Opened 14 years ago

Closed 14 years ago

Last modified 12 months ago

#8463 closed patch

SAGA: Experimental cutaway fixes

Reported by: eriktorbjorn Owned by: eriktorbjorn
Priority: normal Component: Engine: SAGA
Keywords: Cc:
Game: I Have No Mouth


This patch fixes two of the more noticeable issues with
the IHNM intro: the frame rate issue, and a memory leak.

However, it does so by introducing a secondary
animations list for the cutaway animations, and this is
quite different from how the original did it.

On the other hand, it neatly solves the problem of
retaining the old animation state, so that they can be
restarted again after the animation has finished.

Anyway, it's still a bit messy and I don't want to
apply it without some discussion.

Ticket imported from: #1304998. Ticket imported from: patches/568.

Attachments (1)

saga-cutaway.diff (5.7 KB ) - added by eriktorbjorn 14 years ago.
Patch against a September 26 CVS snapshot

Download all attachments as: .zip

Change History (6)

by eriktorbjorn, 14 years ago

Attachment: saga-cutaway.diff added

Patch against a September 26 CVS snapshot

comment:1 by eriktorbjorn, 14 years ago

Owner: set to sev-

comment:2 by sev-, 14 years ago

Actually it is good that this implementation doesn't follow
original. Our goal is to implement behaviour, not the
algorithms used, moreover origin is too DOS (i.e. single
process) -centric.

Code looks ok, I don't understand why you say it's messy.
Only thing which would be nice to have is some comments on
what are you doing in the code and how. Otherwise I'd
already commit it.

comment:3 by eriktorbjorn, 14 years ago

Owner: changed from sev- to eriktorbjorn
Status: newclosed

comment:4 by eriktorbjorn, 14 years ago

Perhaps "messy" is too strong a word, but it could use some
cleanup at least. Anyway, I'll commit it. Thanks for looking!

comment:5 by digitall, 12 months ago

Component: Engine: SAGA
Game: I Have No Mouth
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