Opened 8 weeks ago

Last modified 2 weeks ago

#15092 closed feature request

Persistent Audio Issues Across Multiple Scenes in "Broken Sword: The Shadow of the Templars" on ScummVM 2.8.0 and 2.8.1 — at Initial Version

Reported by: lenny892 Owned by:
Priority: low Component: Audio
Version: Keywords:
Cc: Game: Broken Sword 1

Description

In "Broken Sword: The Shadow of the Templars", several scenes are experiencing audio issues where ambient sounds do not adjust appropriately. These problems have been observed in both the German full version and the English demo version for Windows. Key scenes affected include the street outside the café, the alley opposite the café, and outside the pub in Ireland. In all instances, ambient sounds that should fade or disappear remain unchanged in volume, disrupting the game's immersive experience. These issues were not present in versions prior to ScummVM 2.8.0.

Steps to Reproduce:

  1. Café Scene:
    • Start the game and proceed to the opening scene.
    • Enter the café with George.
  2. Alley Scene:
    • From the café, have George walk to the alley across the street.
  3. Ireland Pub Scene:
    • Navigate to the scene in front of the pub in Ireland.

Expected Behavior:

  • Café and Alley: The street noises should diminish or disappear to allow for location-specific ambient sounds.
  • Ireland Pub: The violin music from inside the pub should be very faint when standing outside.

Actual Behavior:

  • Café and Alley: The volume of street noises remains loud and unchanged, as if George were still directly in front of the café.
  • Ireland Pub: The violin music is almost as loud as if one were inside the pub, despite adjustments to the game's audio settings.

System Information:

  • Operating System: Windows 11
  • ScummVM Version: 2.8.1 (issue also observed in 2.8.0)
  • Game: "Broken Sword: The Shadow of the Templars", both German full version and English demo version for Windows.

Change History (0)

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