Timeline



06/22/14:

21:11 Changeset [19bc1519] by uruk <koppirnyo@…>
CGE2: Some more formatting fix in FXP.
18:09 Changeset [11d062f2] by lukaslw <lukaslw@…>
PRINCE: Cursor update, LMB outside inventory crash fix
18:09 Changeset [d67690c] by lukaslw <lukaslw@…>
PRINCE: Inventory turning on - update
18:09 Changeset [a428f324] by lukaslw <lukaslw@…>
PRINCE: Dialog box loop - drawScreen() update for it
18:09 Changeset [31ea2154] by lukaslw <lukaslw@…>
PRINCE: Hero animations fix - frame height calculation
18:09 Changeset [422eeab0] by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - use item on item fix
18:09 Changeset [fd5ee85e] by lukaslw <lukaslw@…>
PRINCE: PrinceEngine::showTexts() - y position fix
18:09 Changeset [c8046f85] by lukaslw <lukaslw@…>
PRINCE: PrinceEngine:: makeInvCursor()
18:09 Changeset [96a1d24a] by lukaslw <lukaslw@…>
PRINCE: LMB in inventory - update
18:09 Changeset [1ca309f5] by lukaslw <lukaslw@…>
PRINCE: Voice sample for options Open/Push, Close/Pull in inventory
18:09 Changeset [daf91dcf] by lukaslw <lukaslw@…>
PRINCE: Inventory LMB update, VariaTxt::getString fix
18:09 Changeset [25f51bf] by lukaslw <lukaslw@…>
PRINCE: scanMobEvents()
18:09 Changeset [306c234e] by lukaslw <lukaslw@…>
PRINCE: moveSet - names change
18:09 Changeset [82bc0078] by lukaslw <lukaslw@…>
PRINCE: Dialog box update; LMB outside of inventory beginning
18:09 Changeset [78a2105] by lukaslw <lukaslw@…>
PRINCE: showTexts(), talkHero() update
18:09 Changeset [f00eeeda] by lukaslw <lukaslw@…>
PRINCE: Hero talking - dialog option choosing
18:09 Changeset [1e1d3044] by lukaslw <lukaslw@…>
PRINCE: Fix for longer lines in dialog box
18:09 Changeset [e51bbc83] by lukaslw <lukaslw@…>
PRINCE: Dialog box texts drawing and highlighting
18:09 Changeset [e18502a0] by lukaslw <lukaslw@…>
PRINCE: Dialog frame drawing
18:09 Changeset [85628b2] by lukaslw <lukaslw@…>
PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() update
18:09 Changeset [e452e088] by lukaslw <lukaslw@…>
PRINCE: Beginning of makeInvCursor and dialog functions
18:09 Changeset [2ba81451] by lukaslw <lukaslw@…>
PRINCE: Rects constructors - update
18:09 Changeset [d9e2fc15] by lukaslw <lukaslw@…>
PRINCE: RMB - blocked while playing voice. Canceling voice with LMB
18:09 Changeset [7bc4599d] by lukaslw <lukaslw@…>
PRINCE: Cursor fix for inventory - check if voice is playing
18:09 Changeset [85108d6f] by lukaslw <lukaslw@…>
PRINCE: Voices for inventory exam texts
18:09 Changeset [e3b5c0ec] by lukaslw <lukaslw@…>
PRINCE: Options menu outside of inventory
18:09 Changeset [ca7554da] by lukaslw <lukaslw@…>
PRINCE: checkOptions() implementation
18:09 Changeset [cb40b512] by lukaslw <lukaslw@…>
PRINCE: printAt() update for German letters
18:09 Changeset [e6da7b53] by lukaslw <lukaslw@…>
PRINCE: hotspot() update - proper exam text, German letters fix
18:09 Changeset [9e4e8416] by lukaslw <lukaslw@…>
PRINCE: option_text.h update
18:09 Changeset [7c9d66bb] by lukaslw <lukaslw@…>
PRINCE: Texts X position fix in options window and hotspot()
18:09 Changeset [f1b36cff] by lukaslw <lukaslw@…>
PRINCE: German mob list loading fix
18:09 Changeset [db542d00] by lukaslw <lukaslw@…>
PRINCE: German letters fix for inventory names
18:09 Changeset [9e94888f] by lukaslw <lukaslw@…>
PRINCE: German special letters fix in intro - printAt function
18:09 Changeset [db19f928] by lukaslw <lukaslw@…>
PRINCE: German font loading, letters fix in options menu
18:09 Changeset [8536dcc7] by lukaslw <lukaslw@…>
PRINCE: option_text.h small update
18:08 Changeset [8fd44cb] by lukaslw <lukaslw@…>
PRINCE: Option window texts drawing and highlighting
18:08 Changeset [5163d6ce] by lukaslw <lukaslw@…>
PRINCE: GraphicsMan - name changing; Options window - right mouse …
18:08 Changeset [a9536b6] by lukaslw <lukaslw@…>
PRINCE: Inventory - mouse buttons handling progress
18:08 Changeset [ee4c67e1] by lukaslw <lukaslw@…>
PRINCE: showObjects() - change to hex values
18:08 Changeset [60f23ecb] by lukaslw <lukaslw@…>
PRINCE: DrawNode functions update; Closing game in inventory loops fix
18:08 Changeset [1c02028d] by lukaslw <lukaslw@…>
PRINCE: draw(), drawTransparentDrawNode() update
18:08 Changeset [f4f09ef] by lukaslw <lukaslw@…>
PRINCE: drawTransparentWithBlend(), getBlendTableColor() - update
18:08 Changeset [1beaf462] by lukaslw <lukaslw@…>
PRINCE: GrahicsMan - update(), formatting fix
18:08 Changeset [31115ad9] by lukaslw <lukaslw@…>
PRINCE: GraphicsMan class - opening brace in previous line
18:08 Changeset [ca6f5921] by lukaslw <lukaslw@…>
PRINCE: PScr class - clean up
18:08 Changeset [8f98d80f] by lukaslw <lukaslw@…>
PRINCE: drawMask() update
18:08 Changeset [26db9ae9] by lukaslw <lukaslw@…>
PRINCE: drawAsShadow() update
18:08 Changeset [ffa438af] by lukaslw <lukaslw@…>
PRINCE: drawTransparent() update
18:08 Changeset [98525c11] by lukaslw <lukaslw@…>
PRINCE: Inventory - left mouse button handling
18:08 Changeset [3bf8d86a] by lukaslw <lukaslw@…>
PRINCE: Inventory update, drawing functions improvements
18:08 Changeset [3cd6589c] by lukaslw <lukaslw@…>
PRINCE: prepareInventoryToView() update - name, examText
18:08 Changeset [206211c2] by lukaslw <lukaslw@…>
PRINCE: Inventory closing - mouse handling
18:08 Changeset [2f1c6cec] by lukaslw <lukaslw@…>
PRINCE: addInvObj() - when CURSEBLINK flag on
18:08 Changeset [43732d60] by lukaslw <lukaslw@…>
PRINCE: pause() implementation
18:08 Changeset [3bd4ccac] by lukaslw <lukaslw@…>
PRINCE: Candle inventory item animation - drawInvItems() update
18:08 Changeset [bc3ce22f] by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor() - fix for wrong colors
18:08 Changeset [dcd9c489] by lukaslw <lukaslw@…>
PRINCE: getBlendTableColor(), drawTransparentWithBlend()
18:08 Changeset [aeea3302] by lukaslw <lukaslw@…>
PRINCE: addInvObj() implementation, drawInvItems() update
18:08 Changeset [5309e522] by lukaslw <lukaslw@…>
PRINCE: Items in inventory - drawing position fix
18:08 Changeset [bb85844e] by lukaslw <lukaslw@…>
PRINCE: Inventory update - first suitcase drawing
18:08 Changeset [870d1be7] by lukaslw <lukaslw@…>
PRINCE: loadAllInv(), drawInvItems()
18:08 Changeset [c7e178d0] by lukaslw <lukaslw@…>
PRINCE: Hero inventory beginning, prepareInventoryToView() implementation
18:08 Changeset [c61ccb03] by lukaslw <lukaslw@…>
PRINCE: hotspot() - name of mobs in wider locations fix, clean up
18:08 Changeset [854de584] by lukaslw <lukaslw@…>
PRINCE: Hero Z coordinate fix
18:08 Changeset [2739a863] by lukaslw <lukaslw@…>
PRINCE: Code clean up after adding DrawNode
18:08 Changeset [94ab6b26] by lukaslw <lukaslw@…>
PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()
18:08 Changeset [46ce47db] by lukaslw <lukaslw@…>
PRINCE: Parallax bitmaps loading, showParallax() implementation
18:08 Changeset [445229c] by lukaslw <lukaslw@…>
PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for them
18:08 Changeset [8223124c] by lukaslw <lukaslw@…>
PRINCE: clsMasks call in proper place
18:08 Changeset [8b8329a2] by lukaslw <lukaslw@…>
PRINCE: clsMasks()
18:08 Changeset [5f222a55] by lukaslw <lukaslw@…>
PRINCE: Hero - checkMasks fix
18:08 Changeset [38646559] by lukaslw <lukaslw@…>
PRINCE: checkNak for showBackAnims, beginning of Z axis for it
18:08 Changeset [b9e63a4] by lukaslw <lukaslw@…>
PRINCE: Hero checkNak - small clean up
18:08 Changeset [6f19bd82] by lukaslw <lukaslw@…>
PRINCE: Object class update, showObjects() beginning
18:08 Changeset [9933505b] by lukaslw <lukaslw@…>
PRINCE: Mask struct - functions change
18:08 Changeset [0c798b23] by lukaslw <lukaslw@…>
PRINCE: loadAllMasks clean up
18:08 Changeset [806b633f] by lukaslw <lukaslw@…>
PRINCE: _maskList memory clearing fix
18:08 Changeset [421b27f2] by lukaslw <lukaslw@…>
PRINCE: drawMask() fix for wider locations, delete old spriteCheck
18:08 Changeset [7874a4e7] by lukaslw <lukaslw@…>
PRINCE: drawMask progress, changes in spriteCheck
18:08 Changeset [dab83cc3] by lukaslw <lukaslw@…>
PRINCE: showMask, drawMask update
18:08 Changeset [4be66f51] by lukaslw <lukaslw@…>
PRINCE: Rename Overlay to Mask, loadAllMasks update
18:08 Changeset [16a6d99a] by lukaslw <lukaslw@…>
PRINCE: loadOverlays(), checkNak()
18:08 Changeset [4f291fea] by lukaslw <lukaslw@…>
PRINCE: zoomBitmap update - loadZoom(), selectZoom()
18:08 Changeset [775944de] by lukaslw <lukaslw@…>
PRINCE: clearBackAnimList function implementation
18:08 Changeset [a2b1f2fb] by lukaslw <lukaslw@…>
PRINCE: Warings fix, drawAsShadow update - kShadowColor to graphics.h
18:08 Changeset [63834499] by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim and showBackAnims clean up
18:08 Changeset [5df6b9a4] by lukaslw <lukaslw@…>
PRINCE: Shadow drawing for background animations
18:08 Changeset [b1eeeb63] by lukaslw <lukaslw@…>
PRINCE: showBackAnims code clean up
18:08 Changeset [c4c20eca] by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 3, memory leaks debugging
18:08 Changeset [2e1f7db0] by lukaslw <lukaslw@…>
PRINCE: showBackAnims anim type 2, memory leaks debugging
18:08 Changeset [ac845b5b] by lukaslw <lukaslw@…>
PRINCE: showBackAnims bug fixing
18:08 Changeset [ada532cf] by lukaslw <lukaslw@…>
PRINCE: showSprite and drawTransparent update
18:08 Changeset [b92d776] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow warning fix
18:08 Changeset [905a95e] by lukaslw <lukaslw@…>
PRINCE: showSprite fix
18:08 Changeset [bc1553de] by lukaslw <lukaslw@…>
PRINCE: showSprite first implementation, showBackAnims small update
18:08 Changeset [c9ed2074] by lukaslw <lukaslw@…>
PRINCE: ShowBackAnim progress - still with random crashes
18:08 Changeset [aded3f0e] by lukaslw <lukaslw@…>
PRINCE: Begin of showBackAnims
18:08 Changeset [eff8b0fd] by lukaslw <lukaslw@…>
PRINCE: installSingleBackAnim update
18:08 Changeset [55567261] by lukaslw <lukaslw@…>
PRINCE: Cleaning up warnings
18:08 Changeset [e366a21f] by lukaslw <lukaslw@…>
PRINCE: Memory leak fixes, backAnimList clearing in new location
18:08 Changeset [277ac367] by lukaslw <lukaslw@…>
PRINCE: installBackAnims implementation, first frames drawing
18:08 Changeset [67956c58] by lukaslw <lukaslw@…>
PRINCE: installBackAnims() - memory offset testing
18:08 Changeset [55112318] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code formatting
18:08 Changeset [3d590627] by lukaslw <lukaslw@…>
PRINCE: Room struct implementation and objects drawing fix
18:08 Changeset [d5f2b97c] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - code clean up
18:08 Changeset [fd326107] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - drawing shadow on walls working
18:08 Changeset [c9f6def2] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - proper shadow masking on objects
18:08 Changeset [42bdde9] by lukaslw <lukaslw@…>
PRINCE: loadShadow() fix, begin of drawing shadows on walls
18:08 Changeset [29dff92] by lukaslw <lukaslw@…>
PRINCE: Hero class clean up
18:08 Changeset [7239843b] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow - small fix for doubled lines and wrong colors
18:08 Changeset [2c9559b6] by lukaslw <lukaslw@…>
PRINCE: Hero drawing - memory leak fix, shadow palette working
18:08 Changeset [07b2328] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() memory and shadPosY fix
18:08 Changeset [9e88e738] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow() first actual shadow drawing
18:08 Changeset [be565bf4] by lukaslw <lukaslw@…>
PRINCE: hero's shadow drawing progress
18:08 Changeset [6463c04b] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow progress
18:07 Changeset [fb60ffd6] by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() variable names fix
18:07 Changeset [11fc17fc] by lukaslw <lukaslw@…>
PRINCE: Change init() to Graphics::drawLine(), code clean up
18:07 Changeset [2dc0b21b] by lukaslw <lukaslw@…>
PRINCE: line() fix, shadowHeroShadow() testing
18:07 Changeset [fff1ff5] by lukaslw <lukaslw@…>
PRINCE: showHeroShadow update, line() implementation
18:07 Changeset [583d6bdc] by lukaslw <lukaslw@…>
PRINCE: scrollHero()
18:07 Changeset [452895e6] by lukaslw <lukaslw@…>
PRINCE: makeShadowTable() update
18:07 Changeset [6565c952] by lukaslw <lukaslw@…>
PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()
18:07 Changeset [acf9ac24] by lukaslw <lukaslw@…>
PRINCE: Proper memory reading for lightX, lightY, shadowScale
18:07 Changeset [05ef38f7] by lukaslw <lukaslw@…>
PRINCE: getLightX, getLightY, getShadowScale fix
18:07 Changeset [3751e7b] by lukaslw <lukaslw@…>
PRINCE: lightX, lightY and setShadowScale()
18:07 Changeset [4bf4847] by lukaslw <lukaslw@…>
PRINCE: Code clean up. loadShadow() implement
18:07 Changeset [991ca05f] by lukaslw <lukaslw@…>
PRINCE: Hero zooming progress
18:07 Changeset [eb9a0009] by lukaslw <lukaslw@…>
PRINCE: Small update to hero zooming.
18:07 Changeset [43385406] by lukaslw <lukaslw@…>
PRINCE: Begin of hero zooming
18:00 Changeset [5a8b6867] by lukaslw <lukaslw@…>
Merge branch 'master' into prince-lukaslw
17:56 Changeset [770a4539] by lukaslw <lukaslw@…>
PRINCE: Fix endlines
17:28 Changeset [c8ed838c] by uruk <koppirnyo@…>
CGE2: Fix formatting in FXP.
17:24 Changeset [07a4f82c] by lukaslw <lukaslw@…>
PRINCE: Hero animation - beginning of showHero()
17:24 Changeset [ebf3625] by lukaslw <lukaslw@…>
PRINCE: Animation classes fix.
17:24 Changeset [94f51358] by lukaslw <lukaslw@…>
PRINCE: Fixed background music playback
17:22 Changeset [8e9f08cf] by lukaslw <lukaslw@…>
PRINCE: Fixed 'All' subdirectory handling
17:21 Changeset [4c7326cf] by lukaslw <lukaslw@…>
PRINCE: Compilation fix after merge
17:06 Changeset [7b628c7f] by uruk <koppirnyo@…>
CGE2: Fix some formatting in Hero.
16:55 Changeset [54b245f1] by Joel Teichroeb <joel@…>
Merge pull request #941 from Akz-/emi-savecrash-fix GRIM/EMI: Always …
16:44 Changeset [6015eddc] by uruk <koppirnyo@…>
CGE2: Remove double definition kMaxTry.
16:23 Changeset [e80bdfc5] by Johannes Schickel <lordhoto@…>
PS3: Default to 44kHz sound output.
16:22 Changeset [cd306f19] by Johannes Schickel <lordhoto@…>
SDL: Default to 44kHz sound output.
15:46 Ticket #6659 (INDY3: Rare assertion in AdLib player) closed by lordhoto
15:46 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) closed by lordhoto
fixed
15:43 Changeset [2d9d23ad] by Johannes Schickel <lordhoto@…>
GUI: Reduce spacing in save/load chooser in the classic theme. This …
14:53 Changeset [5797182a] by Johannes Schickel <lordhoto@…>
SCUMM: Do not let music reallocate its own channels in AD player. …
14:51 Changeset [e3aad13c] by Johannes Schickel <lordhoto@…>
SCUMM: Change channel/slot (re)allocation strategy in AD player. This …
14:49 Changeset [6fa4b66a] by Joni Vähämäki <jonivah@…>
EMI: Initialize _texc, _verts and _layers in the constructor of BitmapData.
12:53 Changeset [a21c9ef9] by Johannes Schickel <lordhoto@…>
SCUMM: Don't allow SFX to reallocate their own channels in AD player.
12:53 Changeset [5be5f36a] by Johannes Schickel <lordhoto@…>
SCUMM: Clear SFX channel when starting the SFX failed in AD player.
12:10 Changeset [cb3dce69] by uruk <koppirnyo@…>
CGE2: Rework Hero::len().
11:48 Changeset [af646247] by Strangerke
CGE2: Remove useless variable declarations
11:38 Changeset [8ae41648] by uruk <koppirnyo@…>
CGE2: Implement snSwap().
11:35 Ticket #6659 (INDY3: Rare assertion in AdLib player) created by eriktorbjorn
[…] […]
11:26 Changeset [f36cfb6] by uruk <koppirnyo@…>
CGE2: Fix mapCross().
11:19 Changeset [3232b9cb] by Joni Vähämäki <jonivah@…>
EMI: Draw model faces with alpha textures also to the depth buffer. …
11:19 Changeset [83ed05c] by Joni Vähämäki <jonivah@…>
EMI: Read vertex color values from sprite files. This makes the coals …
11:19 Changeset [59e60654] by Joni Vähämäki <jonivah@…>
EMI: Add support for additively blended sprites.
11:19 Changeset [75184a30] by Joni Vähämäki <jonivah@…>
EMI: Don't set global alpha to 0 when light mode is set to LIGHT_NONE. …
11:19 Changeset [72a7f7c1] by Joni Vähämäki <jonivah@…>
EMI: GetActorPuckVector should return nil for actors that have never …
11:05 Changeset [fc5c92b5] by uruk <koppirnyo@…>
CGE2: Implement snGive() and snRmNear().
09:06 Ticket #6658 (GUI: Save/Load grid view needs tuning for classic theme, 640x400 pixels) created by eriktorbjorn
[…] […]
04:16 Changeset [ac806a1f] by Kirben
BUILD: Theme files are in Windows executable.
04:05 Changeset [bbf1843b] by Kirben
BUILD: Engine data and theme files are in Windows executable.
00:23 Changeset [2ef86c62] by Christian Krause <chkr-private@…>
Merge pull request #933 from chkr-private/sprite-fixes EMI: Various …
00:02 Changeset [59036a40] by Johannes Schickel <lordhoto@…>
DEVTOOLS: List MSVC 2013 support in create_project's help output.

06/21/14:

23:56 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) closed by lordhoto
fixed
23:36 Changeset [0fb812fe] by Johannes Schickel <lordhoto@…>
SCUMM: Fix Indy3 AdLib door sfx. (See bug #6657) Full name of the …
21:59 Changeset [58833e15] by Christian Krause <chkr@…>
EMI: Change frustum parameters for Overworld actors - lower the …
21:59 Changeset [bf8501fd] by Christian Krause <chkr@…>
EMI: Clear depth buffer before starting to draw the Overworld - all …
21:59 Changeset [ec43bc67] by Christian Krause <chkr@…>
GRIM/EMI: Cleanup - add override to overridden functions - make sure …
21:16 Ticket #6657 (INDY3: Wrong sound when opening/closing doors (AdLib regression)) created by eriktorbjorn
[…] […]
18:50 Changeset [d3ed1229] by Johannes Schickel <lordhoto@…>
Merge pull request #469 from klusark/msvc8 ALL: Remove support for …
18:32 Changeset [c43ce9ec] by Joel Teichroeb <joel@…>
ALL: Remove support for MSVC8 and older MSVC8 gives various compile …
16:45 Changeset [f1b14c6d] by Strangerke
CGE2: Reduce the scope of some variables
16:33 Changeset [7faa95bf] by Strangerke
CGE2: Avoid some signed/unsigned comparisons
07:08 Changeset [3cfccc39] by Joel Teichroeb <joel@…>
GRIM: Set g_grim to nullptr in the deconstructor
05:26 Changeset [029e04c8] by Pawel Kolodziejski <aquadran@…>
DEBIAN: disable enabling shaders for now
01:47 Changeset [8d020ba] by Johannes Schickel <lordhoto@…>
FULLPIPE: Add 16bit/RGB backend support dependancy.

06/20/14:

23:57 Changeset [e708c1e5] by uruk <koppirnyo@…>
CGE2: Implement "quit menu". Now the "main switch" on the menu panel …
22:15 Changeset [854618ae] by Joel Teichroeb <joel@…>
EMI: Remove doublefreeing of materials. I think there are cases where …
18:00 Changeset [f106e23a] by Joel Teichroeb <joel@…>
GRIM/EMI: Do not check if _chores is null as it does not matter
18:00 Changeset [a6a2cb71] by Joel Teichroeb <joel@…>
EMI: Free more memory properly
15:40 Changeset [bdfea026] by Joel Teichroeb <joel@…>
Merge pull request #932 from Akz-/emi-skinning-fix EMI: Fix vertex …
15:38 Changeset [21115e35] by Joel Teichroeb <joel@…>
Merge pull request #930 from Akz-/grim-shadows-fix GRIM: Shadow fixes
15:30 Changeset [a539832c] by Joel Teichroeb <joel@…>
Merge pull request #910 from JoseJX/FixGLTextureParams EMI: Clamp …
09:55 Changeset [9dcae18d] by sev-
FULLPIPE: Implement Bitmap::flipVertical()
08:57 Changeset [6bffa2a8] by somaen
WINTERMUTE: Do syncSoundSettings on initialization of sound manager, …

06/19/14:

21:57 Changeset [1fb3b5df] by Christian Krause <chkr@…>
GRIM/EMI: fix compiler warning - remove unused variable
11:47 Changeset [9d97e61e] by Sven Hesse <drmccoy@…>
CREDITS: Update to add Fedor to Symbian
10:30 Changeset [fcd38755] by uruk <koppirnyo@…>
CGE2: Implement optionTouch(). Add stubs for called functions.
10:27 Changeset [3b078b11] by somaen
TESTBED: Fix a typo in the sound tests: s/smaple/sample
10:23 Changeset [76846bf] by uruk <koppirnyo@…>
CGE2: Implement Hero::fun().
09:50 Changeset [ea9b4d07] by uruk <koppirnyo@…>
CGE2: Implement snMouse().
09:43 Changeset [ff99cb9] by uruk <koppirnyo@…>
CGE2: Implement Sprite::works(). Now Anna is also reachable/playable.
09:34 Changeset [56c7df46] by uruk <koppirnyo@…>
CGE2: Implement showing the selected item in the inventory. Now the …
08:44 Changeset [535b7093] by uruk <koppirnyo@…>
CGE2: Comment out code and add TODO in switchScene().
07:36 Changeset [6ea564d9] by David Turner <dgturner@…>
Merge pull request #468 from zeldin/new_android_sdk ANDROID: Allow …
07:25 Changeset [0a07cf14] by sev-
FULLPIPE: Draw transparent surfaces
02:19 Changeset [df3d63fc] by Joseph Jezak <josejx@…>
EMI: Add support for clamping sprite textures and repeating other textures.

06/18/14:

22:09 Changeset [d7e70eb5] by uruk <koppirnyo@…>
CGE2: Implement inf().
21:34 Changeset [7a549f26] by uruk <koppirnyo@…>
CGE2: Implement offUse().
20:58 Changeset [ea5697d5] by uruk <koppirnyo@…>
CGE2: Implement snKeep(). Now the inventory system is (at least …
20:37 Changeset [d85d3229] by uruk <koppirnyo@…>
CGE2: Implement functions connected to inventory handling. Also move …
19:40 Changeset [0e459796] by Marcus Comstedt <marcus@…>
ANDROID: Allow build with non-ancient SDK
18:43 Changeset [fb97e24a] by uruk <koppirnyo@…>
CGE2: Fix coords of misplaced speech bubbles. The origin of the bug …
16:22 Changeset [e3953430] by Marcus Comstedt <marcus@…>
ANDROID: Hide system mouse pointer on OUYA
09:46 Ticket #6656 (SCUMM: LOOM VGA - After dragon, can not cast EMPTY draft on pool) created by SF/andwan0
[…] […]
06:37 Changeset [a3e89eb4] by sev-
FULLPIPE: Fixed ModalQuery
06:37 Changeset [fde3e7fc] by sev-
FULLPIPE: Implement ModalCredits::update()
06:37 Changeset [c2387dbf] by sev-
FULLPIPE: Implemented ModalIntro::update()
06:37 Changeset [5a8b613a] by sev-
FULLPIPE: Stubbed sceneFade()

06/17/14:

21:31 Changeset [fa00a79b] by Johannes Schickel <lordhoto@…>
NEWS: Mention OpenGL output.
21:31 Changeset [dbbc4586] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Move time stamp for last video mode set after fallback mode …
21:21 Changeset [fff47ac4] by Johannes Schickel <lordhoto@…>
OPENGLSDL: Make workaround for fast resolution changes actually work …
13:38 Changeset [2690147] by uruk <koppirnyo@…>
CGE2: Fix initialization of _posTab. Fixes a possible memory leak.
13:37 Changeset [186d90e5] by uruk <koppirnyo@…>
CGE2: Implement switching between scenes. Minor modification in Spare …
12:34 Changeset [a37bb1da] by sev-
FULLPIPE: Fix crash in scene34. Now it is rendered properly
12:24 Changeset [6c8d48c5] by sev-
FULLPIPE: Cleanup gfx code
12:06 Changeset [7c444319] by sev-
FULLPIPE: cleanup
12:05 Changeset [e6af632] by sev-
FULLPIPE: Implement horizontal flipping
11:55 Changeset [f404c842] by sev-
FULLPIPE: Skip internal 565 rpresentation for sprites and directly …
11:54 Changeset [58472402] by sev-
GRAPHICS: Rename BS_ to TS_ (for TransparentSurface)
11:07 Changeset [343910d3] by sev-
FULLPIPE: Switch graphics to TransparentSurface
11:00 Changeset [8738d55b] by sev-
FULLPIPE: Switch engine to 32 bit
07:34 Changeset [84fb3e81] by Alyssa Milburn <fuzzie@…>
TONY: Switch to 565 screen format. The old (555) screen format is not …
03:19 Changeset [c053a688] by Joel Teichroeb <joel@…>
EMI: Allow nil to be passed to volume in PlayLoadedSound
00:49 Changeset [911ee12d] by Joni Vähämäki <jonivah@…>
EMI: Allow vertices to be associated with multiple joints.
00:47 Changeset [350d9166] by Joni Vähämäki <jonivah@…>
MATH: Make inverseTranslate and inverseRotate methods of Matrix4 const.
Note: See TracTimeline for information about the timeline view.