Opened 18 years ago

Closed 18 years ago

Last modified 12 months ago

#7958 closed patch (outdated)

OpenGL render support (bilinear filter)

Reported by: SF/luke_br Owned by: SF/ender
Priority: normal Component: Graphics
Keywords: Cc:
Game:

Description

This is an OpenGL render for sdl using the routines from fb2gl. With this patch you can have bilinear filtering in fullscreen without loss of speed if you are using a 3d accelerator card.
The sdl.cpp version in the tarball is the one from version 0.1.0. I am sending it just as an example of how to (easily) use fb2gl to add the OpenGL rendering.
View the README and README.fb2gl.

As i am not one of the project developers i can't commit, so it's of no use to get the latest sdl.cpp since it changes a lot.

Ticket imported from: #549676. Ticket imported from: patches/63.

Attachments (1)

svm_gl.tar.gz (8.1 KB ) - added by SF/luke_br 18 years ago.
ScummVM OpenGL render support

Download all attachments as: .zip

Change History (4)

by SF/luke_br, 18 years ago

Attachment: svm_gl.tar.gz added

ScummVM OpenGL render support

comment:1 by SF/ender, 18 years ago

Owner: set to SF/ender
Resolution: outdated
Status: newclosed

comment:2 by SF/ender, 18 years ago

Closing as rejected - we no longer accept any work done
against 0.1.0.

The current CVS is pretty much in a freeze for 0.2.0 apart
from bugfixes, and no major sdl.cpp changes have been made
in ages, so I do not see any reason why you can't update
your patch.

Also please commit patches as diffs against the source
material, not tarballs!

comment:3 by digitall, 12 months ago

Component: Graphics
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