OpenGL render support (bilinear filter)
|Reported by:||SF/luke_br||Owned by:||SF/ender|
This is an OpenGL render for sdl using the routines from fb2gl. With this patch you can have bilinear filtering in fullscreen without loss of speed if you are using a 3d accelerator card.
The sdl.cpp version in the tarball is the one from version 0.1.0. I am sending it just as an example of how to (easily) use fb2gl to add the OpenGL rendering.
View the README and README.fb2gl.
As i am not one of the project developers i can't commit, so it's of no use to get the latest sdl.cpp since it changes a lot.
Ticket imported from: #549676. Ticket imported from: patches/63.