Timeline



04/29/14:

11:39 Changeset [82a502ea] by digitall
SCI: Fix compilation due to wrong preprocessor directive.
09:56 Changeset [a770419] by Filippos Karapetis <bluegr@…>
MADS: Add an isCursorVisible() method This will probably be used by …
09:26 Changeset [5b105566] by uruk <koppirnyo@…>
Merge remote-tracking branch 'origin/master' into cge2
07:50 Changeset [ec71f936] by uruk <koppirnyo@…>
CGE2: Add parts of the graphics code.
07:39 Changeset [55127114] by uruk <koppirnyo@…>
CGE: Replace magic numbers with defines.
05:14 Changeset [36879872] by sev-
FULLPIPE: Fix ModalSaveGame::setup()
05:08 Changeset [60e78c9f] by Strangerke
MADS: Implement scene 401
04:52 Changeset [c81099d3] by sev-
FULLPIPE: Implement ModalSaveGame::setup()
02:40 Changeset [0698ae4a] by digitall
SCI: Disable detection of "SCI Narration Demo" fangame. This is not …
02:36 Changeset [cd74c7ea] by dreammaster
MADS: Further workarounds for player data being accessed during cutscenes
02:26 Changeset [bfc9afbb] by digitall
PS2: Add support for building against old SDK if PS2SDK_OLD envvar …
02:05 Changeset [4f435d5e] by dreammaster
MADS: Removed redundant method definitions from scene classes
02:01 Changeset [d2e93c2] by dreammaster
MADS: Hook up scene 321 to scene factory
01:57 Changeset [5c56c57b] by dreammaster
MADS: Fix class hierarchy for scene group 3
01:33 Changeset [82933592] by dreammaster
MADS: Fix original engine bug with highlighted hotspots between scenes
01:01 Changeset [ad93617a] by Filippos Karapetis <bluegr@…>
MADS: Add stubs for all of the missing Rex Nebular scenes

04/28/14:

23:34 Changeset [8472835] by digitall
TIZEN: Use virtual keyboard event directly, rather than using keycode. …
23:27 Changeset [aafc17ed] by digitall
SAMSUNGTV: Use virtual keyboard event directly, rather than using …
23:26 Changeset [dd92fa4] by digitall
PS3: Use virtual keyboard event directly, rather than using keycode. …
23:24 Changeset [1544feb0] by digitall
MAEMO: Use virtual keyboard event directly, rather than using keycode. …
23:22 Changeset [4ebbdaa] by digitall
LINUXMOTO: Use virtual keyboard event directly, rather than using …
23:21 Changeset [3ae0908] by digitall
GPH: Use virtual keyboard event directly, rather than using keycode. …
23:13 Changeset [dc0c7bce] by digitall
DINGUX: Use virtual keyboard event directly, rather than using …
22:01 Changeset [487a9d40] by Strangerke
MADS: Add scene4xx common functions
21:20 Changeset [6c2a7f0c] by sev-
Merge pull request #443 from lukaslw/first_branch DRACI: Opening …
21:07 Changeset [be753493] by Strangerke
MADS: Refactor a bit scene 389, implement scene 399
20:43 Changeset [aac3206e] by Strangerke
MADS: Implement scene 391
20:32 Changeset [04b809a7] by Strangerke
MADS: Implement scene 390
20:21 Changeset [5be9157d] by Strangerke
MADS: Implement scene 389
19:49 Changeset [ad842e61] by lukaslw <lukaslw@…>
DRACI: Inventory opening after finished callback.
19:42 Changeset [b3de084] by lukaslw <lukaslw@…>
DRACI: Opening inventory during movements and actions.
19:23 Changeset [396905d9] by Strangerke
MADS: Implement scene 388
18:25 Changeset [f74c46e] by sev-
Merge pull request #450 from JenniBee/master SCI: Add detection …
18:20 Changeset [c3ffbd88] by sev-
Merge pull request #426 from sunmax/master PS2: Pull request to …
18:08 Changeset [2d93e786] by sev-
Merge pull request #430 from sunmax/branch-1-6-0 PS2: Pull request to …
18:07 Changeset [cb053b55] by sev-
Merge pull request #429 from sunmax/branch-1-5-0 PS2: Pull request to …
18:06 Changeset [169300b3] by sev-
Merge pull request #428 from sunmax/branch-1-4-1 PS2: Pull request to …
17:57 Ticket #6357 (DRACI: Object lost from inventory after saving) closed by sev-
fixed
17:53 Changeset [3d5dee89] by sev-
Merge pull request #445 from lukaslw/second_branch DRACI: Saving and …
17:50 Changeset [09bbcced] by sev-
Merge pull request #455 from Zerophase/master GUI: Add Tab cycling to …
17:38 Changeset [31b09489] by sev-
FULLPIPE: Fix one more warning
17:35 Changeset [0c1b0cd0] by sev-
FULLPIPE: Fix warnings
08:24 Changeset [258d7ea5] by uruk <koppirnyo@…>
CGE2: Implement deinitialization properly.
07:34 Changeset [d9e0e882] by uruk <koppirnyo@…>
CGE2: Deallocate _resman in destructor.
05:20 Changeset [ff7f30af] by Strangerke
MADS: Implement scene 387
05:18 Ticket #6477 (ANDROID : SCI QFG1 - Cursor Keys controls Mouse, rather than Ego) closed by digitall
invalid
05:18 Changeset [5a966eef] by sev-
FULLPIPE: Implement ModalSaveGame::init()
05:08 Changeset [464627f0] by Strangerke
MADS: Fix a couple of warnings
05:07 Changeset [5bb66bd] by Strangerke
MADS: Implement case 361
05:01 Ticket #6246 (SCI LSL3: Game loads using PC app but crashes using Wii) closed by digitall
01:51 Ticket #6355 (TOOLS: make install target doesn't create directories) closed by digitall
fixed
01:19 Changeset [277a712f] by Matthew Hoops <clone2727@…>
PEGASUS: Fix a Norad Delta door locked sound Based on a patch by …
01:12 Changeset [cfcd3fd7] by Matthew Hoops <clone2727@…>
PEGASUS: Set volume in more places
00:38 Changeset [bee65c0] by Matthew Hoops <clone2727@…>
PEGASUS: Fix repeated audio analysis video when leaving after …
00:30 Changeset [1e3061d] by Filippos Karapetis <bluegr@…>
MADS: Bugfixes for Nebular scene 102 This fixes the binoculars, the …
00:02 Changeset [83a1ce6e] by Filippos Karapetis <bluegr@…>
MADS: Implement scene 366

04/27/14:

19:56 Changeset [6c9075e] by Filippos Karapetis <bluegr@…>
MADS: Implement the audio player This is used for all digital …
19:54 Changeset [29234dc3] by Filippos Karapetis <bluegr@…>
MADS: Remove the unused GType_Riddle game ID (it's an M4 game)
18:20 Changeset [027a2f37] by Filippos Karapetis <bluegr@…>
MADS: Disable the hotspot description code for V2 games This doesn't …
18:20 Changeset [87ad5a8] by Filippos Karapetis <bluegr@…>
MADS: Add a HACK to reuse the Nebular dialog class for now for V2 …
18:20 Changeset [9c30f3e0] by Filippos Karapetis <bluegr@…>
MADS: Hook up the new skeleton scene logic for Phantom and …
18:20 Changeset [16bbc100] by Filippos Karapetis <bluegr@…>
MADS: Handle the missing sections in Phantom and Dragonsphere
18:20 Changeset [4eba5032] by Filippos Karapetis <bluegr@…>
MADS: Add initial support for V2 backgrounds and hotspots V2 games …
18:20 Changeset [76950bf] by Filippos Karapetis <bluegr@…>
MADS: Add skeleton classes for Phantom and Dragonsphere
18:20 Changeset [4d159955] by Filippos Karapetis <bluegr@…>
MADS: Set Rex to start from scene 101, like the original There's a …
18:20 Changeset [62f80034] by Filippos Karapetis <bluegr@…>
MADS: Add detection entries for Dragonsphere and Phantom Also, …
18:20 Changeset [15658397] by Filippos Karapetis <bluegr@…>
MADS: Show the current scene when using "scene" without params
18:06 Changeset [6bac3815] by Strangerke
MADS: Implement scene 360
17:05 Changeset [2e4e0f76] by Strangerke
MADS: Implement scene 359
09:52 Changeset [de9ab9d] by sev-
FULLPIPE: More code to ModalSaveGame
09:42 Changeset [91a38398] by sev-
FULLPIPE: Implement ModalSaveGame::getSaveName()
09:39 Changeset [d5bc560d] by sev-
FULLPIPE: Implement ModalSaveGame destructor
09:37 Changeset [a3859041] by sev-
FULLPIPE: Implement ModalSaveGame::ModalSaveGame()
08:59 Changeset [cf97b2ec] by sev-
FULLPIPE: Implement StaticANIObject::calcStepLen()
08:47 Changeset [bf106aeb] by Strangerke
MADS: Implement scene 358
08:28 Changeset [da1b4c83] by Strangerke
MADS: Implement scene 357
08:07 Changeset [10d3017] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::stopAllSoundInstances()
03:18 Changeset [b719273] by digitall
KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.
03:18 Changeset [8cf41943] by digitall
VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts. …
02:59 Changeset [1448bbc] by digitall
README: Add trigger hotkeys for virtual keyboard and keymapper.
02:51 Changeset [23c2481d] by digitall
VKEYBD: Add small keyboard pack for virtual keyboard. This pack …
02:35 Changeset [2cff755] by dreammaster
MADS: Beginnings of full screen dialogs

04/26/14:

22:46 Changeset [6405d96a] by Strangerke
MADS: Implement scene 354
22:05 Changeset [1e024f42] by Strangerke
MADS: Implement scene 353
20:32 Changeset [eaee951a] by sev-
FULLPIPE: Implement Sound::setPanAndVolume()
18:58 Changeset [64800b2a] by sev-
FULLPIPE: Implement SoundList::getSoundItemById()
18:45 Changeset [533b4acc] by sev-
FULLPIPE: Fixed Sound::getVolume()
15:26 Changeset [f9d26d7b] by Strangerke
MADS: Add Scene 352
15:01 Changeset [bb5edf54] by dreammaster
MADS: Implemented more save/load logic
14:34 Changeset [ecdda5ac] by sev-
FULLPIPE: Implement Sound() destructor
14:32 Changeset [452f939c] by sev-
FULLPIPE: Implement Sound::freeSound() and Sound::stop()
14:00 Changeset [e25195d8] by sev-
FULLPIPE: Implement Sound::play()
13:25 Changeset [4d81792] by sev-
FULLPIPE: Implement global_messageHandler_handleSound()
13:08 Changeset [bae0a659] by dreammaster
MADS: Implemented savegame header read/writes
12:06 Changeset [2f10c8e] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::playSound()
12:00 Changeset [ba14a54] by sev-
FULLPIPE: Implement FullpipeEngine::setSceneMusicParameters()
11:47 Changeset [4598f48f] by sev-
FULLPIPE: Remove redundant object casts
11:43 Changeset [e804b8f] by sev-
FULLPIPE: Implement FullpipeEngine::getSceneTrack()
11:34 Changeset [81b24d0] by sev-
FULLPIPE: Proper implementation of FullpipeEngine::startSceneTrack()
11:22 Changeset [d12d6963] by sev-
FULLPIPE: Implement FullpipeEngine::playTrack()
11:02 Changeset [fd8eb9a0] by sev-
FULLPIPE: Implement FullpipeEngine::processArcade()
10:18 Changeset [aad1d556] by sev-
FULLPIPE: Implement FullpipeEngine::updateSoundVolume()
10:13 Changeset [cb565e9e] by sev-
FULLPIPE: Implement FullpipeEngine::toggleMute()
09:23 Changeset [04ca386] by sev-
FULLPIPE: Implement global_messageHandler_KickStucco()
09:18 Changeset [da23bd0] by sev-
FULLPIPE: Implement global_messageHandler_KickMetal()
09:08 Changeset [c55398cd] by sev-
FULLPIPE: Implement clearGlobalMessageQueueList()
09:03 Changeset [20f14713] by sev-
FULLPIPE: Implement MGM::refreshOffsets()
07:45 Changeset [8d15423f] by sev-
FULLPIPE: Implement MGM::countPhases()
07:39 Changeset [49b6498] by sev-
FULLPIPE: Implement MGM::genMovement()
07:12 Changeset [324aa1a9] by sev-
FULLPIPE: Implement MGM::genMQ()
06:02 Changeset [b58965e] by uruk <koppirnyo@…>
CGE2: Add file I/O.

04/25/14:

22:29 Ticket #6579 (OS X - only first CoreMIDI endpoint used) created by SF/dominus
[…] […]
19:30 Changeset [58648b08] by sev-
FULLPIPE: Implement StaticANIObject::changeStatics1()
18:11 Changeset [aad77304] by uruk <koppirnyo@…>
CGE2: Add copyright comments to the source files.
15:34 Changeset [b429e746] by uruk <koppirnyo@…>
CGE2: Remove detection of Sfinx from CGE1.
14:55 Changeset [2141c99b] by uruk <koppirnyo@…>
CGE2: Initial commit, implement detection.
11:30 Changeset [82305771] by sev-
FULLPIPE: Implement MGM::recalcOffsets()
05:38 Changeset [1726f573] by sev-
FULLPIPE: Further work on MGM::recalcOffsets()
05:13 Changeset [44fd705f] by Strangerke
MADS: Refactor Scene351::actions()
04:57 Changeset [41d8af2d] by Strangerke
MADS: Implement scene 351

04/24/14:

15:54 Ticket #9410 (Update iOS project to build against master 1.4.0 branch) closed by digitall
outdated
13:27 Changeset [68016940] by Strangerke
MADS: Fix compilation warning in scene 804
13:26 Changeset [41c6ad69] by Strangerke
MADS: Better fix of scene 307
13:21 Changeset [f18104e7] by dreammaster
MADS: Fixed Conversation::read method
13:12 Changeset [1098246f] by dreammaster
MADS: Added methods for can save/load currently
12:24 Changeset [f330106] by dreammaster
MADS: Hook game scene into synchronisation logic
09:37 Changeset [c3405701] by sev-
FULLPIPE: More work on MGM::recalcOffsets()
05:14 Changeset [26b7deb6] by Strangerke
MADS: Fix bugs in scene 307
05:14 Changeset [ba34b1f8] by Strangerke
MADS: Implement scene 321
02:09 Changeset [0f1cb2a5] by dreammaster
MADS: Add a synchronize method to some of the group 1 scenes
01:57 Changeset [1495f04b] by dreammaster
MADS: Fix scenes previously using globals to properly use locals
01:01 Changeset [c1a90cdd] by dreammaster
MADS: Further synchronization implementation
00:33 Changeset [7011e812] by Matthew Hoops <clone2727@…>
PEGASUS: Poll for events in more places Based on a patch by Keith …
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