Opened 21 years ago

Closed 21 years ago

Last modified 5 years ago

#8185 closed patch

Fix for graphics glitches after saving

Reported by: eriktorbjorn Owned by: fingolfin
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 1


This patch should prevent graphics glitches when saving a game, manually or by autosave. Because the "usage bits" array was made larger recently, I added code to automatically clear it before loading a game so that there wouldn't be any garbage in it when loading an older savegame.

At least that was the intention. What it actually does it to clear the array both before loading *and* saving. What the hell was I thinking?!

One particularly noticeable example of this bug happens if you save while talking to the Voodoo Lady in CMI.

By the way, I'm not sure clearing the array is necessary even in the load case. In fact, I'm not entirely convinced that we have to save the usage bits at all. The full redraw after loading a savegame just might be enough to reconstruct them. But I don't know.

Ticket imported from: #697846. Ticket imported from: patches/290.

Attachments (1)

usage_bits.diff (618 bytes ) - added by eriktorbjorn 21 years ago.
Patch against a March 4 CVS snapshot

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 21 years ago

Attachment: usage_bits.diff added

Patch against a March 4 CVS snapshot

comment:1 by fingolfin, 21 years ago

Owner: set to fingolfin
Status: newclosed

comment:2 by fingolfin, 21 years ago

Seems fine.

comment:3 by digitall, 5 years ago

Component: Engine: SCUMM
Game: Monkey Island 1
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