Opened 8 years ago

Closed 8 years ago

#6339 closed defect

BASS: Game auto-saved right before death

Reported by: SF/inguin Owned by:
Priority: normal Component: Engine: Sky
Keywords: Cc:
Game: Beneath a Steel Sky

Description

In Beneath a Steel Sky (CD version), when I entered the cryogenic freezer room without setting the trap for the android the game was auto-saved at the end of the dialog right before the android killed me. The auto-save (see attached file) is obviously worthless. This doesn't happen every time, it took me several attempts to reproduce the issue. It might have to do with the chosen dialogue lines, or be triggered by some other event (e.g. the medical robot returning to its charging station).

My Setup: - Fedora 18, 64-bit - ScummVM 1.5.0 (Jul 28 2012 09:27:44) - Features compiled in: TAINTED Vorbis FLAC ALSA SEQ TiMidity RGB zLib FluidSynth - Beneath a Steel Sky, English CD version

Ticket imported from: #3613953. Ticket imported from: bugs/6339.

Attachments (1)

SKY-VM-CD.ASD (15.7 KB ) - added by SF/inguin 8 years ago.
Auto-save demonstrating the issue

Download all attachments as: .zip

Change History (6)

by SF/inguin, 8 years ago

Attachment: SKY-VM-CD.ASD added

Auto-save demonstrating the issue

comment:1 by lordhoto, 8 years ago

This is not a "script bug". The autosaves are simply generated every few minutes (depending on the interval you set up in the game options). This is definitly not the most user-friendly solution. However, changing this behavior is then rather a feature request than a bug. It might also not be feasible to add a more modern autosave behavior, where the game saves in situations before you can mess up your game state/die.

comment:2 by lordhoto, 8 years ago

Keywords: script removed

comment:3 by SF/inguin, 8 years ago

Ah, I see. I assumed that the auto-saves were triggered by progress events in the game scripts. If there are no such events and the game is simply saved once every few minutes then it's probably not worth the effort to change that.

I'm OK if this bug report is closed in favor of my complementary feature request to keep more than just one auto-save (#3613952).

comment:4 by digitall, 8 years ago

Status: newclosed

comment:5 by digitall, 8 years ago

inguin: We would normally recommend that you save regularly manually and don't rely on the autosave as your only savegame as it is timed and thus this kind of issue can occur.

We will consider your feature request though as it should be possible to change the code fairly easily to maintain more than 1 autosave slot and rotate them, but this will take some work and thus some time for a developer to look at this, unless you would be willing to do this coding yourself and submit a Pull Request..

Closing this as Postponded.

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