SIMON2: Interrupted speech on subtitle redraw
|Reported by:||SF/safranekj||Owned by:||Kirben|
|Game:||Simon the Sorcerer 2|
I have simon2 (DOS talkie) & subtitles enabled. Sometimes a speech is interrupted in the middle of a word with new sentence. E.g. during the intro, sentence "A young boy named Runt is dabbling in the hidden arts of magic." is stopped in middle of "arts" and next sentence is drawn and spoken.
Everything works fine when subtitles are turned off.
I found out, that the time, when a subtitle is visible and speech is being played, is derived from length of the subtitle and not from lenght of the speech. I did not notice this behavior in simon1 - there was everything ok.
I looked deep into the code and it seems that the interrupting speech is an intention - see the conditions at simon.cpp:1892 and vga.cpp:2318 (svn rev. 22360):
if (getGameType() == GType_SIMON2 && _subtitles && _language != Common::HB_ISR)
Speech is not interrupted anymore if these checks for simon2 and subtitles are removed. Question is, why there was such explicit check.
Ticket imported from: #1487828. Ticket imported from: bugs/2603.
Change History (5)
comment:2 by , 14 years ago
|Summary:||Iterrupred speech on subtitle redraw → SIMON: Interrupted speech on subtitle redraw|
comment:4 by , 14 years ago
|Status:||new → closed|
|Summary:||SIMON: Interrupted speech on subtitle redraw → SIMON2: Interrupted speech on subtitle redraw|