Timeline



03/04/15:

23:55 Changeset [cecb9a9] by dreammaster
MADS: Fix crash throwing bones to dog
20:48 Ticket #6813 (GUI: Tooltips eat keypresses) created by wjp
[…] […]
14:42 Ticket #6812 (KYRA1: Segfault on openpandora) created by SF/pickle136
[…] […]
13:49 Changeset [652a6623] by dreammaster
XEEN: Implement cmdChooseNumeric script opcode
12:45 Changeset [15d375b] by dreammaster
XEEN: Implement remaining missing code in checkEvents
10:45 Ticket #5903 (DRASCULA-IT: Crash/graphic glitch at castle towers) closed by bluegr
fixed
10:45 Changeset [d9564d4] by Filippos Karapetis <bluegr@…>
Merge pull request #589 from norbertbajko/drascula_crash DRASCULA: …
04:20 Changeset [8101f8d0] by dreammaster
XEEN: More script opcodes
02:26 Changeset [66dc9ac7] by dreammaster
XEEN: Implement give/take script opcodes

03/03/15:

04:13 Changeset [de5aedc] by dreammaster
XEEN: Implemented cmNPC and TownMessage dialog class
02:39 Changeset [7bbbfd2a] by dreammaster
XEEN: Implementing more script opcodes

03/02/15:

07:38 Changeset [6f7b031] by Torbjörn Andersson <eriktorbjorn@…>
GRAPHICS: Fix GCC signed/unsigned warnings.
03:16 Changeset [02c04694] by dreammaster
XEEN: Fixes for text entry
02:58 Changeset [8e6708e] by dreammaster
XEEN: Hook up debugger properly and implement spell command
00:05 Changeset [aef874cf] by dreammaster
MADS: Fix animation of hand typing code in teleporter

03/01/15:

23:21 Changeset [e664e91] by dreammaster
MADS: Fix display of teleporter values with leading zeroes
19:57 Ticket #6811 (BACKENDS: Android - kyra.dat error on loading EOB) created by SF/meunierd
[…] […]
16:23 Changeset [bcf2e82] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:16 Changeset [0abf6d7] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "talk.cpp" Explain #5903 DRASCULA-IT bug fix
16:06 Changeset [43a09925] by norbertbajko <norbert.bajko94@…>
DRASCULA: comment "actors.cpp" Explain #5903 DRASCULA-IT bug fix
15:41 Changeset [ee5b8ed5] by dreammaster
XEEN: Implement remaining spells
15:21 Changeset [066e71f] by Johannes Schickel <lordhoto@…>
SDL: Call setupIcon for each window creation with SDL2. This should …
15:07 Changeset [c6506b56] by dreammaster
XEEN: Implemented more spells
13:48 Changeset [8778603d] by Norbert Bajkó <norbert.bajko94@…>
DRASCULA: fix crash/graphic glitch at castle towers Fix bug #5903
13:31 Changeset [b2437688] by dreammaster
XEEN: Implementing spells
03:53 Changeset [07f504fe] by dreammaster
XEEN: Fix ordering of spell list and methods
01:43 Changeset [97899626] by dreammaster
XEEN: Implemented protection from elements spell
00:22 Changeset [b414ff26] by dreammaster
XEEN: Implement some of the spells

02/28/15:

23:50 Changeset [8106190] by dreammaster
XEEN: gcc compilation fixes
23:43 Changeset [93cc299e] by dreammaster
XEEN: Implement addHitPoints and spellFX methods
19:59 Changeset [99aa64bd] by dreammaster
XEEN: Fix crash on shooting
18:00 Changeset [b3787094] by dreammaster
XEEN: Implement shoot action
17:45 Changeset [973c5a0d] by dreammaster
XEEN: Implemented multiAttack
02:33 Changeset [302b3cd] by dreammaster
XEEN: Fix updating cell flag that grate is unlocked
01:52 Changeset [b9539c6c] by dreammaster
XEEN: Fixes for marking grates as unlocked

02/27/15:

12:50 Changeset [b46561ef] by dreammaster
XEEN: Implemented openGrate
02:35 Changeset [349ad82f] by dreammaster
XEEN: Fix moving backwards
01:50 Changeset [dc7e4153] by dreammaster
XEEN: Fixes for attacking monsters
00:58 Changeset [c069a7f8] by dreammaster
XEEN: Fix mode change across display of CastSpell dialog
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