Opened 20 years ago

Closed 19 years ago

Last modified 5 years ago

#8354 closed patch

proposal for an SVG icon

Reported by: SF/amorphousshape Owned by: sev-
Priority: low Component: --Other--
Version: Keywords:
Cc: Game:


while playing with some linux svg editors, i've created an svg-icon for scummvm and wonder if there would be some interest to include it in CVS/distros for gnu/linux, OSX or similar.

Ticket imported from: #1017293. Ticket imported from: patches/459.

Attachments (2)

scummvm_icon.svg.bz2 (9.7 KB ) - added by SF/amorphousshape 20 years ago.
proposed SVG icon
ScummVM-logo.svg (28.1 KB ) - added by SF/amorphousshape 19 years ago.
less detailed ScummVM Logo

Download all attachments as: .zip

Change History (16)

by SF/amorphousshape, 20 years ago

Attachment: scummvm_icon.svg.bz2 added

proposed SVG icon

comment:1 by SF/amorphousshape, 20 years ago

Priority: normallow

comment:2 by fingolfin, 20 years ago

This is not a bug.

comment:3 by sev-, 20 years ago

Nice work, but could you convert whole logo, so any part of it could be rendered for icon?

comment:4 by SF/amorphousshape, 20 years ago

@sev: you mean the whole of ? well, i'll have a look, if the interest is there. i just wouldn't waste time on it, if noone cared, that's why i wanted to ask first.

@max: sorry, i've only worked with bugzilla before and the default policy there usually is to file a bug with an attached patch. i wasn't even aware of the sourceforge patch tracker before... well, you always keep learning.

comment:5 by sev-, 20 years ago

Yes, I mean that logo. There is an interest at least from me, and I'll put it to the distribution. If there will be further site redesigns, or something else, it is always good to have logo in vector format.

You did a decent work with processing letter 'S', it scales well, and is detailed enough, so I hope that when you'll do the whole logo, it will be in same high quality. Then I'll commit it.

comment:6 by sev-, 20 years ago

i forgot to mention that we're doing some work on imptoving in-game GUI, which will have highter resolution and probably will include logo as well. logo in vector format will let us to render it pixel-wise without any sclaing artefacts. (note to fingolfin: i don't mean incorporating svg renderer here but freedom of choice in logo size)

comment:7 by fingolfin, 20 years ago

Sev, if you don't plan to include a SVG renderer, your point is moot. Except you plan to conver the SVG file to some other custom vector format and include a renderer for it. It seems pretty much overkill to me to do that, when all we need is the logo at two sizes: for the 320x200 and for the 640x400 version of the GUI.

BTW, the ScummVM logo source file (GIMP format) can be found here: <>

comment:8 by sev-, 20 years ago

Sure libsvg would be an overkill. No reason to depend on it and sure no point to add other 15k+ lines of code.

My point was that wih vector logo you could: o produce logo in any size you need for web o when GUI is being built, you will have freedom of choice at which size logo will be and still have a pretty picture o print logo with 600dpi on CD insert with no quality degradation

and last point, there is a person who could do it. If Daniel will not do this, the topic is over.

Daniel, if you don't want to do whole logo, it would be good if you modify your SVG icon so whole letter S is in there, and not a cropped version.

comment:9 by SF/amorphousshape, 20 years ago

I'll just finish this in a while. Might take some days, because I'm having exams at the moment.

Where is the "S" cropped once you render it out? For me it is complete and I'm already using it as a GNOME icon which displays okay.

by SF/amorphousshape, 19 years ago

Attachment: ScummVM-logo.svg added

less detailed ScummVM Logo

comment:10 by SF/amorphousshape, 19 years ago

Okay, I've taken my exam by now and there are still 2 weeks till the next one. So I've had some time to shape the complete logo. I've reduced the details on this one at the moment, because I'm not sure how detailed it should become. The "noise" inside the letters should certainly be raised a little, if it's to be used in high resolution renderings.

But sev, what do you think so far?

comment:11 by sev-, 19 years ago

Well, "SCUMM" looks too smooth for me. The overlall impression should be like it is drawn with a bruch. But now they look too artificial. Also it lacks glow behind SCUMM part. VM is ok.

comment:12 by sev-, 19 years ago

Owner: set to sev-
Status: newclosed

comment:13 by sev-, 19 years ago

After quite lengthy development on IRC, final version (not that is attached here) was accepted. Looks very close to our .xcf logo and actually rasterized version could be generated from it. Though some versions of GIMP render it incorrectly (at least that one on my box). So use sodipodi or inkscape (to name free tools) to see/modify/render it.

comment:14 by digitall, 5 years ago

Component: --Other--
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