5 | | Unfortunately, "announce" script in 702, the ScummSoft office region, doesn't have a client, so the 702.txt lines 7 and 8 are never displayed. (announce cue:) has no effect here. |
6 | | |
7 | | It's possible to trigger the messages with the following code changes in script 702 scummSoft::doit |
8 | | |
9 | | {{{ |
10 | | (method (doit) |
11 | | (if (and (not global233) (== 700 (Random 1 1400))) |
12 | | ;(announce cue:) |
13 | | (if (== global242 0) (++ global242)) ;don't wait twice as long |
14 | | (announce changeState: global242) ;display announcement |
15 | | ) |
16 | | ) |
17 | | }}} |
18 | | |
19 | | |
20 | | On a completely unrelated note, the following link is missing a room-specific debug option: https://wiki.scummvm.org/index.php?title=SCI/Debug_Modes#Game_Specific:_Space_Quest_3 |
21 | | |
22 | | In room 90 (ScummSoft circular hallway) with "pump shark" enabled, typing "get a life" will give Roger the Keycard, Coveralls, Vaporizer, a copy of Elmo's picture. |
| 5 | Unfortunately, "announce" script in 702, the ScummSoft office region, doesn't have a client, so the 702.txt lines 7 and 8 are never displayed. |