Opened 20 years ago

Closed 20 years ago

Last modified 6 years ago

#8321 closed patch

getElapsedTime() for sounds

Reported by: eriktorbjorn Owned by: eriktorbjorn
Priority: normal Component: Audio
Version: Keywords:
Cc: Game: Broken Sword 1


This patch adds the getElapsedTime() function that we discussed recently.

I had originally envisioned it as being part of the AudioStream class, but that turned out to be impractical for several reasons. Most importantly, the mixer may call readBuffer() several times in rapid succession in order to buffer up sound, which made it hard to get a reliable value for the number of samples that had actually been consumed. Instead, it is now part of the Channel class, and accessed through a method in the SoundMixer class.

Converting the Broken Sword cutscene animation to use this function instead of the current method should be trivial. (I did it for half of the BS2 code for a test case, but that isn't included in the patch.)

If this patch is accepted, we can probably get rid of getSamplesPlayed(). I think it's only used by the Broken Sword games, and it's not working very well.

There are a few things in the code that could probably be cleaned up a bit. For instance, getElapsedTime() needs to access the get_msecs() function, and currently does so through g_system.

Also, there is nothing to handle the case where sound is paused.

Ticket imported from: #892455. Ticket imported from: patches/426.

Attachments (1)

elapsed-time.diff (4.0 KB ) - added by eriktorbjorn 20 years ago.
Patch against a January 6 CVS snapshot

Download all attachments as: .zip

Change History (8)

by eriktorbjorn, 20 years ago

Attachment: elapsed-time.diff added

Patch against a January 6 CVS snapshot

comment:1 by eriktorbjorn, 20 years ago

Owner: set to fingolfin

comment:2 by SF/ender, 20 years ago

Since Fingolfin still hasn't commented, the verdict is that somebody should commit this (and appropriate patches against the BS1 and BS2 playback code).

comment:3 by SF/ender, 20 years ago

Owner: changed from fingolfin to eriktorbjorn

comment:4 by eriktorbjorn, 20 years ago

Ok, I've applied the patch. I'll be looking at changing the cutscene playback code shortly.

comment:5 by eriktorbjorn, 20 years ago

Status: newclosed

comment:6 by eriktorbjorn, 20 years ago

D'oh! Forgot to close it. :-)

comment:7 by digitall, 6 years ago

Component: Audio
Game: Broken Sword 1
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