Opened 5 weeks ago
Last modified 5 weeks ago
#15146 closed defect
DIRECTOR: Bad palette in The Dark Eye — at Version 1
Reported by: | eriktorbjorn | Owned by: | |
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Priority: | normal | Component: | Engine: Director |
Version: | Keywords: | ||
Cc: | Game: |
Description (last modified by )
In The Dark Eye (v1.0/Windows/English), once the game starts the palette is messed up, like this:
I've chosen this screenshot because it demonstrates that certain elements in the image may still have the correct palette. This is a recent regression. Bisecting points to this commit:
bde3fe3f77bb201d4a90d3883a7be7c62435496e is the first bad commit commit bde3fe3f77bb201d4a90d3883a7be7c62435496e Author: Scott Percival <code@moral.net.au> Date: Tue May 28 16:07:20 2024 +0800 DIRECTOR: Reset palette in use on movie switch Previously if there was a movie switch, and the two movies used different custom palettes with the same cast ID, there was no mechanism to force a swap to the new palette. Fixes palette glitches in Die Hexenakademie. engines/director/castmember/palette.cpp | 9 ++++++++- engines/director/castmember/palette.h | 1 + engines/director/graphics.cpp | 28 ++++++++++++++++++++++++++-- engines/director/window.cpp | 1 + 4 files changed, 36 insertions(+), 3 deletions(-)
Change History (2)
by , 5 weeks ago
Attachment: | scummvm-darkeye-win-00000.png added |
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comment:1 by , 5 weeks ago
Description: | modified (diff) |
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