Opened 17 years ago

Closed 17 years ago

#185 closed defect

sounds when entering rooms

Reported by: SF/logicdeluxe Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Sam and Max

Description

Built on Apr 25 2002 21:10:18 win
Samnmax German talkie
When entering any room, some sound is played
immediately which should actualy play when something in
the specific room happens using that particular sound.
For example in the office the door sound plays, when
going to the street outside the office a punch sound
plays, outside Snuckie's the toilet flush plays etc.

Ticket imported from: #548603. Ticket imported from: bugs/185.

Change History (2)

comment:1 Changed 17 years ago by SF/ender

Owner: set to SF/ender
Status: newclosed

comment:2 Changed 17 years ago by SF/ender

This is a known bug due to unimplemented _saveSounds
support.

I'm closing it temporarly with a 'later' tag to be reopened
after critical 0.2.0 bugs are fixed.

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