SAM: Fix for graphics glitch
|Reported by:||eriktorbjorn||Owned by:||fingolfin|
|Cc:||Game:||Sam and Max|
This patch fixes a graphics glitch at the Ball of Twine:
* Walk Sam to the foot of the stairs to the gondola platform.
* Wait until Max stops walking. He should now be standing in the parking lot.
* Walk Sam up the stairs. As the camera moves to the right, you should see a partially drawn Max appear on the right side of the screen.
This happens because Max is drawn with _xpos < 0, so he "wraps around" to the right side.
It's possible/probable that it fixes other similar bugs - I've made the change in all the codecs, not just the one that causes the Sam & Max glitch - but this is the only one I know how to trigger in any reliable way.
An alternative fix would probably be to make _xpos unsigned. I'm not suggesting we actually do it this way since it's not human-readable, but it could explain why the code was reverse-engineered to only clip against the right edge of the screen.
Oh, and the same thing probably applies to AKOS as well, but I don't know of any test cases for it.
Ticket imported from: #639699. Ticket imported from: patches/235.