Timeline
05/04/14:
- 22:46 Changeset [8ebb16e9] by
- MADS: Further gcc compilation fixes
- 22:42 Changeset [24b79dc] by
- MADS: Fix gcc warnings
- 22:42 Changeset [c892d8c7] by
- MADS: Implemented remainder of fadeToGrey
- 21:43 Changeset [622f6eb7] by
- MADS: Implement scene 502
- 21:19 Changeset [5d1c0ef9] by
- MADS: Implement scene 5xx ancestor
- 20:41 Changeset [18ffdf9f] by
- MADS: Implement scene 322
- 20:40 Changeset [e46e25b1] by
- MADS: Remove optional parameters in scene213
- 20:27 Changeset [9f4c221] by
- NEVERHOOD: Fixed off-by-one error in getTextIndex3() This is the same …
- 20:27 Changeset [cfa0c83] by
- NEVERHOOD: Fixed one of the issues in #6513 The getKloggsTextIndex() …
- 19:46 Changeset [bc774144] by
- MADS: Implement scene 213
- 19:05 Changeset [36a1b66] by
- MADS: Fix for scene loading in teleporter scenes
- 18:32 Changeset [ff5b97e7] by
- MADS: In progress greyscale fading for picking up inventory items
- 17:22 Changeset [f894b3f] by
- MADS: Implement scene 409, first try of Teleporter implementation
- 17:13 Changeset [b2be5788] by
- MOHAWK: Add missing comma
- 16:26 Changeset [29da6e5] by
- ZVISION: Small cleanup.
- 16:25 Changeset [ea359fe9] by
- ZVISION: Fix out of bounds access.
- 12:59 Changeset [9966afbb] by
- MADS: More naming for scene 208
- 12:35 Changeset [2e5fcc14] by
- MADS: Replace some magic values in scene 208 with their enums
- 12:34 Changeset [5f2ca957] by
- MADS: Replace some more article magic numbers with their enum
- 11:38 Changeset [d730abf1] by
- MADS: Replace some more magic values for inventory items and actions
- 11:37 Changeset [356e0655] by
- MADS: Clean up the Rex object IDs a bit
- 11:03 Changeset [8a4bb1d] by
- MADS: Add enums for some magic numbers in Nebular scene group 2
- 11:03 Changeset [dfb53b18] by
- MADS: Sprites aren't always cleared properly - add a FIXME
- 11:03 Changeset [68671d77] by
- MADS: Fix a bug in SequenceList::scan() This resolves the FIXME in …
- 09:20 Changeset [5c063a1f] by
- FULLPIPE: Implement MovGraph2::freeItems()
- 07:42 Changeset [17b253a2] by
- MADS: Add synchronize in scene 401 and 402
- 07:41 Changeset [71002e26] by
- FULLPIPE: Implement MovGraph::freeItems()
- 06:33 Changeset [bd5736c] by
- FULLPIPE: Implement MovGraph::genMovArr()
- 06:18 Ticket #6580 (WME: Helga Deep in Trouble - Coffee Crash) created by
- […] […]
- 02:55 Changeset [0a899876] by
- MOHAWK: Use original stack ID mapping for Riven
- 00:56 Changeset [e5e5bdd7] by
- MADS: Add a FIXME for scene 109
- 00:54 Changeset [0023e996] by
- MADS: Fix bugs in SpriteSets::remove() This fixes several crashes …
- 00:52 Changeset [27982c85] by
- MADS: Fix several logic bugs in scenes 102, 109 and 212
- 00:48 Changeset [f9b5239] by
- MADS: Add a sanity check in DynamicHotspots::remove() Fixes a crash …
05/03/14:
- 19:10 Changeset [363b23f] by
- MOHAWK: Use properly cased names for Riven variables
- 18:47 Changeset [159f2128] by
- DRACI: Silence warning
- 18:18 Changeset [d38e1aa5] by
- MADS: Reorganise Nebular dialog methods
- 17:47 Changeset [9cd7e8b8] by
- MADS: Maintain inventory ordering in savegames
- 17:20 Changeset [800ff80c] by
- MADS: Default to first inventory item after loading a savegame
- 15:09 Changeset [84159c5] by
- MADS: Savegames are now working
- 11:02 Changeset [5e455e48] by
- MADS: Implement scene 413
- 08:37 Changeset [9630e28b] by
- FULLPIPE: Implement FullpipeEngine::restartGame()
- 08:22 Changeset [a708e4f] by
- FULLPIPE: Implement FullpipeEngine::setMusicVolume()
- 08:18 Changeset [2975ef3e] by
- FULLPIPE: Implement FullpipeEngine::stopAllSounds()
- 01:29 Changeset [a54aeacc] by
- MADS: Misc savegame fixes and added meta query info
05/02/14:
- 22:01 Changeset [dbbd7fe] by
- MADS: Implement scene 411
- 09:45 Changeset [28cb3e82] by
- FULLPIPE: Implement StaticANIObject::~StaticANIObject()
- 09:40 Changeset [e714dea7] by
- FULLPIPE: Implement Statics::init()
- 09:30 Changeset [b5385f6] by
- FULLPIPE: Remove now unused PtrList
- 09:29 Changeset [2e7d5caa] by
- FULLPIPE: Removed PtrList usage in statics.cpp
- 09:18 Changeset [79cb4b99] by
- FULLPIPE: Remove PtrList usage in gfx.cpp
- 09:12 Changeset [cdcf9c5d] by
- FULLPIPE: Remove unused class variable
- 09:11 Changeset [3b54cc0e] by
- FULLPIPE: ditto for Scene::_messageQueueList
- 09:09 Changeset [6b0d938] by
- FULLPIPE: Removed couple of PtrList usages for code clarity
- 08:21 Changeset [2542f68e] by
- FULLPIPE: Implement Scene::stopAllSounds()
- 08:16 Changeset [23ef7fb9] by
- FULLPIPE: Implement Scene::~Scene()
- 08:00 Changeset [f9c7a5d] by
- FULLPIPE: Implement Movement::~Movement()
- 02:42 Changeset [e258419a] by
- MADS: Add some further savegame loading logic
- 02:36 Changeset [b5949010] by
- MADS: Implemented more savegame synchronization
- 01:22 Changeset [92ab7e87] by
- MADS: sub70C52 is setMotion
- 01:22 Changeset [d888938d] by
- MADS: Add a sanity check in MADSAction::set()
- 00:54 Changeset [8c58a046] by
- MADS: Fix palette corruption when playing animations
05/01/14:
- 21:58 Changeset [c5aa86f] by
- MADS: Implement scene 410
- 20:52 Changeset [8e3bbbea] by
- CGE2: Add sound code with working MIDI parts.
- 17:15 Changeset [b9a1b537] by
- MADS: Implement scene 408
- 16:20 Changeset [0350cc79] by
- MADS: Implement scene 407
- 13:29 Changeset [1ed81425] by
- MADS: Add scene 406
- 13:17 Changeset [88cf2c7c] by
- MADS: Fix actions being triggered at the end of animation sequences
- 13:16 Changeset [57bf0673] by
- MADS: Default game to impossible difficulty by default
- 11:21 Changeset [8fc73ea0] by
- FULLPIPE: Implement MovGraphLink::~MovGraphLink()
- 10:15 Changeset [0da6934b] by
- MADS: Implement scene 405
- 09:28 Changeset [f18ad22d] by
- FULLPIPE: Implement MctlCompound::replaceNodeX()
- 09:18 Changeset [b031373] by
- FULLPIPE: Implement MctlCompound::removeObject()
- 09:06 Changeset [c7d017e] by
- FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload …
- 06:44 Changeset [39f771a3] by
- FULLPIPE: Implement ModalSaveGame::saveload()
- 01:43 Changeset [7a34dcf8] by
- MADS: Further fix for using items on objects
- 01:28 Changeset [b7776bdb] by
- MADS: Fixes for using items on other items
04/30/14:
- 21:53 Changeset [e24292a7] by
- MADS: Implement scene 402
- 19:52 Changeset [521e0394] by
- MADS: Check for sane object IDs when checking for inventory objects …
- 19:43 Changeset [c37c4537] by
- MADS: Fix a bug in scene 102
- 19:41 Changeset [9d2bcbd] by
- MADS: Fix a crash when trying to pick up objects that can't be picked
- 05:22 Changeset [b5271364] by
- FULLPIPE: Implement ModalSaveGame::update()
- 05:22 Changeset [1e4f171e] by
- FULLPIPE: Implement ModalSaveGame::handleMessage()
- 05:22 Changeset [8fde4cf5] by
- FULLPIPE: Implement ModalSaveGame::processMouse()
- 02:35 Changeset [16d46fd] by
- MADS: Fix for on-screen text no longer being removed
- 01:53 Changeset [dccc4510] by
- MADS: Fix for highlighting and using dynamic hotspots
- 00:16 Changeset [2779e682] by
- PS2: Fix hardcoded library settings to allow building against old SDK. …
04/29/14:
- 11:39 Changeset [82a502ea] by
- SCI: Fix compilation due to wrong preprocessor directive.
- 09:56 Changeset [a770419] by
- MADS: Add an isCursorVisible() method This will probably be used by …
- 09:26 Changeset [5b105566] by
- Merge remote-tracking branch 'origin/master' into cge2
- 07:50 Changeset [ec71f936] by
- CGE2: Add parts of the graphics code.
- 07:39 Changeset [55127114] by
- CGE: Replace magic numbers with defines.
- 05:14 Changeset [36879872] by
- FULLPIPE: Fix ModalSaveGame::setup()
- 05:08 Changeset [60e78c9f] by
- MADS: Implement scene 401
- 04:52 Changeset [c81099d3] by
- FULLPIPE: Implement ModalSaveGame::setup()
- 02:40 Changeset [0698ae4a] by
- SCI: Disable detection of "SCI Narration Demo" fangame. This is not …
- 02:36 Changeset [cd74c7ea] by
- MADS: Further workarounds for player data being accessed during cutscenes
- 02:26 Changeset [bfc9afbb] by
- PS2: Add support for building against old SDK if PS2SDK_OLD envvar …
- 02:05 Changeset [4f435d5e] by
- MADS: Removed redundant method definitions from scene classes
- 02:01 Changeset [d2e93c2] by
- MADS: Hook up scene 321 to scene factory
- 01:57 Changeset [5c56c57b] by
- MADS: Fix class hierarchy for scene group 3
- 01:33 Changeset [82933592] by
- MADS: Fix original engine bug with highlighted hotspots between scenes
- 01:01 Changeset [ad93617a] by
- MADS: Add stubs for all of the missing Rex Nebular scenes
Note:
See TracTimeline
for information about the timeline view.