WII: Pressing "j" via Wii-Mote instead of "y"
|Reported by:||m-kiewitz||Owned by:||dhewg|
|Game:||Simon the Sorcerer 1|
in backends\platform\wii\osystem_events.cpp PADS_LEFT is mapped to 'y'. This is good for english versions of games, but at least the German version of Simon the Sorcerer series requires one to press 'j' (ja) instead of 'y' (yes).
KBD_EVENT(PADS_LEFT, Common::KEYCODE_y, 'y');
I don't know how to fix this in the best way. I assume that the event is mapped throughout ScummVM. If possible change mapping when running language == "German" games. Or accept 'y' as well on German versions of games.
Regards M. Kiewitz
Ticket imported from: #1991684. Ticket imported from: bugs/3765.