Opened 22 years ago

Closed 22 years ago

Last modified 5 years ago

#7958 closed patch (outdated)

OpenGL render support (bilinear filter)

Reported by: SF/luke_br Owned by: SF/ender
Priority: normal Component: Graphics
Version: Keywords:
Cc: Game:


This is an OpenGL render for sdl using the routines from fb2gl. With this patch you can have bilinear filtering in fullscreen without loss of speed if you are using a 3d accelerator card. The sdl.cpp version in the tarball is the one from version 0.1.0. I am sending it just as an example of how to (easily) use fb2gl to add the OpenGL rendering. View the README and README.fb2gl.

As i am not one of the project developers i can't commit, so it's of no use to get the latest sdl.cpp since it changes a lot.

Ticket imported from: #549676. Ticket imported from: patches/63.

Attachments (1)

svm_gl.tar.gz (8.1 KB ) - added by SF/luke_br 22 years ago.
ScummVM OpenGL render support

Download all attachments as: .zip

Change History (4)

by SF/luke_br, 22 years ago

Attachment: svm_gl.tar.gz added

ScummVM OpenGL render support

comment:1 by SF/ender, 22 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:2 by SF/ender, 22 years ago

Closing as rejected - we no longer accept any work done against 0.1.0.

The current CVS is pretty much in a freeze for 0.2.0 apart from bugfixes, and no major sdl.cpp changes have been made in ages, so I do not see any reason why you can't update your patch.

Also please commit patches as diffs against the source material, not tarballs!

comment:3 by digitall, 5 years ago

Component: Graphics
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