Timeline



05/04/14:

22:46 Changeset [8ebb16e9] by dreammaster
MADS: Further gcc compilation fixes
22:42 Changeset [24b79dc] by dreammaster
MADS: Fix gcc warnings
22:42 Changeset [c892d8c7] by dreammaster
MADS: Implemented remainder of fadeToGrey
21:43 Changeset [622f6eb7] by Strangerke
MADS: Implement scene 502
21:19 Changeset [5d1c0ef9] by Strangerke
MADS: Implement scene 5xx ancestor
20:41 Changeset [18ffdf9f] by Strangerke
MADS: Implement scene 322
20:40 Changeset [e46e25b1] by Strangerke
MADS: Remove optional parameters in scene213
20:27 Changeset [9f4c221] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Fixed off-by-one error in getTextIndex3() This is the same …
20:27 Changeset [cfa0c83] by Torbjörn Andersson <eriktorbjorn@…>
NEVERHOOD: Fixed one of the issues in #6513 The getKloggsTextIndex() …
19:46 Changeset [bc774144] by Strangerke
MADS: Implement scene 213
19:05 Changeset [36a1b66] by dreammaster
MADS: Fix for scene loading in teleporter scenes
18:32 Changeset [ff5b97e7] by dreammaster
MADS: In progress greyscale fading for picking up inventory items
17:22 Changeset [f894b3f] by Strangerke
MADS: Implement scene 409, first try of Teleporter implementation
17:13 Changeset [b2be5788] by Matthew Hoops <clone2727@…>
MOHAWK: Add missing comma
16:26 Changeset [29da6e5] by Johannes Schickel <lordhoto@…>
ZVISION: Small cleanup.
16:25 Changeset [ea359fe9] by Johannes Schickel <lordhoto@…>
ZVISION: Fix out of bounds access.
12:59 Changeset [9966afbb] by Filippos Karapetis <bluegr@…>
MADS: More naming for scene 208
12:35 Changeset [2e5fcc14] by Filippos Karapetis <bluegr@…>
MADS: Replace some magic values in scene 208 with their enums
12:34 Changeset [5f2ca957] by Filippos Karapetis <bluegr@…>
MADS: Replace some more article magic numbers with their enum
11:38 Changeset [d730abf1] by Filippos Karapetis <bluegr@…>
MADS: Replace some more magic values for inventory items and actions
11:37 Changeset [356e0655] by Filippos Karapetis <bluegr@…>
MADS: Clean up the Rex object IDs a bit
11:03 Changeset [8a4bb1d] by Filippos Karapetis <bluegr@…>
MADS: Add enums for some magic numbers in Nebular scene group 2
11:03 Changeset [dfb53b18] by Filippos Karapetis <bluegr@…>
MADS: Sprites aren't always cleared properly - add a FIXME
11:03 Changeset [68671d77] by Filippos Karapetis <bluegr@…>
MADS: Fix a bug in SequenceList::scan() This resolves the FIXME in …
09:20 Changeset [5c063a1f] by sev-
FULLPIPE: Implement MovGraph2::freeItems()
07:42 Changeset [17b253a2] by Strangerke
MADS: Add synchronize in scene 401 and 402
07:41 Changeset [71002e26] by sev-
FULLPIPE: Implement MovGraph::freeItems()
06:33 Changeset [bd5736c] by sev-
FULLPIPE: Implement MovGraph::genMovArr()
06:18 Ticket #6580 (WME: Helga Deep in Trouble - Coffee Crash) created by raziel-
[…] […]
02:55 Changeset [0a899876] by Matthew Hoops <clone2727@…>
MOHAWK: Use original stack ID mapping for Riven
00:56 Changeset [e5e5bdd7] by Filippos Karapetis <bluegr@…>
MADS: Add a FIXME for scene 109
00:54 Changeset [0023e996] by Filippos Karapetis <bluegr@…>
MADS: Fix bugs in SpriteSets::remove() This fixes several crashes …
00:52 Changeset [27982c85] by Filippos Karapetis <bluegr@…>
MADS: Fix several logic bugs in scenes 102, 109 and 212
00:48 Changeset [f9b5239] by Filippos Karapetis <bluegr@…>
MADS: Add a sanity check in DynamicHotspots::remove() Fixes a crash …

05/03/14:

19:10 Changeset [363b23f] by Matthew Hoops <clone2727@…>
MOHAWK: Use properly cased names for Riven variables
18:47 Changeset [159f2128] by Matthew Hoops <clone2727@…>
DRACI: Silence warning
18:18 Changeset [d38e1aa5] by dreammaster
MADS: Reorganise Nebular dialog methods
17:47 Changeset [9cd7e8b8] by dreammaster
MADS: Maintain inventory ordering in savegames
17:20 Changeset [800ff80c] by dreammaster
MADS: Default to first inventory item after loading a savegame
15:09 Changeset [84159c5] by dreammaster
MADS: Savegames are now working
11:02 Changeset [5e455e48] by Strangerke
MADS: Implement scene 413
08:37 Changeset [9630e28b] by sev-
FULLPIPE: Implement FullpipeEngine::restartGame()
08:22 Changeset [a708e4f] by sev-
FULLPIPE: Implement FullpipeEngine::setMusicVolume()
08:18 Changeset [2975ef3e] by sev-
FULLPIPE: Implement FullpipeEngine::stopAllSounds()
01:29 Changeset [a54aeacc] by dreammaster
MADS: Misc savegame fixes and added meta query info

05/02/14:

22:01 Changeset [dbbd7fe] by Strangerke
MADS: Implement scene 411
09:45 Changeset [28cb3e82] by sev-
FULLPIPE: Implement StaticANIObject::~StaticANIObject()
09:40 Changeset [e714dea7] by sev-
FULLPIPE: Implement Statics::init()
09:30 Changeset [b5385f6] by sev-
FULLPIPE: Remove now unused PtrList
09:29 Changeset [2e7d5caa] by sev-
FULLPIPE: Removed PtrList usage in statics.cpp
09:18 Changeset [79cb4b99] by sev-
FULLPIPE: Remove PtrList usage in gfx.cpp
09:12 Changeset [cdcf9c5d] by sev-
FULLPIPE: Remove unused class variable
09:11 Changeset [3b54cc0e] by sev-
FULLPIPE: ditto for Scene::_messageQueueList
09:09 Changeset [6b0d938] by sev-
FULLPIPE: Removed couple of PtrList usages for code clarity
08:21 Changeset [2542f68e] by sev-
FULLPIPE: Implement Scene::stopAllSounds()
08:16 Changeset [23ef7fb9] by sev-
FULLPIPE: Implement Scene::~Scene()
08:00 Changeset [f9c7a5d] by sev-
FULLPIPE: Implement Movement::~Movement()
02:42 Changeset [e258419a] by dreammaster
MADS: Add some further savegame loading logic
02:36 Changeset [b5949010] by dreammaster
MADS: Implemented more savegame synchronization
01:22 Changeset [92ab7e87] by Filippos Karapetis <bluegr@…>
MADS: sub70C52 is setMotion
01:22 Changeset [d888938d] by Filippos Karapetis <bluegr@…>
MADS: Add a sanity check in MADSAction::set()
00:54 Changeset [8c58a046] by dreammaster
MADS: Fix palette corruption when playing animations

05/01/14:

21:58 Changeset [c5aa86f] by Strangerke
MADS: Implement scene 410
20:52 Changeset [8e3bbbea] by uruk <koppirnyo@…>
CGE2: Add sound code with working MIDI parts.
17:15 Changeset [b9a1b537] by Strangerke
MADS: Implement scene 408
16:20 Changeset [0350cc79] by Strangerke
MADS: Implement scene 407
13:29 Changeset [1ed81425] by Strangerke
MADS: Add scene 406
13:17 Changeset [88cf2c7c] by dreammaster
MADS: Fix actions being triggered at the end of animation sequences
13:16 Changeset [57bf0673] by dreammaster
MADS: Default game to impossible difficulty by default
11:21 Changeset [8fc73ea0] by sev-
FULLPIPE: Implement MovGraphLink::~MovGraphLink()
10:15 Changeset [0da6934b] by Strangerke
MADS: Implement scene 405
09:28 Changeset [f18ad22d] by sev-
FULLPIPE: Implement MctlCompound::replaceNodeX()
09:18 Changeset [b031373] by sev-
FULLPIPE: Implement MctlCompound::removeObject()
09:06 Changeset [c7d017e] by sev-
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload …
06:44 Changeset [39f771a3] by sev-
FULLPIPE: Implement ModalSaveGame::saveload()
01:43 Changeset [7a34dcf8] by dreammaster
MADS: Further fix for using items on objects
01:28 Changeset [b7776bdb] by dreammaster
MADS: Fixes for using items on other items

04/30/14:

21:53 Changeset [e24292a7] by Strangerke
MADS: Implement scene 402
19:52 Changeset [521e0394] by Filippos Karapetis <bluegr@…>
MADS: Check for sane object IDs when checking for inventory objects …
19:43 Changeset [c37c4537] by Filippos Karapetis <bluegr@…>
MADS: Fix a bug in scene 102
19:41 Changeset [9d2bcbd] by Filippos Karapetis <bluegr@…>
MADS: Fix a crash when trying to pick up objects that can't be picked
05:22 Changeset [b5271364] by sev-
FULLPIPE: Implement ModalSaveGame::update()
05:22 Changeset [1e4f171e] by sev-
FULLPIPE: Implement ModalSaveGame::handleMessage()
05:22 Changeset [8fde4cf5] by sev-
FULLPIPE: Implement ModalSaveGame::processMouse()
02:35 Changeset [16d46fd] by dreammaster
MADS: Fix for on-screen text no longer being removed
01:53 Changeset [dccc4510] by dreammaster
MADS: Fix for highlighting and using dynamic hotspots
00:16 Changeset [2779e682] by digitall
PS2: Fix hardcoded library settings to allow building against old SDK. …

04/29/14:

11:39 Changeset [82a502ea] by digitall
SCI: Fix compilation due to wrong preprocessor directive.
09:56 Changeset [a770419] by Filippos Karapetis <bluegr@…>
MADS: Add an isCursorVisible() method This will probably be used by …
09:26 Changeset [5b105566] by uruk <koppirnyo@…>
Merge remote-tracking branch 'origin/master' into cge2
07:50 Changeset [ec71f936] by uruk <koppirnyo@…>
CGE2: Add parts of the graphics code.
07:39 Changeset [55127114] by uruk <koppirnyo@…>
CGE: Replace magic numbers with defines.
05:14 Changeset [36879872] by sev-
FULLPIPE: Fix ModalSaveGame::setup()
05:08 Changeset [60e78c9f] by Strangerke
MADS: Implement scene 401
04:52 Changeset [c81099d3] by sev-
FULLPIPE: Implement ModalSaveGame::setup()
02:40 Changeset [0698ae4a] by digitall
SCI: Disable detection of "SCI Narration Demo" fangame. This is not …
02:36 Changeset [cd74c7ea] by dreammaster
MADS: Further workarounds for player data being accessed during cutscenes
02:26 Changeset [bfc9afbb] by digitall
PS2: Add support for building against old SDK if PS2SDK_OLD envvar …
02:05 Changeset [4f435d5e] by dreammaster
MADS: Removed redundant method definitions from scene classes
02:01 Changeset [d2e93c2] by dreammaster
MADS: Hook up scene 321 to scene factory
01:57 Changeset [5c56c57b] by dreammaster
MADS: Fix class hierarchy for scene group 3
01:33 Changeset [82933592] by dreammaster
MADS: Fix original engine bug with highlighted hotspots between scenes
01:01 Changeset [ad93617a] by Filippos Karapetis <bluegr@…>
MADS: Add stubs for all of the missing Rex Nebular scenes
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