Opened 17 years ago

Closed 17 years ago

Last modified 12 months ago

#8228 closed patch

SIMON2: Is this what realizePalette_unk() should do?

Reported by: eriktorbjorn Owned by: Kirben
Priority: normal Component: Engine: AGOS
Keywords: Cc:
Game: Simon the Sorcerer 2


From looking at the disabled realizePalette_unk()
function, it looks to me as if it's simply trying to
fade in the picture, albeit in a slightly peculiar way.

At the very least, it's missing a call to
_system->update_screen(), and I don't understand why it
compares *src to i and not to *dst.

This patch is what I came up with while experimenting
with it, but I've never seen what the original looks
like, and it could probably use some further tweaking

Ticket imported from: #740321. Ticket imported from: patches/333.

Attachments (1)

simon-unk-palette.diff (3.2 KB ) - added by eriktorbjorn 17 years ago.
Patch against a May 19 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 17 years ago

Attachment: simon-unk-palette.diff added

Patch against a May 19 CVS snapshot

comment:1 by Kirben, 17 years ago

Owner: set to Kirben
Status: newclosed

comment:2 by Kirben, 17 years ago

The patch works fine, although there is slight pause in
Lion/Simon after each fade in. Patch has been commited to
ScummVM cvs.
I can't tell if original simon 2 actually had a fade in/out or not,
as it always runs too fast.

comment:3 by digitall, 12 months ago

Component: Engine: AGOS
Game: Simon the Sorcerer 2
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