tattoo
- 14:57 Changeset [c3009443] by
- SDL: Add TODO about fullscreen modes to OpenGL SDL code.
- 14:54 Changeset [0654a45c] by
- Merge pull request #596 from Templier/opengl_switch_crash Fix crash …
- 14:52 Changeset [7897b72f] by
- SHERLOCK: Fix decompression for Rose Tattoo
- 13:33 Changeset [6027411] by
- SHERLOCK: Move caching Scalpel sound libraries from Sound to Scalpel engine
- 13:29 Changeset [af651e19] by
- Merge branch 'sherlock' into sherlock2 Conflicts: …
- 13:03 Changeset [96e929f5] by
- SHERLOCK: Clear screen before transitioning to the map
- 12:56 Changeset [052e04c0] by
- SHERLOCK: Merged decompression code into Resources class
- 11:18 Changeset [8c7f5bf] by
- SHERLOCK: Fix default fade style option
- 05:29 Changeset [40e019ef] by
- SDL: Restore the original video mode when unloading the Surface …
- 03:30 Changeset [ed3a32a] by
- SDL: Check for NULL when listing available modes via SDL_ListModes It …
- 00:44 Changeset [95ce29ac] by
- SHERLOCK: Fix random pixel transitions, and make it the default fade style
- 00:02 Changeset [62ce7a9c] by
- SHERLOCK: Use ConfMan.registerDefault to simply reading options
05/15/15:
- 23:46 Changeset [d9a7d87b] by
- SHERLOCK: Fix positioning of Quit Yes/No buttons
- 23:42 Changeset [07907819] by
- SHERLOCK: Fix saving mute flags in saveConfig
- 23:40 Changeset [a77c6dd4] by
- SHERLOCK: Fix mismatched alloc/free in decompressed resource buffers
- 23:36 Changeset [07e9262e] by
- SHERLOCK: Change save extra option to use more standard originalsaveload
- 21:46 Changeset [3698ca8c] by
- SCI: adjust SCI3 offset identify thx lskovlun
- 21:42 Ticket #6869 (TOON: Wrong talk animation after Jim's gym demonstration) created by
- […] […]
- 19:49 Changeset [a270c63] by
- NEWS: Mention the AGI PCjr sound volume fix.
- 18:01 Changeset [8ce3bd1] by
- NEWS: Small style fix.
- 14:46 Changeset [2b59aa66] by
- FULLPIPE: Remove redundant debug output
- 13:27 Changeset [574675e2] by
- AGI: added the ability to disable mouse in NEWS
- 09:13 Changeset [404839bd] by
- TOON: Check for quitting in runEventScript() This keeps the game from …
- 07:55 Changeset [8d2ec6f9] by
- SHERLOCK: Remove a couple of unused variables in inventory
- 04:30 Ticket #6868 (LURE: Roland MT-32 music and sound) created by
- […] […]
- 03:45 Changeset [915e65d] by
- AGI/SCI: add engine options to README file
- 03:10 Changeset [b39b1548] by
- AGI: mouse support cleanup
- 02:09 Changeset [e339cd66] by
- AGI: implement engine option to disable mouse engine option gets …
05/14/15:
- 23:53 Changeset [d3f1a76] by
- SHERLOCK: Default Files button to show GMM, with engine option to disable
- 18:58 Changeset [c787560] by
- SCI: add SCI3 support for debug cmd scro
- 18:41 Changeset [3183ef08] by
- SCI: add said-details to script_said debug cmd
- 18:33 Changeset [bfab4c4c] by
- SCI: debug commands scro, scrs and script_said implement string …
- 15:58 Changeset [fdfb7775] by
- SCI: change qfg2 saurus ride script patch the original script patch …
- 14:55 Changeset [8919a8e8] by
- SAGA: Avoid code duplication
- 14:45 Changeset [8466c0f0] by
- SCI: Restore xs after calling run_vm from debugger This fixes …
- 11:26 Ticket #6867 (TOON: Missing Flux animation when asking him to open cupboard) created by
- […] […]
- 01:39 Changeset [f987cda9] by
- SHERLOCK: Properly clear screen after fading to black
- 01:24 Changeset [91d69c7d] by
- SHERLOCK: Simplify blitFrom methods
- 00:05 Changeset [24b93a1] by
- SHERLOCK: Renamed graphics.cpp to surface.cpp
05/13/15:
- 23:14 Changeset [afa4921] by
- SHERLOCK: Remove space/Enter handling for keyboard cursor We don't …
- 22:58 Changeset [2a7019bd] by
- SHERLOCK: Remove redundant _scriptCurrentIndex field
- 22:58 Changeset [4cffb1c6] by
- SHERLOCK: Simplify rect check in addDirtyRect
- 20:58 Changeset [fab0e75c] by
- SHERLOCK: Rework a bit Cache::load to use MKTAG, add support for …
- 20:58 Changeset [6f263e57] by
- SHERLOCK: Fix a glitch in decompressLZ, when file size is unknown
- 20:58 Changeset [c6c05613] by
- SHERLOCK: Remove useless checks in playSound
- 12:43 Changeset [187b5838] by
- SHERLOCK: Handle multiple sound containers
- 12:43 Changeset [c124462] by
- SHERLOCK: More rename of synchronize methods to load
- 12:43 Changeset [44fbef54] by
- SHERLOCK: Add missing setting of _oldSelector
- 12:43 Changeset [0af230e9] by
- SHERLOCK: Fix speed of animations
- 12:43 Changeset [2db57635] by
- SHERLOCK: Rename object loading methods from synchronize to load
- 12:43 Changeset [95212c5f] by
- SHERLOCK: Whitespace fixes
- 12:43 Changeset [f12fe46f] by
- SHERLOCK: Remove redundant check from mergeDirtyRects
- 12:43 Changeset [2824c821] by
- SHERLOCK: Fix buffer reference in randomTransition
- 12:43 Changeset [72c9b9f5] by
- SHERLOCK: Implement sound priority
- 12:43 Changeset [3a74cb7b] by
- SHERLOCK: Fix GCC compilation with correct whitespace for nested …
- 12:43 Changeset [cf627614] by
- SHERLOCK: Fix to correctly increment animation variables
- 12:26 Changeset [32d7690e] by
- SHERLOCK: Update sound initialization for Rose Tattoo
- 02:02 Changeset [7a46c84c] by
- SHERLOCK: Beginnings of Rose Tattoo engine
05/12/15:
- 12:57 Changeset [a0467ea] by
- SHERLOCK: Correct some minor spelling mistakes
- 12:56 Changeset [7b2da2a] by
- SHERLOCK: Re-factored Scalpel arrays out of Animation
- 09:45 Ticket #6866 (SCI: SQ4: No points awarded when changing clothes at the mall) created by
- […] […]
05/11/15:
- 21:32 Changeset [2e8e8531] by
- SAGA: Only handle the puzzle scene for ITE
- 21:29 Changeset [2e41909] by
- QUEEN: Immediately stop actor movement when the game is exiting This …
- 19:15 Changeset [fc2ac47e] by
- AGI: Remove dead code in PCjr code I forgot to remove that code in …
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