Opened 16 years ago

Closed 16 years ago

#1327 closed defect (invalid)

FOA: Game continues with wrong scene in the talkie version

Reported by: SF/firebird1980 Owned by: eriktorbjorn
Priority: normal Component: Engine: SCUMM
Keywords: Cc:
Game: Indiana Jones 4

Description

Hi!

I found a problem with the english Indiana Jones and
the Fate of Atlantis Talkie Version together with the
ScummVM Dreamcast port (last built from 2003-05-06).

After Indy has found Plato's Lost Dialog in Barnette
College and presents it to Sophia, when exiting the
screen with the book, the game doesn't continue in
Indy's office, but with the Scene in Sophias wardrobe
in New York, when Nur-Ab-Sal's ghost gets out of her
necklace.

I tried it several times. Always with the same result.
I can't get on with the game from that position.

However, the game works perfectly in the actual 0.5.0
PC ScummVM build.

Ticket imported from: #856543. Ticket imported from: bugs/1327.

Change History (7)

comment:1 by SF/firebird1980, 16 years ago

Summary: Game continues with wrong scene in the talkie versionFOA: Game continues with wrong scene in the talkie version

comment:2 by sev-, 16 years ago

It would be very helpful if you attach savefile for this
point in the game.

comment:3 by eriktorbjorn, 16 years ago

From what I remember, when you read the Lost Dialog the
script makes a temporary savegame, shows the book and, when
you've finished reading, reloads the temporary savegame.

If, for whatever reason, the saving fails but there is an
old temporary savegame lying about... well, I guess that's a
possible explanation, at least. But this is just idle
speculation. I haven't even tried to verify it.

comment:4 by SF/firebird1980, 16 years ago

Sorry, for not including the save game, but as i mentioned I
played it on my Dreamcast. And it's not connected to the
internet. So uploading the save game would be a little
difficult.

Anyway, I think I have to free some additional space on my
memory card, because if I'm not mistaken the game says that
there's not enough space for saving before I enter the book
screen. I didn't know that the script would load a wrong
save game instead. I'm sorry if that was no bug. I will try
it out as soon as possible.

Thanks for the help. :)

comment:5 by SF/firebird1980, 16 years ago

I had time to check it out. I freed additional memory on the
memory card so that the game could auto-save. And it worked.
So it was no real bug.

But there were two things I noticed. Can someone tell me,
why there were 3 Indy4 savegames on the card, although I
only had the one auto-savegame and a second savegame I
created? The second thing is, that that third savegame had
the file extension .c99 (the savegames should start with .s00).

Anyway, it works. Thanks for the help! :)

comment:6 by eriktorbjorn, 16 years ago

Owner: set to eriktorbjorn
Resolution: invalid
Status: newclosed

comment:7 by eriktorbjorn, 16 years ago

I believe the .c99 savegame is the temporary one I described
earlier. It's not something the user would normally see,
since it's used by the game scripts themselves as a cheap
trick for showing an unrelated scene (e.g. the Lost Dialog)
and then return to the previous scene as if nothing had
happened.

Auto-saving and temporary savegames are two different things.

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