SIMON2: Is this what realizePalette_unk() should do?
|Reported by:||eriktorbjorn||Owned by:||Kirben|
|Cc:||Game:||Simon the Sorcerer 2|
From looking at the disabled realizePalette_unk() function, it looks to me as if it's simply trying to fade in the picture, albeit in a slightly peculiar way.
At the very least, it's missing a call to _system->update_screen(), and I don't understand why it compares *src to i and not to *dst.
This patch is what I came up with while experimenting with it, but I've never seen what the original looks like, and it could probably use some further tweaking anyway.
Ticket imported from: #740321. Ticket imported from: patches/333.