V0: MM Verb + Anim Fix
|Reported by:||SF/segra||Owned by:||Kirben|
seeing as this was related to my last patch, ive deleted it and included it with this patch
*V0 has a hard coded table containing flags for each of the 25 actors, this table holds information about what happens when the actor speaks /walks
when your wearing the radiation suit for instance, you cant talk.. if the normal speak flag is enabled during this time, the character appears to hold the meteor (which is fine once you pick up the meteor, which forces the talk flag to on)
*Fixes the Oompf script problem where green tentacle could be easily bypassed, and how the script executes the moment you enter the room (this is because the original interpreter sets the actors X/Y to the previous X/Y before it starts the rooms scripts, after the script is running the actors proper x/y is set)
*There is a small patch to the animation system (some lines removed from costume.cpp) from Tobias Gunkel, it was easier to include in this patch as its directly related.
*Comments to the verb code
*improvements to the verb code
*stop changing to a new kid during certain times (when caught, etc)
Ticket imported from: #2970176. Ticket imported from: patches/1249.