| 32 | |
| 33 | - The editable text widget is currently limited to ASCII. That was a temporary thing while I was testing it, but as we all know there's nothing as permanent as a temporary fix... |
| 34 | |
| 35 | - The Macintosh color palette is currently hard-coded. The games have a "clut" resource, but using that looks wrong so there must be something else involved? |
| 36 | |
| 37 | - There are a lot of hard-coded texts that we should be able to read from the STRS resource. I wasn't sure how to do that correctly, though. |
| 38 | |
| 39 | - Our save/load dialogs are a bit inconsistent. The Loom one is ours, built from scratch, where I added a "Delete" button that's not implemented. The Last Crusade one is built from the DITL resource, and doesn't have a "Delete" button. We should make up our minds about that. |