Opened 14 years ago

Closed 14 years ago

Last modified 12 months ago

#8471 closed patch

Fix for Gobliiins 1 EGA crash on game-over

Reported by: wjp Owned by:
Priority: normal Component: Engine: Gob
Keywords: Cc:
Game: Gobliiins

Description

(Text copy-pasted from comment in patch, so please
excuse the strange writing style for a patch submission.)

The original gobliiins engine did not initialize the
objDesc variable, so we manually check if objDesc is
properly set before checking if it is zero. If it was
not set, we do not return. This fixes a crash in the
EGA version if the life bar is depleted, because
gob_interFunc is called multiple times with cmd == 39.

Bug #1324814

Ticket imported from: #1325224. Ticket imported from: patches/576.

Attachments (1)

gobega_crash.patch (1.5 KB ) - added by wjp 14 years ago.
gobega_crash.patch

Download all attachments as: .zip

Change History (4)

by wjp, 14 years ago

Attachment: gobega_crash.patch added

gobega_crash.patch

comment:1 by sev-, 14 years ago

Super. Thanks for fixing. Commited as is.

comment:2 by sev-, 14 years ago

Status: newclosed

comment:3 by digitall, 12 months ago

Component: Engine: Gob
Game: Gobliiins
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